all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
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240 changed files with 6 additions and 6 deletions
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@ -1,39 +0,0 @@
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const PresentMode = @import("types.zig").PresentMode;
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const Texture = @import("texture.zig").Texture;
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const TextureView = @import("texture_view.zig").TextureView;
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const Impl = @import("interface.zig").Impl;
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pub const SwapChain = opaque {
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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usage: Texture.UsageFlags,
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format: Texture.Format,
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width: u32,
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height: u32,
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present_mode: PresentMode,
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/// deprecated
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implementation: u64 = 0,
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};
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pub inline fn configure(swap_chain: *SwapChain, format: Texture.Format, allowed_usage: Texture.UsageFlags, width: u32, height: u32) void {
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Impl.swapChainConfigure(swap_chain, format, allowed_usage, width, height);
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}
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pub inline fn getCurrentTextureView(swap_chain: *SwapChain) *TextureView {
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return Impl.swapChainGetCurrentTextureView(swap_chain);
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}
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pub inline fn present(swap_chain: *SwapChain) void {
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Impl.swapChainPresent(swap_chain);
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}
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pub inline fn reference(swap_chain: *SwapChain) void {
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Impl.swapChainReference(swap_chain);
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}
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pub inline fn release(swap_chain: *SwapChain) void {
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Impl.swapChainRelease(swap_chain);
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}
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};
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