all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
79ec61396f
commit
0645429df9
240 changed files with 6 additions and 6 deletions
40
gpu/sdk.zig
40
gpu/sdk.zig
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@ -1,40 +0,0 @@
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const std = @import("std");
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// const gpu_dawn = @import("libs/mach-gpu-dawn/build.zig");
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// const glfw = @import("libs/mach-glfw/build.zig");
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pub fn Sdk(deps: anytype) type {
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return struct {
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pub fn testStep(b: *std.build.Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget, options: Options) *std.build.RunStep {
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const main_tests = b.addTestExe("gpu-tests", (comptime thisDir()) ++ "/src/main.zig");
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main_tests.setBuildMode(mode);
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main_tests.setTarget(target);
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link(b, main_tests, options);
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main_tests.install();
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return main_tests.run();
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}
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pub const Options = struct {
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glfw_options: deps.glfw.Options = .{},
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gpu_dawn_options: deps.gpu_dawn.Options = .{},
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};
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pub const pkg = std.build.Pkg{
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.name = "gpu",
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.source = .{ .path = thisDir() ++ "/src/main.zig" },
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.dependencies = &.{deps.glfw.pkg},
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};
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pub fn link(b: *std.build.Builder, step: *std.build.LibExeObjStep, options: Options) void {
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if (step.target.toTarget().cpu.arch != .wasm32) {
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deps.glfw.link(b, step, options.glfw_options);
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deps.gpu_dawn.link(b, step, options.gpu_dawn_options);
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step.addCSourceFile((comptime thisDir()) ++ "/src/mach_dawn.cpp", &.{"-std=c++17"});
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step.addIncludeDir((comptime thisDir()) ++ "/src");
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}
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}
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fn thisDir() []const u8 {
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return std.fs.path.dirname(@src().file) orelse ".";
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}
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};
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}
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