all: move standalone libraries to libs/ subdirectory

The root dir of our repository has grown quite a lot the past few months.

I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.

As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.

We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.

Performed via:

```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```

git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>

git mv ecs libs/

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-08-26 13:29:04 -07:00 committed by Stephen Gutekanst
parent 79ec61396f
commit 0645429df9
240 changed files with 6 additions and 6 deletions

274
libs/glfw/src/errors.zig Normal file
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@ -0,0 +1,274 @@
//! Errors
const testing = @import("std").testing;
const mem = @import("std").mem;
const c = @import("c.zig").c;
/// Errors that GLFW can produce.
pub const Error = error{
/// GLFW has not been initialized.
///
/// This occurs if a GLFW function was called that must not be called unless the library is
/// initialized.
NotInitialized,
/// No context is current for this thread.
///
/// This occurs if a GLFW function was called that needs and operates on the current OpenGL or
/// OpenGL ES context but no context is current on the calling thread. One such function is
/// glfw.SwapInterval.
NoCurrentContext,
/// One of the arguments to the function was an invalid enum value.
///
/// One of the arguments to the function was an invalid enum value, for example requesting
/// glfw.red_bits with glfw.getWindowAttrib.
InvalidEnum,
/// One of the arguments to the function was an invalid value.
///
/// One of the arguments to the function was an invalid value, for example requesting a
/// non-existent OpenGL or OpenGL ES version like 2.7.
///
/// Requesting a valid but unavailable OpenGL or OpenGL ES version will instead result in a
/// glfw.Error.VersionUnavailable error.
InvalidValue,
/// A memory allocation failed.
OutOfMemory,
/// GLFW could not find support for the requested API on the system.
///
/// The installed graphics driver does not support the requested API, or does not support it
/// via the chosen context creation API. Below are a few examples.
///
/// Some pre-installed Windows graphics drivers do not support OpenGL. AMD only supports
/// OpenGL ES via EGL, while Nvidia and Intel only support it via a WGL or GLX extension. macOS
/// does not provide OpenGL ES at all. The Mesa EGL, OpenGL and OpenGL ES libraries do not
/// interface with the Nvidia binary driver. Older graphics drivers do not support Vulkan.
APIUnavailable,
/// The requested OpenGL or OpenGL ES version (including any requested context or framebuffer
/// hints) is not available on this machine.
///
/// The machine does not support your requirements. If your application is sufficiently
/// flexible, downgrade your requirements and try again. Otherwise, inform the user that their
/// machine does not match your requirements.
///
/// Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 comes out
/// before the 4.x series gets that far, also fail with this error and not glfw.Error.InvalidValue,
/// because GLFW cannot know what future versions will exist.
VersionUnavailable,
/// A platform-specific error occurred that does not match any of the more specific categories.
///
/// A bug or configuration error in GLFW, the underlying operating system or its drivers, or a
/// lack of required resources. Report the issue to our [issue tracker](https://github.com/glfw/glfw/issues).
PlatformError,
/// The requested format is not supported or available.
///
/// If emitted during window creation, the requested pixel format is not supported.
///
/// If emitted when querying the clipboard, the contents of the clipboard could not be
/// converted to the requested format.
///
/// If emitted during window creation, one or more hard constraints did not match any of the
/// available pixel formats. If your application is sufficiently flexible, downgrade your
/// requirements and try again. Otherwise, inform the user that their machine does not match
/// your requirements.
///
/// If emitted when querying the clipboard, ignore the error or report it to the user, as
/// appropriate.
FormatUnavailable,
/// The specified window does not have an OpenGL or OpenGL ES context.
///
/// A window that does not have an OpenGL or OpenGL ES context was passed to a function that
/// requires it to have one.
NoWindowContext,
/// The specified cursor shape is not available.
///
/// The specified standard cursor shape is not available, either because the
/// current platform cursor theme does not provide it or because it is not
/// available on the platform.
///
/// analysis: Platform or system settings limitation. Pick another standard cursor shape or
/// create a custom cursor.
CursorUnavailable,
/// The requested feature is not provided by the platform.
///
/// The requested feature is not provided by the platform, so GLFW is unable to
/// implement it. The documentation for each function notes if it could emit
/// this error.
///
/// analysis: Platform or platform version limitation. The error can be ignored
/// unless the feature is critical to the application.
///
/// A function call that emits this error has no effect other than the error and
/// updating any existing out parameters.
///
FeatureUnavailable,
/// The requested feature is not implemented for the platform.
///
/// The requested feature has not yet been implemented in GLFW for this platform.
///
/// analysis: An incomplete implementation of GLFW for this platform, hopefully
/// fixed in a future release. The error can be ignored unless the feature is
/// critical to the application.
///
