gpu-dawn: correct macOS binary availability check
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 10 additions and 1 deletions
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@ -195,7 +195,16 @@ pub fn linkFromBinary(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
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const binaries_available = switch (target.os.tag) {
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.windows => false, // TODO(build-system): add Windows binaries
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.linux => target.cpu.arch.isX86() and target.abi.isGnu(),
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.macos => (target.cpu.arch.isX86() or target.cpu.arch.isAARCH64()) and target.abi == .macabi,
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.macos => blk: {
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if (!target.cpu.arch.isX86() and !target.cpu.arch.isAARCH64()) break :blk false;
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if (target.abi != .gnu) break :blk false;
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// If min. target macOS version is lesser than the min version we have available, then
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// our binary is incompatible with the target.
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const min_available = std.builtin.Version{ .major = 12, .minor = 1 };
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if (target.os.version_range.semver.min.order(min_available) == .lt) break :blk false;
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break :blk true;
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},
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else => false,
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};
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if (!binaries_available) {
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