diff --git a/examples/custom-renderer/Game.zig b/examples/custom-renderer/Game.zig index 4d4c75a7..8d860d91 100644 --- a/examples/custom-renderer/Game.zig +++ b/examples/custom-renderer/Game.zig @@ -87,7 +87,7 @@ pub fn tick( else => {}, } }, - .close => try engine.send(.exit, .{}), + .close => engine.send(.exit, .{}), else => {}, } } diff --git a/examples/glyphs/Game.zig b/examples/glyphs/Game.zig index 5e119f91..6d7d8326 100644 --- a/examples/glyphs/Game.zig +++ b/examples/glyphs/Game.zig @@ -55,11 +55,11 @@ pub fn init( core.setTitle("gfx.Sprite example"); // Initialize mach.gfx.Text module - try text_mod.send(.init, .{}); + text_mod.send(.init, .{}); // Tell sprite_mod to use the texture - try sprite_mod.send(.init, .{}); - try sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{ + sprite_mod.send(.init, .{}); + sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{ .pipeline = @intFromEnum(Pipeline.text), .texture = text_mod.state.texture, }}); @@ -74,7 +74,7 @@ pub fn init( try sprite_mod.set(player, .size, vec2(@floatFromInt(r.width), @floatFromInt(r.height))); try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(@floatFromInt(r.x), @floatFromInt(r.y)))); try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.text)); - try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)}); + sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)}); game.state = .{ .timer = try mach.Timer.start(), @@ -120,7 +120,7 @@ pub fn tick( else => {}, } }, - .close => try engine.send(.exit, .{}), + .close => engine.send(.exit, .{}), else => {}, } } @@ -189,16 +189,16 @@ pub fn tick( ); try sprite_mod.set(game.state.player, .transform, player_transform); - try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)}); + sprite_mod.send(.updated, .{@intFromEnum(Pipeline.text)}); // Perform pre-render work - try sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.text)}); + sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.text)}); // Render a frame - try engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }}); - try sprite_mod.send(.render, .{@intFromEnum(Pipeline.text)}); - try engine.send(.endPass, .{}); - try engine.send(.present, .{}); // Present the frame + engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }}); + sprite_mod.send(.render, .{@intFromEnum(Pipeline.text)}); + engine.send(.endPass, .{}); + engine.send(.present, .{}); // Present the frame // Every second, update the window title with the FPS if (game.state.fps_timer.read() >= 1.0) { diff --git a/examples/glyphs/Text.zig b/examples/glyphs/Text.zig index 50d32808..7e371c91 100644 --- a/examples/glyphs/Text.zig +++ b/examples/glyphs/Text.zig @@ -62,7 +62,7 @@ pub const local = struct { s.ft = try ft.Library.init(); s.face = try s.ft.createFaceMemory(assets.roboto_medium_ttf, 0); - try text_mod.send(.prepare, .{&[_]u21{ '?', '!', 'a', 'b', '#', '@', '%', '$', '&', '^', '*', '+', '=', '<', '>', '/', ':', ';', 'Q', '~' }}); + text_mod.send(.prepare, .{&[_]u21{ '?', '!', 'a', 'b', '#', '@', '%', '$', '&', '^', '*', '+', '=', '<', '>', '/', ':', ';', 'Q', '~' }}); } pub fn prepare( diff --git a/examples/sprite/Game.zig b/examples/sprite/Game.zig index f1f8df71..19fc59ce 100644 --- a/examples/sprite/Game.zig +++ b/examples/sprite/Game.zig @@ -63,12 +63,12 @@ pub fn init( try sprite_mod.set(player, .uv_transform, Mat3x3.translate(vec2(0, 0))); try sprite_mod.set(player, .pipeline, @intFromEnum(Pipeline.default)); - try sprite_mod.send(.init, .{}); - try sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{ + sprite_mod.send(.init, .{}); + sprite_mod.send(.initPipeline, .{Sprite.PipelineOptions{ .pipeline = @intFromEnum(Pipeline.default), .texture = try loadTexture(engine), }}); - try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)}); + sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)}); game.state = .{ .timer = try mach.Timer.start(), @@ -113,7 +113,7 @@ pub fn tick( else => {}, } }, - .close => try engine.send(.exit, .{}), + .close => engine.send(.exit, .{}), else => {}, } } @@ -172,16 +172,16 @@ pub fn tick( player_pos.v[0] += direction.x() * speed * delta_time; player_pos.v[1] += direction.y() * speed * delta_time; try sprite_mod.set(game.state.player, .transform, Mat4x4.translate(player_pos)); - try sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)}); + sprite_mod.send(.updated, .{@intFromEnum(Pipeline.default)}); // Perform pre-render work - try sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.default)}); + sprite_mod.send(.preRender, .{@intFromEnum(Pipeline.default)}); // Render a frame - try engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }}); - try sprite_mod.send(.render, .{@intFromEnum(Pipeline.default)}); - try engine.send(.endPass, .{}); - try engine.send(.present, .{}); // Present the frame + engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }}); + sprite_mod.send(.render, .{@intFromEnum(Pipeline.default)}); + engine.send(.endPass, .{}); + engine.send(.present, .{}); // Present the frame // Every second, update the window title with the FPS if (game.state.fps_timer.read() >= 1.0) { diff --git a/examples/text/Game.zig b/examples/text/Game.zig index d523748d..19d10010 100644 --- a/examples/text/Game.zig +++ b/examples/text/Game.zig @@ -87,11 +87,11 @@ pub fn init( }, }); - try text_mod.send(.init, .{}); - try text_mod.send(.initPipeline, .{Text.PipelineOptions{ + text_mod.send(.init, .{}); + text_mod.send(.initPipeline, .{Text.PipelineOptions{ .pipeline = @intFromEnum(Pipeline.default), }}); - try text_mod.send(.updated, .{@intFromEnum(Pipeline.default)}); + text_mod.send(.updated, .{@intFromEnum(Pipeline.default)}); game.state = .{ .timer = try mach.Timer.start(), @@ -140,7 +140,7 @@ pub fn tick( else => {}, } }, - .close => try engine.send(.exit, .{}), + .close => engine.send(.exit, .{}), else => {}, } } @@ -212,16 +212,16 @@ pub fn tick( player_pos.v[0] += direction.x() * speed * delta_time; player_pos.v[1] += direction.y() * speed * delta_time; try text_mod.set(game.state.player, .transform, Mat4x4.scaleScalar(upscale).mul(&Mat4x4.translate(player_pos))); - try text_mod.send(.updated, .{@intFromEnum(Pipeline.default)}); + text_mod.send(.updated, .{@intFromEnum(Pipeline.default)}); // Perform pre-render work - try text_mod.send(.preRender, .{@intFromEnum(Pipeline.default)}); + text_mod.send(.preRender, .{@intFromEnum(Pipeline.default)}); // Render a frame - try engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }}); - try text_mod.send(.render, .{@intFromEnum(Pipeline.default)}); - try engine.send(.endPass, .{}); - try engine.send(.present, .{}); // Present the frame + engine.send(.beginPass, .{gpu.Color{ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 }}); + text_mod.send(.render, .{@intFromEnum(Pipeline.default)}); + engine.send(.endPass, .{}); + engine.send(.present, .{}); // Present the frame // Every second, update the window title with the FPS if (game.state.fps_timer.read() >= 1.0) {