gpu: implement ComputePassEncoder
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 61 additions and 0 deletions
37
gpu/src/ComputePassEncoder.zig
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37
gpu/src/ComputePassEncoder.zig
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@ -0,0 +1,37 @@
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const ComputePassEncoder = @This();
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/// The type erased pointer to the ComputePassEncoder implementation
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/// Equal to c.WGPUComputePassEncoder for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT void wgpuComputePassEncoderDispatch(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ);
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// WGPU_EXPORT void wgpuComputePassEncoderDispatchIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
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// WGPU_EXPORT void wgpuComputePassEncoderEnd(WGPUComputePassEncoder computePassEncoder);
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// WGPU_EXPORT void wgpuComputePassEncoderEndPass(WGPUComputePassEncoder computePassEncoder);
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// WGPU_EXPORT void wgpuComputePassEncoderInsertDebugMarker(WGPUComputePassEncoder computePassEncoder, char const * markerLabel);
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// WGPU_EXPORT void wgpuComputePassEncoderPopDebugGroup(WGPUComputePassEncoder computePassEncoder);
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// WGPU_EXPORT void wgpuComputePassEncoderPushDebugGroup(WGPUComputePassEncoder computePassEncoder, char const * groupLabel);
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// WGPU_EXPORT void wgpuComputePassEncoderSetBindGroup(WGPUComputePassEncoder computePassEncoder, uint32_t groupIndex, WGPUBindGroup group, uint32_t dynamicOffsetCount, uint32_t const * dynamicOffsets);
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// WGPU_EXPORT void wgpuComputePassEncoderSetLabel(WGPUComputePassEncoder computePassEncoder, char const * label);
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// WGPU_EXPORT void wgpuComputePassEncoderSetPipeline(WGPUComputePassEncoder computePassEncoder, WGPUComputePipeline pipeline);
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// WGPU_EXPORT void wgpuComputePassEncoderWriteTimestamp(WGPUComputePassEncoder computePassEncoder, WGPUQuerySet querySet, uint32_t queryIndex);
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};
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pub inline fn reference(enc: ComputePassEncoder) void {
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enc.vtable.reference(enc.ptr);
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}
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pub inline fn release(enc: ComputePassEncoder) void {
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enc.vtable.release(enc.ptr);
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}
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test "syntax" {
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_ = VTable;
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_ = reference;
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_ = release;
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}
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@ -34,6 +34,7 @@ const BindGroup = @import("BindGroup.zig");
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const BindGroupLayout = @import("BindGroupLayout.zig");
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const BindGroupLayout = @import("BindGroupLayout.zig");
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const Buffer = @import("Buffer.zig");
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const Buffer = @import("Buffer.zig");
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const CommandEncoder = @import("CommandEncoder.zig");
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const CommandEncoder = @import("CommandEncoder.zig");
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const ComputePassEncoder = @import("ComputePassEncoder.zig");
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureFormat = @import("enums.zig").TextureFormat;
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const TextureFormat = @import("enums.zig").TextureFormat;
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@ -791,6 +792,26 @@ const command_encoder_vtable = CommandEncoder.VTable{
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}).release,
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}).release,
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};
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};
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fn wrapComputePassEncoder(buffer: c.WGPUComputePassEncoder) ComputePassEncoder {
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return .{
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.ptr = buffer.?,
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.vtable = &command_pass_encoder_vtable,
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};
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}
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const command_pass_encoder_vtable = ComputePassEncoder.VTable{
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.reference = (struct {
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pub fn reference(ptr: *anyopaque) void {
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c.wgpuComputePassEncoderReference(@ptrCast(c.WGPUComputePassEncoder, ptr));
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}
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}).reference,
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.release = (struct {
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pub fn release(ptr: *anyopaque) void {
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c.wgpuComputePassEncoderRelease(@ptrCast(c.WGPUComputePassEncoder, ptr));
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}
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}).release,
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};
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test "syntax" {
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test "syntax" {
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_ = wrap;
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_ = wrap;
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_ = interface_vtable;
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_ = interface_vtable;
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@ -818,4 +839,5 @@ test "syntax" {
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_ = wrapBindGroupLayout;
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_ = wrapBindGroupLayout;
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_ = wrapBuffer;
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_ = wrapBuffer;
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_ = wrapCommandEncoder;
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_ = wrapCommandEncoder;
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_ = wrapComputePassEncoder;
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}
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}
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@ -49,6 +49,7 @@ pub const BindGroup = @import("BindGroup.zig");
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pub const BindGroupLayout = @import("BindGroupLayout.zig");
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pub const BindGroupLayout = @import("BindGroupLayout.zig");
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pub const Buffer = @import("Buffer.zig");
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pub const Buffer = @import("Buffer.zig");
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pub const CommandEncoder = @import("CommandEncoder.zig");
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pub const CommandEncoder = @import("CommandEncoder.zig");
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pub const ComputePassEncoder = @import("ComputePassEncoder.zig");
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pub const Feature = @import("enums.zig").Feature;
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pub const Feature = @import("enums.zig").Feature;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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@ -122,6 +123,7 @@ test "syntax" {
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_ = BindGroupLayout;
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_ = BindGroupLayout;
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_ = Buffer;
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_ = Buffer;
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_ = CommandEncoder;
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_ = CommandEncoder;
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_ = ComputePassEncoder;
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_ = Feature;
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_ = Feature;
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}
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}
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