gpu: make Texture an enum with methods
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
2a65690ffc
commit
05f153009d
2 changed files with 158 additions and 154 deletions
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@ -1,156 +1,160 @@
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const std = @import("std");
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ptr: *anyopaque,
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pub const Texture = enum(usize) {
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_,
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pub const Aspect = enum(u32) {
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all = 0x00000000,
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stencil_only = 0x00000001,
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depth_only = 0x00000002,
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plane0_only = 0x00000003,
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plane1_only = 0x00000004,
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};
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pub const ComponentType = enum(u32) {
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float = 0x00000000,
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sint = 0x00000001,
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uint = 0x00000002,
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depth_comparison = 0x00000003,
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};
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pub const Dimension = enum(u32) {
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dimension_1d = 0x00000000,
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dimension_2d = 0x00000001,
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dimension_3d = 0x00000002,
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};
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pub const Format = enum(u32) {
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undef = 0x00000000,
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r8_unorm = 0x00000001,
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r8_snorm = 0x00000002,
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r8_uint = 0x00000003,
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r8_sint = 0x00000004,
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r16_uint = 0x00000005,
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r16_sint = 0x00000006,
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r16_float = 0x00000007,
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rg8_unorm = 0x00000008,
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rg8_snorm = 0x00000009,
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rg8_uint = 0x0000000a,
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rg8_sint = 0x0000000b,
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r32_float = 0x0000000c,
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r32_uint = 0x0000000d,
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r32_sint = 0x0000000e,
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rg16_uint = 0x0000000f,
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rg16_sint = 0x00000010,
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rg16_float = 0x00000011,
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rgba8_unorm = 0x00000012,
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rgba8_unorm_srgb = 0x00000013,
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rgba8_snorm = 0x00000014,
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rgba8_uint = 0x00000015,
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rgba8_sint = 0x00000016,
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bgra8_unorm = 0x00000017,
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bgra8_unorm_srgb = 0x00000018,
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rgb10_a2_unorm = 0x00000019,
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rg11_b10_ufloat = 0x0000001a,
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rgb9_e5_ufloat = 0x0000001b,
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rg32_float = 0x0000001c,
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rg32_uint = 0x0000001d,
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rg32_sint = 0x0000001e,
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rgba16_uint = 0x0000001f,
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rgba16_sint = 0x00000020,
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rgba16_float = 0x00000021,
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rgba32_float = 0x00000022,
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rgba32_uint = 0x00000023,
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rgba32_sint = 0x00000024,
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stencil8 = 0x00000025,
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depth16_unorm = 0x00000026,
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depth24_plus = 0x00000027,
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depth24_plus_stencil8 = 0x00000028,
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depth32_float = 0x00000029,
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depth32_float_stencil8 = 0x0000002a,
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bc1_rgba_unorm = 0x0000002b,
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bc1_rgba_unorm_srgb = 0x0000002c,
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bc2_rgba_unorm = 0x0000002d,
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bc2_rgba_unorm_srgb = 0x0000002e,
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bc3_rgba_unorm = 0x0000002f,
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bc3_rgba_unorm_srgb = 0x00000030,
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bc4_runorm = 0x00000031,
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bc4_rsnorm = 0x00000032,
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bc5_rg_unorm = 0x00000033,
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bc5_rg_snorm = 0x00000034,
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bc6_hrgb_ufloat = 0x00000035,
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bc6_hrgb_float = 0x00000036,
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bc7_rgba_unorm = 0x00000037,
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bc7_rgba_unorm_srgb = 0x00000038,
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etc2_rgb8_unorm = 0x00000039,
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etc2_rgb8_unorm_srgb = 0x0000003a,
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etc2_rgb8_a1_unorm = 0x0000003b,
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etc2_rgb8_a1_unorm_srgb = 0x0000003c,
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etc2_rgba8_unorm = 0x0000003d,
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etc2_rgba8_unorm_srgb = 0x0000003e,
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eacr11_unorm = 0x0000003f,
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eacr11_snorm = 0x00000040,
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eacrg11_unorm = 0x00000041,
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eacrg11_snorm = 0x00000042,
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astc4x4_unorm = 0x00000043,
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astc4x4_unorm_srgb = 0x00000044,
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astc5x4_unorm = 0x00000045,
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astc5x4_unorm_srgb = 0x00000046,
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astc5x5_unorm = 0x00000047,
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astc5x5_unorm_srgb = 0x00000048,
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astc6x5_unorm = 0x00000049,
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astc6x5_unorm_srgb = 0x0000004a,
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astc6x6_unorm = 0x0000004b,
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astc6x6_unorm_srgb = 0x0000004c,
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astc8x5_unorm = 0x0000004d,
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astc8x5_unorm_srgb = 0x0000004e,
