gpu: implement ComputePassEncoder.dispatch
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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243827d232
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061ca10f78
2 changed files with 31 additions and 2 deletions
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@ -1610,6 +1610,21 @@ const compute_pass_encoder_vtable = ComputePassEncoder.VTable{
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c.wgpuComputePassEncoderRelease(@ptrCast(c.WGPUComputePassEncoder, ptr));
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}
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}).release,
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.dispatch = (struct {
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pub fn dispatch(
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ptr: *anyopaque,
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workgroup_count_x: u32,
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workgroup_count_y: u32,
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workgroup_count_z: u32,
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) void {
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c.wgpuComputePassEncoderDispatch(
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@ptrCast(c.WGPUComputePassEncoder, ptr),
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workgroup_count_x,
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workgroup_count_y,
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workgroup_count_z,
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);
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}
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}).dispatch,
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.end = (struct {
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pub fn end(ptr: *anyopaque) void {
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c.wgpuComputePassEncoderEnd(@ptrCast(c.WGPUComputePassEncoder, ptr));
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