/// A function call that emits this error has no effect other than the error and
/// updating any existing out parameters.
///
FeatureUnimplemented,
/// Platform unavailable or no matching platform was found.
///
/// If emitted during initialization, no matching platform was found. If glfw.InitHint.platform
/// is set to `.any_platform`, GLFW could not detect any of the platforms supported by this
/// library binary, except for the Null platform. If set to a specific platform, it is either
/// not supported by this library binary or GLFW was not able to detect it.
///
/// If emitted by a native access function, GLFW was initialized for a different platform
/// than the function is for.
///
/// analysis: Failure to detect any platform usually only happens on non-macOS Unix
/// systems, either when no window system is running or the program was run from
/// a terminal that does not have the necessary environment variables. Fall back to
/// a different platform if possible or notify the user that no usable platform was
/// detected.
///
/// Failure to detect a specific platform may have the same cause as above or be because
/// support for that platform was not compiled in. Call glfw.platformSupported to
/// check whether a specific platform is supported by a library binary.
///
PlatformUnavailable,
};
fn convertError(e: c_int) Error!void {
return switch (e) {
c.GLFW_NO_ERROR => {},
c.GLFW_NOT_INITIALIZED => Error.NotInitialized,
c.GLFW_NO_CURRENT_CONTEXT => Error.NoCurrentContext,
c.GLFW_INVALID_ENUM => Error.InvalidEnum,
c.GLFW_INVALID_VALUE => Error.InvalidValue,
c.GLFW_OUT_OF_MEMORY => Error.OutOfMemory,
c.GLFW_API_UNAVAILABLE => Error.APIUnavailable,
c.GLFW_VERSION_UNAVAILABLE => Error.VersionUnavailable,
c.GLFW_PLATFORM_ERROR => Error.PlatformError,
c.GLFW_FORMAT_UNAVAILABLE => Error.FormatUnavailable,
c.GLFW_NO_WINDOW_CONTEXT => Error.NoWindowContext,
c.GLFW_CURSOR_UNAVAILABLE => Error.CursorUnavailable,
c.GLFW_FEATURE_UNAVAILABLE => Error.FeatureUnavailable,
c.GLFW_FEATURE_UNIMPLEMENTED => Error.FeatureUnimplemented,
c.GLFW_PLATFORM_UNAVAILABLE => Error.PlatformUnavailable,
else => unreachable,
};
}
/// Returns and clears the last error for the calling thread.
///
/// This function returns and clears the error code of the last error that occurred on the calling
/// thread, and optionally a UTF-8 encoded human-readable description of it. If no error has
/// occurred since the last call, it returns GLFW_NO_ERROR (zero) and the description pointer is
/// set to `NULL`.
///
/// * @param[in] description Where to store the error description pointer, or `NULL`.
/// @return The last error code for the calling thread, or @ref GLFW_NO_ERROR (zero).
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is guaranteed to be valid only until the next error occurs or the library is
/// terminated.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function may be called from any thread.
pub inline fn getError() Error!void {
return convertError(c.glfwGetError(null));
}
/// Returns and clears the last error description for the calling thread.
///
/// This function returns a UTF-8 encoded human-readable description of the last error that occured
/// on the calling thread. If no error has occurred since the last call, it returns null.
///
/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
/// yourself. It is guaranteed to be valid only until the next error occurs or the library is
/// terminated.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function may be called from any thread.
pub inline fn getErrorString() ?[]const u8 {
var desc: [*c]const u8 = null;
const error_code = c.glfwGetError(&desc);
convertError(error_code) catch {
return mem.sliceTo(desc, 0);
};
return null;
}
/// Sets the error callback.
///
/// This function sets the error callback, which is called with an error code
/// and a human-readable description each time a GLFW error occurs.
///
/// The error code is set before the callback is called. Calling @ref
/// glfwGetError from the error callback will return the same value as the error
/// code argument.
///
/// The error callback is called on the thread where the error occurred. If you
/// are using GLFW from multiple threads, your error callback needs to be
/// written accordingly.
///
/// Because the description string may have been generated specifically for that
/// error, it is not guaranteed to be valid after the callback has returned. If
/// you wish to use it after the callback returns, you need to make a copy.
///
/// Once set, the error callback remains set even after the library has been
/// terminated.
///
/// @param[in] callback The new callback, or `NULL` to remove the currently set
/// callback.
///
/// @callback_param `error_code` An error code. Future releases may add more error codes.
/// @callback_param `description` A UTF-8 encoded string describing the error.
///
/// @errors None.
///
/// @remark This function may be called before @ref glfwInit.
///
/// @thread_safety This function must only be called from the main thread.
pub fn setErrorCallback(comptime callback: ?fn (error_code: Error, description: [:0]const u8) void) void {
if (callback) |user_callback| {
const CWrapper = struct {
pub fn errorCallbackWrapper(err_int: c_int, c_description: [*c]const u8) callconv(.C) void {
if (convertError(err_int)) |_| {
// This means the error was `GLFW_NO_ERROR`
return;
} else |err| {
user_callback(err, mem.sliceTo(c_description, 0));
}
}
};
_ = c.glfwSetErrorCallback(CWrapper.errorCallbackWrapper);
return;
}
_ = c.glfwSetErrorCallback(null);
}
test "errorCallback" {
const TestStruct = struct {
pub fn callback(_: Error, _: [:0]const u8) void {}
};
setErrorCallback(TestStruct.callback);
}
test "error string" {
try testing.expect(getErrorString() == null);
}