all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
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commit
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240 changed files with 6 additions and 6 deletions
37
libs/glfw/src/gamepad_button.zig
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37
libs/glfw/src/gamepad_button.zig
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const c = @import("c.zig").c;
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/// Gamepad buttons.
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///
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/// See glfw.getGamepadState for how these are used.
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pub const GamepadButton = enum(c_int) {
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a = c.GLFW_GAMEPAD_BUTTON_A,
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b = c.GLFW_GAMEPAD_BUTTON_B,
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x = c.GLFW_GAMEPAD_BUTTON_X,
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y = c.GLFW_GAMEPAD_BUTTON_Y,
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left_bumper = c.GLFW_GAMEPAD_BUTTON_LEFT_BUMPER,
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right_bumper = c.GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER,
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back = c.GLFW_GAMEPAD_BUTTON_BACK,
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start = c.GLFW_GAMEPAD_BUTTON_START,
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guide = c.GLFW_GAMEPAD_BUTTON_GUIDE,
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left_thumb = c.GLFW_GAMEPAD_BUTTON_LEFT_THUMB,
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right_thumb = c.GLFW_GAMEPAD_BUTTON_RIGHT_THUMB,
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dpad_up = c.GLFW_GAMEPAD_BUTTON_DPAD_UP,
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dpad_right = c.GLFW_GAMEPAD_BUTTON_DPAD_RIGHT,
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dpad_down = c.GLFW_GAMEPAD_BUTTON_DPAD_DOWN,
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dpad_left = c.GLFW_GAMEPAD_BUTTON_DPAD_LEFT,
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};
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const last = GamepadButton.dpad_left;
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const cross = GamepadButton.a;
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const circle = GamepadButton.b;
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const square = GamepadButton.x;
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/// Not in the GamepadAxis enumeration as it is a duplicate value which is forbidden.
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pub const triangle = GamepadButton.y;
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