all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
79ec61396f
commit
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240 changed files with 6 additions and 6 deletions
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@ -1,64 +0,0 @@
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const Buffer = @import("buffer.zig").Buffer;
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const BindGroup = @import("bind_group.zig").BindGroup;
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const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
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const QuerySet = @import("query_set.zig").QuerySet;
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const Impl = @import("interface.zig").Impl;
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pub const ComputePassEncoder = opaque {
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/// Default `workgroup_count_y`: 1
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/// Default `workgroup_count_z`: 1
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pub inline fn dispatchWorkgroups(compute_pass_encoder: *ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void {
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Impl.computePassEncoderDispatchWorkgroups(compute_pass_encoder, workgroup_count_x, workgroup_count_y, workgroup_count_z);
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}
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pub inline fn dispatchWorkgroupsIndirect(compute_pass_encoder: *ComputePassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
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Impl.computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder, indirect_buffer, indirect_offset);
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}
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pub inline fn end(compute_pass_encoder: *ComputePassEncoder) void {
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Impl.computePassEncoderEnd(compute_pass_encoder);
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}
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pub inline fn insertDebugMarker(compute_pass_encoder: *ComputePassEncoder, marker_label: [*:0]const u8) void {
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Impl.computePassEncoderInsertDebugMarker(compute_pass_encoder, marker_label);
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}
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pub inline fn popDebugGroup(compute_pass_encoder: *ComputePassEncoder) void {
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Impl.computePassEncoderPopDebugGroup(compute_pass_encoder);
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}
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pub inline fn pushDebugGroup(compute_pass_encoder: *ComputePassEncoder, group_label: [*:0]const u8) void {
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Impl.computePassEncoderPushDebugGroup(compute_pass_encoder, group_label);
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}
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/// Default `dynamic_offsets`: null
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pub inline fn setBindGroup(compute_pass_encoder: *ComputePassEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
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Impl.computePassEncoderSetBindGroup(
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compute_pass_encoder,
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group_index,
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group,
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if (dynamic_offsets) |v| @intCast(u32, v.len) else 0,
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if (dynamic_offsets) |v| v.ptr else null,
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);
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}
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pub inline fn setLabel(compute_pass_encoder: *ComputePassEncoder, label: [*:0]const u8) void {
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Impl.computePassEncoderSetLabel(compute_pass_encoder, label);
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}
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pub inline fn setPipeline(compute_pass_encoder: *ComputePassEncoder, pipeline: *ComputePipeline) void {
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Impl.computePassEncoderSetPipeline(compute_pass_encoder, pipeline);
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}
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pub inline fn writeTimestamp(compute_pass_encoder: *ComputePassEncoder, query_set: *QuerySet, query_index: u32) void {
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Impl.computePassEncoderWriteTimestamp(compute_pass_encoder, query_set, query_index);
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}
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pub inline fn reference(compute_pass_encoder: *ComputePassEncoder) void {
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Impl.computePassEncoderReference(compute_pass_encoder);
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}
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pub inline fn release(compute_pass_encoder: *ComputePassEncoder) void {
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Impl.computePassEncoderRelease(compute_pass_encoder);
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}
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};
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