all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
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240 changed files with 6 additions and 6 deletions
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@ -1,11 +0,0 @@
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pub const c = if (@import("builtin").zig_backend == .stage1)
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@cImport({
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@cDefine("GLFW_INCLUDE_VULKAN", "1");
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@cInclude("GLFW/glfw3.h");
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})
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else
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// TODO(self-hosted): HACK: workaround https://github.com/ziglang/zig/issues/12483
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//
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// Extracted from a build using stage1 from zig-cache/ (`cimport.zig`)
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// Then find+replace `= ?fn` -> `= ?*const fn`
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@import("cimport2.zig");
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