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astc8x6_unorm = 0x0000004f,
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astc8x6_unorm_srgb = 0x00000050,
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astc8x8_unorm = 0x00000051,
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astc8x8_unorm_srgb = 0x00000052,
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astc10x5_unorm = 0x00000053,
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astc10x5_unorm_srgb = 0x00000054,
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astc10x6_unorm = 0x00000055,
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astc10x6_unorm_srgb = 0x00000056,
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astc10x8_unorm = 0x00000057,
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astc10x8_unorm_srgb = 0x00000058,
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astc10x10_unorm = 0x00000059,
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astc10x10_unorm_srgb = 0x0000005a,
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astc12x10_unorm = 0x0000005b,
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astc12x10_unorm_srgb = 0x0000005c,
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astc12x12_unorm = 0x0000005d,
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astc12x12_unorm_srgb = 0x0000005e,
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r8_bg8_biplanar420_unorm = 0x0000005f,
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};
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pub const SampleType = enum(u32) {
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undef = 0x00000000,
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float = 0x00000001,
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unfilterable_float = 0x00000002,
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depth = 0x00000003,
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sint = 0x00000004,
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uint = 0x00000005,
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};
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pub const Usage = packed struct {
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copy_src: bool = false,
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copy_dst: bool = false,
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texture_binding: bool = false,
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storage_binding: bool = false,
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render_attachment: bool = false,
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present: bool = false,
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_padding: u26 = 0,
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comptime {
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std.debug.assert(
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@sizeOf(@This()) == @sizeOf(u32) and
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@bitSizeOf(@This()) == @bitSizeOf(u32),
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);
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}
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pub const none = Usage{};
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pub fn equal(a: Usage, b: Usage) bool {
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return @truncate(u6, @bitCast(u32, a)) == @truncate(u6, @bitCast(u32, b));
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}
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pub const none: Texture = @intToEnum(Texture, 0);
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pub const Aspect = enum(u32) {
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all = 0x00000000,
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stencil_only = 0x00000001,
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depth_only = 0x00000002,
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plane0_only = 0x00000003,
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plane1_only = 0x00000004,
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};
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pub const ComponentType = enum(u32) {
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float = 0x00000000,
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sint = 0x00000001,
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uint = 0x00000002,
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depth_comparison = 0x00000003,
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};
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pub const Dimension = enum(u32) {
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dimension_1d = 0x00000000,
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dimension_2d = 0x00000001,
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dimension_3d = 0x00000002,
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};
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pub const Format = enum(u32) {
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undef = 0x00000000,
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r8_unorm = 0x00000001,
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r8_snorm = 0x00000002,
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r8_uint = 0x00000003,
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r8_sint = 0x00000004,
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r16_uint = 0x00000005,
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r16_sint = 0x00000006,
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r16_float = 0x00000007,
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rg8_unorm = 0x00000008,
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rg8_snorm = 0x00000009,
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rg8_uint = 0x0000000a,
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rg8_sint = 0x0000000b,
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r32_float = 0x0000000c,
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r32_uint = 0x0000000d,
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r32_sint = 0x0000000e,
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rg16_uint = 0x0000000f,
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rg16_sint = 0x00000010,
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rg16_float = 0x00000011,
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rgba8_unorm = 0x00000012,
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rgba8_unorm_srgb = 0x00000013,
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rgba8_snorm = 0x00000014,
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rgba8_uint = 0x00000015,
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rgba8_sint = 0x00000016,
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bgra8_unorm = 0x00000017,
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bgra8_unorm_srgb = 0x00000018,
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rgb10_a2_unorm = 0x00000019,
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rg11_b10_ufloat = 0x0000001a,
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rgb9_e5_ufloat = 0x0000001b,
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rg32_float = 0x0000001c,
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rg32_uint = 0x0000001d,
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rg32_sint = 0x0000001e,
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rgba16_uint = 0x0000001f,
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rgba16_sint = 0x00000020,
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rgba16_float = 0x00000021,
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rgba32_float = 0x00000022,
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rgba32_uint = 0x00000023,
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rgba32_sint = 0x00000024,
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stencil8 = 0x00000025,
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depth16_unorm = 0x00000026,
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depth24_plus = 0x00000027,
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depth24_plus_stencil8 = 0x00000028,
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depth32_float = 0x00000029,
