all: move standalone libraries to libs/ subdirectory

The root dir of our repository has grown quite a lot the past few months.

I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.

As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.

We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.

Performed via:

```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```

git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>

git mv ecs libs/

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-08-26 13:29:04 -07:00 committed by Stephen Gutekanst
parent 79ec61396f
commit 0645429df9
240 changed files with 6 additions and 6 deletions

View file

@ -1,72 +0,0 @@
const ChainedStruct = @import("types.zig").ChainedStruct;
const Impl = @import("interface.zig").Impl;
pub const Surface = opaque {
pub const Descriptor = extern struct {
pub const NextInChain = extern union {
generic: ?*const ChainedStruct,
from_android_native_window: *const DescriptorFromAndroidNativeWindow,
from_canvas_html_selector: *const DescriptorFromCanvasHTMLSelector,
from_metal_layer: *const DescriptorFromMetalLayer,
from_wayland_surface: *const DescriptorFromWaylandSurface,
from_windows_core_window: *const DescriptorFromWindowsCoreWindow,
from_windows_hwnd: *const DescriptorFromWindowsHWND,
from_windows_swap_chain_panel: *const DescriptorFromWindowsSwapChainPanel,
from_xlib_window: *const DescriptorFromXlibWindow,
};
next_in_chain: NextInChain = .{ .generic = null },
label: ?[*:0]const u8 = null,
};
pub const DescriptorFromAndroidNativeWindow = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_android_native_window },
window: *anyopaque,
};
pub const DescriptorFromCanvasHTMLSelector = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_canvas_html_selector },
selector: [*:0]const u8,
};
pub const DescriptorFromMetalLayer = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_metal_layer },
layer: *anyopaque,
};
pub const DescriptorFromWaylandSurface = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_wayland_surface },
display: *anyopaque,
surface: *anyopaque,
};
pub const DescriptorFromWindowsCoreWindow = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_core_window },
core_window: *anyopaque,
};
pub const DescriptorFromWindowsHWND = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_hwnd },
hinstance: *anyopaque,
hwnd: *anyopaque,
};
pub const DescriptorFromWindowsSwapChainPanel = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_swap_chain_panel },
swap_chain_panel: *anyopaque,
};
pub const DescriptorFromXlibWindow = extern struct {
chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_xlib_window },
display: *anyopaque,
window: u32,
};
pub inline fn reference(surface: *Surface) void {
Impl.surfaceReference(surface);
}
pub inline fn release(surface: *Surface) void {
Impl.surfaceRelease(surface);
}
};