all: move standalone libraries to libs/ subdirectory

The root dir of our repository has grown quite a lot the past few months.

I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.

As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.

We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.

Performed via:

```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```

git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>

git mv ecs libs/

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-08-26 13:29:04 -07:00 committed by Stephen Gutekanst
parent 79ec61396f
commit 0645429df9
240 changed files with 6 additions and 6 deletions

39
libs/gpu/build.zig Normal file
View file

@ -0,0 +1,39 @@
const std = @import("std");
const glfw = @import("libs/mach-glfw/build.zig");
const gpu_dawn_sdk = @import("libs/mach-gpu-dawn/sdk.zig");
const gpu_sdk = @import("sdk.zig");
const system_sdk = @import("libs/mach-glfw/system_sdk.zig");
pub fn build(b: *std.build.Builder) void {
const mode = b.standardReleaseOptions();
const target = b.standardTargetOptions(.{});
const gpu_dawn = gpu_dawn_sdk.Sdk(.{
.glfw = glfw,
.glfw_include_dir = "libs/mach-glfw/upstream/glfw/include",
.system_sdk = system_sdk,
});
const gpu = gpu_sdk.Sdk(.{
.glfw = glfw,
.gpu_dawn = gpu_dawn,
});
const gpu_dawn_options = gpu_dawn.Options{
.from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
};
const test_step = b.step("test", "Run library tests");
test_step.dependOn(&gpu.testStep(b, mode, target, .{ .gpu_dawn_options = gpu_dawn_options }).step);
const example = b.addExecutable("gpu-hello-triangle", "examples/main.zig");
example.setBuildMode(mode);
example.setTarget(target);
example.addPackage(gpu.pkg);
example.addPackage(glfw.pkg);
gpu.link(b, example, .{ .gpu_dawn_options = gpu_dawn_options });
example.install();
const example_run_cmd = example.run();
example_run_cmd.step.dependOn(b.getInstallStep());
const example_run_step = b.step("run-example", "Run the example");
example_run_step.dependOn(&example_run_cmd.step);
}