gpu: convert *opaque -> opaque for RenderBundleEncoder
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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f73621cba2
commit
0372525c91
3 changed files with 19 additions and 19 deletions
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@ -85,7 +85,7 @@ pub const Device = opaque {
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return Impl.deviceCreateQuerySet(device, descriptor);
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}
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pub inline fn createRenderBundleEncoder(device: *Device, descriptor: *const RenderBundleEncoderDescriptor) RenderBundleEncoder {
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pub inline fn createRenderBundleEncoder(device: *Device, descriptor: *const RenderBundleEncoderDescriptor) *RenderBundleEncoder {
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return Impl.deviceCreateRenderBundleEncoder(device, descriptor);
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}
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@ -606,7 +606,7 @@ pub fn Export(comptime T: type) type {
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}
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// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
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export fn wgpuDeviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) gpu.RenderBundleEncoder {
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export fn wgpuDeviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) *gpu.RenderBundleEncoder {
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return T.deviceCreateRenderBundleEncoder(device, descriptor);
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}
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@ -1685,7 +1685,7 @@ pub const StubInterface = Interface(struct {
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unreachable;
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}
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pub inline fn deviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) gpu.RenderBundleEncoder {
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pub inline fn deviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) *gpu.RenderBundleEncoder {
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_ = device;
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_ = descriptor;
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unreachable;
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@ -8,11 +8,11 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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const IndexFormat = @import("types.zig").IndexFormat;
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const Impl = @import("interface.zig").Impl;
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pub const RenderBundleEncoder = *opaque {
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pub const RenderBundleEncoder = opaque {
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/// Default `instance_count`: 1
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/// Default `first_vertex`: 0
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/// Default `first_instance`: 0
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pub inline fn draw(render_bundle_encoder: RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
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pub inline fn draw(render_bundle_encoder: *RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
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Impl.renderBundleEncoderDraw(render_bundle_encoder, vertex_count, instance_count, first_vertex, first_instance);
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}
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@ -20,65 +20,65 @@ pub const RenderBundleEncoder = *opaque {
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/// Default `first_index`: 0
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/// Default `base_vertex`: 0
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/// Default `first_instance`: 0
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pub inline fn drawIndexed(render_bundle_encoder: RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
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pub inline fn drawIndexed(render_bundle_encoder: *RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
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Impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
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}
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pub inline fn drawIndexedIndirect(render_bundle_encoder: RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
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pub inline fn drawIndexedIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
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Impl.renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
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}
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pub inline fn drawIndirect(render_bundle_encoder: RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
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pub inline fn drawIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
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Impl.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
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}
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pub inline fn finish(render_bundle_encoder: RenderBundleEncoder, descriptor: ?*const RenderBundleDescriptor) void {
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pub inline fn finish(render_bundle_encoder: *RenderBundleEncoder, descriptor: ?*const RenderBundleDescriptor) void {
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Impl.renderBundleEncoderFinish(render_bundle_encoder, descriptor);
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}
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pub inline fn insertDebugMarker(render_bundle_encoder: RenderBundleEncoder, marker_label: [*:0]const u8) void {
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pub inline fn insertDebugMarker(render_bundle_encoder: *RenderBundleEncoder, marker_label: [*:0]const u8) void {
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Impl.renderBundleEncoderInsertDebugMarker(render_bundle_encoder, marker_label);
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}
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pub inline fn popDebugGroup(render_bundle_encoder: RenderBundleEncoder) void {
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pub inline fn popDebugGroup(render_bundle_encoder: *RenderBundleEncoder) void {
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Impl.renderBundleEncoderPopDebugGroup(render_bundle_encoder);
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}
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pub inline fn pushDebugGroup(render_bundle_encoder: RenderBundleEncoder, group_label: [*:0]const u8) void {
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pub inline fn pushDebugGroup(render_bundle_encoder: *RenderBundleEncoder, group_label: [*:0]const u8) void {
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Impl.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label);
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}
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/// Default `dynamic_offsets_count`: 0
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/// Default `dynamic_offsets`: `null`
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pub inline fn setBindGroup(render_bundle_encoder: RenderBundleEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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pub inline fn setBindGroup(render_bundle_encoder: *RenderBundleEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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Impl.renderBundleEncoderSetBindGroup(render_bundle_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
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}
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/// Default `offset`: 0
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/// Default `size`: `gpu.whole_size`
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pub inline fn setIndexBuffer(render_bundle_encoder: RenderBundleEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
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pub inline fn setIndexBuffer(render_bundle_encoder: *RenderBundleEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
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Impl.renderBundleEncoderSetIndexBuffer(render_bundle_encoder, buffer, format, offset, size);
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}
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pub inline fn setLabel(render_bundle_encoder: RenderBundleEncoder, label: [*:0]const u8) void {
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pub inline fn setLabel(render_bundle_encoder: *RenderBundleEncoder, label: [*:0]const u8) void {
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Impl.renderBundleEncoderSetLabel(render_bundle_encoder, label);
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}
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pub inline fn setPipeline(render_bundle_encoder: RenderBundleEncoder, pipeline: RenderPipeline) void {
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pub inline fn setPipeline(render_bundle_encoder: *RenderBundleEncoder, pipeline: RenderPipeline) void {
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Impl.renderBundleEncoderSetPipeline(render_bundle_encoder, pipeline);
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}
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/// Default `offset`: 0
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/// Default `size`: `gpu.whole_size`
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pub inline fn setVertexBuffer(render_bundle_encoder: RenderBundleEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
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pub inline fn setVertexBuffer(render_bundle_encoder: *RenderBundleEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
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Impl.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size);
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}
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pub inline fn reference(render_bundle_encoder: RenderBundleEncoder) void {
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pub inline fn reference(render_bundle_encoder: *RenderBundleEncoder) void {
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Impl.renderBundleEncoderReference(render_bundle_encoder);
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}
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pub inline fn release(render_bundle_encoder: RenderBundleEncoder) void {
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pub inline fn release(render_bundle_encoder: *RenderBundleEncoder) void {
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Impl.renderBundleEncoderRelease(render_bundle_encoder);
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}
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};
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