gpu: convert *opaque -> opaque for RenderBundleEncoder

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:47:37 -07:00 committed by Stephen Gutekanst
parent f73621cba2
commit 0372525c91
3 changed files with 19 additions and 19 deletions

View file

@ -8,11 +8,11 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
const IndexFormat = @import("types.zig").IndexFormat;
const Impl = @import("interface.zig").Impl;
pub const RenderBundleEncoder = *opaque {
pub const RenderBundleEncoder = opaque {
/// Default `instance_count`: 1
/// Default `first_vertex`: 0
/// Default `first_instance`: 0
pub inline fn draw(render_bundle_encoder: RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
pub inline fn draw(render_bundle_encoder: *RenderBundleEncoder, vertex_count: u32, instance_count: u32, first_vertex: u32, first_instance: u32) void {
Impl.renderBundleEncoderDraw(render_bundle_encoder, vertex_count, instance_count, first_vertex, first_instance);
}
@ -20,65 +20,65 @@ pub const RenderBundleEncoder = *opaque {
/// Default `first_index`: 0
/// Default `base_vertex`: 0
/// Default `first_instance`: 0
pub inline fn drawIndexed(render_bundle_encoder: RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
pub inline fn drawIndexed(render_bundle_encoder: *RenderBundleEncoder, index_count: u32, instance_count: u32, first_index: u32, base_vertex: u32, first_instance: u32) void {
Impl.renderBundleEncoderDrawIndexed(render_bundle_encoder, index_count, instance_count, first_index, base_vertex, first_instance);
}
pub inline fn drawIndexedIndirect(render_bundle_encoder: RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
pub inline fn drawIndexedIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
Impl.renderBundleEncoderDrawIndexedIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
}
pub inline fn drawIndirect(render_bundle_encoder: RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
pub inline fn drawIndirect(render_bundle_encoder: *RenderBundleEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
Impl.renderBundleEncoderDrawIndirect(render_bundle_encoder, indirect_buffer, indirect_offset);
}
pub inline fn finish(render_bundle_encoder: RenderBundleEncoder, descriptor: ?*const RenderBundleDescriptor) void {
pub inline fn finish(render_bundle_encoder: *RenderBundleEncoder, descriptor: ?*const RenderBundleDescriptor) void {
Impl.renderBundleEncoderFinish(render_bundle_encoder, descriptor);
}
pub inline fn insertDebugMarker(render_bundle_encoder: RenderBundleEncoder, marker_label: [*:0]const u8) void {
pub inline fn insertDebugMarker(render_bundle_encoder: *RenderBundleEncoder, marker_label: [*:0]const u8) void {
Impl.renderBundleEncoderInsertDebugMarker(render_bundle_encoder, marker_label);
}
pub inline fn popDebugGroup(render_bundle_encoder: RenderBundleEncoder) void {
pub inline fn popDebugGroup(render_bundle_encoder: *RenderBundleEncoder) void {
Impl.renderBundleEncoderPopDebugGroup(render_bundle_encoder);
}
pub inline fn pushDebugGroup(render_bundle_encoder: RenderBundleEncoder, group_label: [*:0]const u8) void {
pub inline fn pushDebugGroup(render_bundle_encoder: *RenderBundleEncoder, group_label: [*:0]const u8) void {
Impl.renderBundleEncoderPushDebugGroup(render_bundle_encoder, group_label);
}
/// Default `dynamic_offsets_count`: 0
/// Default `dynamic_offsets`: `null`
pub inline fn setBindGroup(render_bundle_encoder: RenderBundleEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
pub inline fn setBindGroup(render_bundle_encoder: *RenderBundleEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
Impl.renderBundleEncoderSetBindGroup(render_bundle_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
}
/// Default `offset`: 0
/// Default `size`: `gpu.whole_size`
pub inline fn setIndexBuffer(render_bundle_encoder: RenderBundleEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
pub inline fn setIndexBuffer(render_bundle_encoder: *RenderBundleEncoder, buffer: *Buffer, format: IndexFormat, offset: u64, size: u64) void {
Impl.renderBundleEncoderSetIndexBuffer(render_bundle_encoder, buffer, format, offset, size);
}
pub inline fn setLabel(render_bundle_encoder: RenderBundleEncoder, label: [*:0]const u8) void {
pub inline fn setLabel(render_bundle_encoder: *RenderBundleEncoder, label: [*:0]const u8) void {
Impl.renderBundleEncoderSetLabel(render_bundle_encoder, label);
}
pub inline fn setPipeline(render_bundle_encoder: RenderBundleEncoder, pipeline: RenderPipeline) void {
pub inline fn setPipeline(render_bundle_encoder: *RenderBundleEncoder, pipeline: RenderPipeline) void {
Impl.renderBundleEncoderSetPipeline(render_bundle_encoder, pipeline);
}
/// Default `offset`: 0
/// Default `size`: `gpu.whole_size`
pub inline fn setVertexBuffer(render_bundle_encoder: RenderBundleEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
pub inline fn setVertexBuffer(render_bundle_encoder: *RenderBundleEncoder, slot: u32, buffer: *Buffer, offset: u64, size: u64) void {
Impl.renderBundleEncoderSetVertexBuffer(render_bundle_encoder, slot, buffer, offset, size);
}
pub inline fn reference(render_bundle_encoder: RenderBundleEncoder) void {
pub inline fn reference(render_bundle_encoder: *RenderBundleEncoder) void {
Impl.renderBundleEncoderReference(render_bundle_encoder);
}
pub inline fn release(render_bundle_encoder: RenderBundleEncoder) void {
pub inline fn release(render_bundle_encoder: *RenderBundleEncoder) void {
Impl.renderBundleEncoderRelease(render_bundle_encoder);
}
};