gpu: implement ComputePassEncoder.dispatch
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
243827d232
commit
061ca10f78
2 changed files with 31 additions and 2 deletions
|
|
@ -13,8 +13,7 @@ vtable: *const VTable,
|
||||||
pub const VTable = struct {
|
pub const VTable = struct {
|
||||||
reference: fn (ptr: *anyopaque) void,
|
reference: fn (ptr: *anyopaque) void,
|
||||||
release: fn (ptr: *anyopaque) void,
|
release: fn (ptr: *anyopaque) void,
|
||||||
// dispatch: fn (ptr: *anyopaque, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void,
|
dispatch: fn (ptr: *anyopaque, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void,
|
||||||
// WGPU_EXPORT void wgpuComputePassEncoderDispatch(WGPUComputePassEncoder computePassEncoder, uint32_t workgroupCountX, uint32_t workgroupCountY, uint32_t workgroupCountZ);
|
|
||||||
// dispatchIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
|
// dispatchIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
|
||||||
// WGPU_EXPORT void wgpuComputePassEncoderDispatchIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
|
// WGPU_EXPORT void wgpuComputePassEncoderDispatchIndirect(WGPUComputePassEncoder computePassEncoder, WGPUBuffer indirectBuffer, uint64_t indirectOffset);
|
||||||
end: fn (ptr: *anyopaque) void,
|
end: fn (ptr: *anyopaque) void,
|
||||||
|
|
@ -35,6 +34,15 @@ pub inline fn release(enc: ComputePassEncoder) void {
|
||||||
enc.vtable.release(enc.ptr);
|
enc.vtable.release(enc.ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub inline fn dispatch(
|
||||||
|
enc: ComputePassEncoder,
|
||||||
|
workgroup_count_x: u32,
|
||||||
|
workgroup_count_y: u32,
|
||||||
|
workgroup_count_z: u32,
|
||||||
|
) void {
|
||||||
|
enc.vtable.dispatch(enc.ptr, workgroup_count_x, workgroup_count_y, workgroup_count_z);
|
||||||
|
}
|
||||||
|
|
||||||
pub inline fn end(enc: ComputePassEncoder) void {
|
pub inline fn end(enc: ComputePassEncoder) void {
|
||||||
enc.vtable.end(enc.ptr);
|
enc.vtable.end(enc.ptr);
|
||||||
}
|
}
|
||||||
|
|
@ -81,8 +89,14 @@ test {
|
||||||
_ = VTable;
|
_ = VTable;
|
||||||
_ = reference;
|
_ = reference;
|
||||||
_ = release;
|
_ = release;
|
||||||
|
_ = dispatch;
|
||||||
_ = end;
|
_ = end;
|
||||||
_ = insertDebugMarker;
|
_ = insertDebugMarker;
|
||||||
|
_ = popDebugGroup;
|
||||||
|
_ = pushDebugGroup;
|
||||||
|
_ = setBindGroup;
|
||||||
_ = setLabel;
|
_ = setLabel;
|
||||||
|
_ = setPipeline;
|
||||||
|
_ = writeTimestamp;
|
||||||
_ = Descriptor;
|
_ = Descriptor;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1610,6 +1610,21 @@ const compute_pass_encoder_vtable = ComputePassEncoder.VTable{
|
||||||
c.wgpuComputePassEncoderRelease(@ptrCast(c.WGPUComputePassEncoder, ptr));
|
c.wgpuComputePassEncoderRelease(@ptrCast(c.WGPUComputePassEncoder, ptr));
|
||||||
}
|
}
|
||||||
}).release,
|
}).release,
|
||||||
|
.dispatch = (struct {
|
||||||
|
pub fn dispatch(
|
||||||
|
ptr: *anyopaque,
|
||||||
|
workgroup_count_x: u32,
|
||||||
|
workgroup_count_y: u32,
|
||||||
|
workgroup_count_z: u32,
|
||||||
|
) void {
|
||||||
|
c.wgpuComputePassEncoderDispatch(
|
||||||
|
@ptrCast(c.WGPUComputePassEncoder, ptr),
|
||||||
|
workgroup_count_x,
|
||||||
|
workgroup_count_y,
|
||||||
|
workgroup_count_z,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}).dispatch,
|
||||||
.end = (struct {
|
.end = (struct {
|
||||||
pub fn end(ptr: *anyopaque) void {
|
pub fn end(ptr: *anyopaque) void {
|
||||||
c.wgpuComputePassEncoderEnd(@ptrCast(c.WGPUComputePassEncoder, ptr));
|
c.wgpuComputePassEncoderEnd(@ptrCast(c.WGPUComputePassEncoder, ptr));
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue