all: move standalone libraries to libs/ subdirectory

The root dir of our repository has grown quite a lot the past few months.

I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.

As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.

We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.

Performed via:

```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```

git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>

git mv ecs libs/

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-08-26 13:29:04 -07:00 committed by Stephen Gutekanst
parent 79ec61396f
commit 0645429df9
240 changed files with 6 additions and 6 deletions

149
libs/gpu/src/buffer.zig Normal file
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@ -0,0 +1,149 @@
const std = @import("std");
const ChainedStruct = @import("types.zig").ChainedStruct;
const MapModeFlags = @import("types.zig").MapModeFlags;
const Impl = @import("interface.zig").Impl;
pub const Buffer = opaque {
pub const MapCallback = if (@import("builtin").zig_backend == .stage1)
fn (status: MapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void
else
*const fn (status: MapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void;
pub const BindingType = enum(u32) {
undef = 0x00000000,
uniform = 0x00000001,
storage = 0x00000002,
read_only_storage = 0x00000003,
};
pub const MapAsyncStatus = enum(u32) {
success = 0x00000000,
err = 0x00000001,
unknown = 0x00000002,
device_lost = 0x00000003,
destroyed_before_callback = 0x00000004,
unmapped_before_callback = 0x00000005,
};
pub const UsageFlags = packed struct {
map_read: bool = false,
map_write: bool = false,
copy_src: bool = false,
copy_dst: bool = false,
index: bool = false,
vertex: bool = false,
uniform: bool = false,
storage: bool = false,
indirect: bool = false,
query_resolve: bool = false,
_padding: u22 = 0,
comptime {
std.debug.assert(
@sizeOf(@This()) == @sizeOf(u32) and
@bitSizeOf(@This()) == @bitSizeOf(u32),
);
}
pub const none = UsageFlags{};
pub fn equal(a: UsageFlags, b: UsageFlags) bool {
return @truncate(u10, @bitCast(u32, a)) == @truncate(u10, @bitCast(u32, b));
}
};
pub const BindingLayout = extern struct {
next_in_chain: ?*const ChainedStruct = null,
type: BindingType = .undef,
has_dynamic_offset: bool = false,
min_binding_size: u64 = 0,
};
pub const Descriptor = extern struct {
next_in_chain: ?*const ChainedStruct = null,
label: ?[*:0]const u8 = null,
usage: UsageFlags,
size: u64,
mapped_at_creation: bool = false,
};
pub inline fn destroy(buffer: *Buffer) void {
Impl.bufferDestroy(buffer);
}
/// Default `offset_bytes`: 0
/// Default `len`: `gpu.whole_map_size` / `std.math.maxint(usize)` (whole range)
pub inline fn getConstMappedRange(
buffer: *Buffer,
comptime T: type,
offset_bytes: usize,
len: usize,
) ?[]const T {
const size = @sizeOf(T) * len;
const data = Impl.bufferGetConstMappedRange(
buffer,
offset_bytes,
size + size % 4,
);
return if (data) |d| @ptrCast([*]const T, @alignCast(@alignOf(T), d))[0..len] else null;
}
/// Default `offset_bytes`: 0
/// Default `len`: `gpu.whole_map_size` / `std.math.maxint(usize)` (whole range)
pub inline fn getMappedRange(
buffer: *Buffer,
comptime T: type,
offset_bytes: usize,
len: usize,
) ?[]T {
const size = @sizeOf(T) * len;
const data = Impl.bufferGetMappedRange(
buffer,
offset_bytes,
size + size % 4,
);
return if (data) |d| @ptrCast([*]T, @alignCast(@alignOf(T), d))[0..len] else null;
}
pub inline fn getSize(buffer: *Buffer) u64 {
return Impl.bufferGetSize(buffer);
}
pub inline fn getUsage(buffer: *Buffer) Buffer.UsageFlags {
return Impl.bufferGetUsage(buffer);
}
pub inline fn mapAsync(
buffer: *Buffer,
mode: MapModeFlags,
offset: usize,
size: usize,
context: anytype,
comptime callback: fn (ctx: @TypeOf(context), status: MapAsyncStatus) callconv(.Inline) void,
) void {
const Context = @TypeOf(context);
const Helper = struct {
pub fn cCallback(status: MapAsyncStatus, userdata: ?*anyopaque) callconv(.C) void {
callback(if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(std.meta.Child(Context)), userdata)), status);
}
};
Impl.bufferMapAsync(buffer, mode, offset, size, Helper.cCallback, if (Context == void) null else context);
}
pub inline fn setLabel(buffer: *Buffer, label: [*:0]const u8) void {
Impl.bufferSetLabel(buffer, label);
}
pub inline fn unmap(buffer: *Buffer) void {
Impl.bufferUnmap(buffer);
}
pub inline fn reference(buffer: *Buffer) void {
Impl.bufferReference(buffer);
}
pub inline fn release(buffer: *Buffer) void {
Impl.bufferRelease(buffer);
}
};