gpu: make remaining next_in_chain fields nullable
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
d88eeb27c0
commit
000989df5b
1 changed files with 6 additions and 3 deletions
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@ -42,14 +42,16 @@ pub const RenderPassTimestampWrite = extern struct {
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};
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pub const RequestAdapterOptions = extern struct {
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next_in_chain: *const ChainedStruct,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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next_in_chain: ?*const ChainedStruct = null,
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compatible_surface: ?*Surface,
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power_preference: PowerPreference = .undef,
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force_fallback_adapter: bool = false,
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};
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pub const ComputePassDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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timestamp_write_count: u32 = 0,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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@ -57,7 +59,8 @@ pub const ComputePassDescriptor = extern struct {
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};
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pub const RenderPassDescriptor = extern struct {
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next_in_chain: *const ChainedStruct,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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color_attachment_count: u32,
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// TODO: file a bug on Dawn, this is not marked as nullable but in fact is.
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