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depth32_float_stencil8 = 0x0000002a,
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bc1_rgba_unorm = 0x0000002b,
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bc1_rgba_unorm_srgb = 0x0000002c,
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bc2_rgba_unorm = 0x0000002d,
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bc2_rgba_unorm_srgb = 0x0000002e,
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bc3_rgba_unorm = 0x0000002f,
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bc3_rgba_unorm_srgb = 0x00000030,
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bc4_runorm = 0x00000031,
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bc4_rsnorm = 0x00000032,
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bc5_rg_unorm = 0x00000033,
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bc5_rg_snorm = 0x00000034,
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bc6_hrgb_ufloat = 0x00000035,
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bc6_hrgb_float = 0x00000036,
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bc7_rgba_unorm = 0x00000037,
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bc7_rgba_unorm_srgb = 0x00000038,
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etc2_rgb8_unorm = 0x00000039,
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etc2_rgb8_unorm_srgb = 0x0000003a,
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etc2_rgb8_a1_unorm = 0x0000003b,
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etc2_rgb8_a1_unorm_srgb = 0x0000003c,
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etc2_rgba8_unorm = 0x0000003d,
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etc2_rgba8_unorm_srgb = 0x0000003e,
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eacr11_unorm = 0x0000003f,
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eacr11_snorm = 0x00000040,
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eacrg11_unorm = 0x00000041,
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eacrg11_snorm = 0x00000042,
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astc4x4_unorm = 0x00000043,
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astc4x4_unorm_srgb = 0x00000044,
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astc5x4_unorm = 0x00000045,
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astc5x4_unorm_srgb = 0x00000046,
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astc5x5_unorm = 0x00000047,
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astc5x5_unorm_srgb = 0x00000048,
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astc6x5_unorm = 0x00000049,
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astc6x5_unorm_srgb = 0x0000004a,
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astc6x6_unorm = 0x0000004b,
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astc6x6_unorm_srgb = 0x0000004c,
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astc8x5_unorm = 0x0000004d,
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astc8x5_unorm_srgb = 0x0000004e,
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astc8x6_unorm = 0x0000004f,
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astc8x6_unorm_srgb = 0x00000050,
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astc8x8_unorm = 0x00000051,
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astc8x8_unorm_srgb = 0x00000052,
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astc10x5_unorm = 0x00000053,
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astc10x5_unorm_srgb = 0x00000054,
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astc10x6_unorm = 0x00000055,
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astc10x6_unorm_srgb = 0x00000056,
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astc10x8_unorm = 0x00000057,
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astc10x8_unorm_srgb = 0x00000058,
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astc10x10_unorm = 0x00000059,
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astc10x10_unorm_srgb = 0x0000005a,
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astc12x10_unorm = 0x0000005b,
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astc12x10_unorm_srgb = 0x0000005c,
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astc12x12_unorm = 0x0000005d,
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astc12x12_unorm_srgb = 0x0000005e,
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r8_bg8_biplanar420_unorm = 0x0000005f,
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};
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pub const SampleType = enum(u32) {
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undef = 0x00000000,
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float = 0x00000001,
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unfilterable_float = 0x00000002,
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depth = 0x00000003,
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sint = 0x00000004,
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uint = 0x00000005,
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};
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pub const Usage = packed struct {
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copy_src: bool = false,
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copy_dst: bool = false,
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texture_binding: bool = false,
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storage_binding: bool = false,
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render_attachment: bool = false,
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present: bool = false,
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_padding: u26 = 0,
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comptime {
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std.debug.assert(
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@sizeOf(@This()) == @sizeOf(u32) and
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@bitSizeOf(@This()) == @bitSizeOf(u32),
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);
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}
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pub const none = Usage{};
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pub fn equal(a: Usage, b: Usage) bool {
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return @truncate(u6, @bitCast(u32, a)) == @truncate(u6, @bitCast(u32, b));
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}
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};
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};
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@ -31,7 +31,7 @@ pub const Sampler = @import("sampler.zig").Sampler;
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pub const ShaderModule = @import("shader_module.zig").ShaderModule;
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pub const Surface = @import("surface.zig").Surface;
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pub const SwapChain = @import("swap_chain.zig").SwapChain;
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pub const Texture = @import("Texture.zig");
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pub const Texture = @import("texture.zig").Texture;
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pub const TextureView = @import("TextureView.zig");
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pub const AlphaMode = @import("types.zig").AlphaMode;
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@ -59,7 +59,7 @@ test {
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refAllDecls(@import("shader_module.zig"));
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refAllDecls(@import("surface.zig"));
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refAllDecls(@import("swap_chain.zig"));
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refAllDecls(@import("Texture.zig"));
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refAllDecls(@import("texture.zig"));
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refAllDecls(@import("TextureView.zig"));
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refAllDecls(@import("types.zig"));
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}
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