freetype: Implement needed Computation API

This commit is contained in:
Ali Chraghi 2022-07-22 23:18:08 +04:30 committed by Stephen Gutekanst
parent 30612500e0
commit 001e191e5c
3 changed files with 73 additions and 0 deletions

View file

@ -6,4 +6,5 @@ pub usingnamespace @cImport({
@cInclude("freetype/ftlcdfil.h"); @cInclude("freetype/ftlcdfil.h");
@cInclude("freetype/ftsizes.h"); @cInclude("freetype/ftsizes.h");
@cInclude("freetype/ftstroke.h"); @cInclude("freetype/ftstroke.h");
@cInclude("freetype/fttrigon.h");
}); });

View file

@ -0,0 +1,71 @@
const _c = @import("c");
const intToError = @import("error.zig").intToError;
const Error = @import("error.zig").Error;
const Vector = @import("image.zig").Vector;
const Matrix = @import("types.zig").Matrix;
pub const angel_pi = _c.FT_ANGLE_PI;
pub const angel_2pi = _c.FT_ANGLE_2PI;
pub const angel_pi2 = _c.FT_ANGLE_PI2;
pub const angel_pi4 = _c.FT_ANGLE_PI4;
pub fn mulDiv(a: i32, b: i32, c: i32) i32 {
return @intCast(i32, _c.FT_MulDiv(a, b, c));
}
pub fn mulFix(a: i32, b: i32) i32 {
return @intCast(i32, _c.FT_MulFix(a, b));
}
pub fn divFix(a: i32, b: i32) i32 {
return @intCast(i32, _c.FT_DivFix(a, b));
}
pub fn roundFix(a: i32) i32 {
return @intCast(i32, _c.FT_RoundFix(a));
}
pub fn ceilFix(a: i32) i32 {
return @intCast(i32, _c.FT_CeilFix(a));
}
pub fn floorFix(a: i32) i32 {
return @intCast(i32, _c.FT_FloorFix(a));
}
pub fn vectorTransform(vec: *Vector, matrix: Matrix) void {
_c.FT_Vector_Transform(vec, &matrix);
}
pub fn matrixMul(a: Matrix, b: *Matrix) void {
_c.FT_Matrix_Multiply(&a, b);
}
pub fn matrixInvert(m: *Matrix) Error!void {
try intToError(_c.FT_Matrix_Invert(m));
}
pub fn angleDiff(a: i32, b: i32) i32 {
return @intCast(i32, _c.FT_Angle_Diff(a, b));
}
pub fn vectorUnit(vec: *Vector, angle: i32) void {
_c.FT_Vector_Unit(vec, angle);
}
pub fn vectorRotate(vec: *Vector, angle: i32) void {
_c.FT_Vector_Rotate(vec, angle);
}
pub fn vectorLength(vec: *Vector) i32 {
return @intCast(i32, _c.FT_Vector_Length(vec));
}
pub fn vectorPolarize(vec: *Vector, length: *i32, angle: *i32) void {
_c.FT_Vector_Polarize(vec, &@intCast(c_long, length.*), &@intCast(c_long, angle.*));
}
pub fn vectorFromPolar(vec: *Vector, length: i32, angle: i32) void {
_c.FT_Vector_From_Polar(vec, length, angle);
}

View file

@ -5,6 +5,7 @@ const intToError = @import("error.zig").intToError;
const Error = @import("error.zig").Error; const Error = @import("error.zig").Error;
const Generic = @import("types.zig").Generic; const Generic = @import("types.zig").Generic;
pub usingnamespace @import("computations.zig");
pub const Library = @import("Library.zig"); pub const Library = @import("Library.zig");
pub const Face = @import("Face.zig"); pub const Face = @import("Face.zig");
pub const GlyphSlot = @import("GlyphSlot.zig"); pub const GlyphSlot = @import("GlyphSlot.zig");