all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
79ec61396f
commit
0645429df9
240 changed files with 6 additions and 6 deletions
45
libs/basisu/src/main.zig
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45
libs/basisu/src/main.zig
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pub usingnamespace @import("encoder.zig");
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pub usingnamespace @import("transcoder.zig");
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pub const BasisTextureFormat = enum(u1) {
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etc1s = 0,
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uastc4x4 = 1,
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};
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// Test
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const t = @import("transcoder.zig");
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const e = @import("encoder.zig");
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const testing = @import("std").testing;
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test "reference decls" {
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testing.refAllDeclsRecursive(t);
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testing.refAllDeclsRecursive(e);
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}
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test "encode/transcode" {
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// Encode
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e.init_encoder();
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const params = e.CompressorParams.init(1);
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params.setGenerateMipMaps(true);
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params.setBasisFormat(.uastc4x4);
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params.setPackUASTCFlags(.{ .fastest = true });
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defer params.deinit();
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const image = params.getImageSource(0);
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image.fill(@embedFile("../test/ziggy.png"), 379, 316, 4);
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const comp = try e.Compressor.init(params);
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try comp.process();
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// Transcode
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t.init_transcoder();
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const trans = try t.Transcoder.init(comp.output());
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defer trans.deinit();
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var out_buf = try testing.allocator.alloc(u8, try trans.calcTranscodedSize(0, 0, .astc_4x4_rgba));
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defer testing.allocator.free(out_buf);
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try trans.transcode(out_buf, 0, 0, .astc_4x4_rgba, .{});
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}
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