gpu: convert *opaque -> opaque for RenderBundleEncoder

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:47:37 -07:00 committed by Stephen Gutekanst
parent f73621cba2
commit 0372525c91
3 changed files with 19 additions and 19 deletions

View file

@ -606,7 +606,7 @@ pub fn Export(comptime T: type) type {
}
// WGPU_EXPORT WGPURenderBundleEncoder wgpuDeviceCreateRenderBundleEncoder(WGPUDevice device, WGPURenderBundleEncoderDescriptor const * descriptor);
export fn wgpuDeviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) gpu.RenderBundleEncoder {
export fn wgpuDeviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) *gpu.RenderBundleEncoder {
return T.deviceCreateRenderBundleEncoder(device, descriptor);
}
@ -1685,7 +1685,7 @@ pub const StubInterface = Interface(struct {
unreachable;
}
pub inline fn deviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) gpu.RenderBundleEncoder {
pub inline fn deviceCreateRenderBundleEncoder(device: *gpu.Device, descriptor: *const gpu.RenderBundleEncoderDescriptor) *gpu.RenderBundleEncoder {
_ = device;
_ = descriptor;
unreachable;