all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
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240 changed files with 6 additions and 6 deletions
72
libs/gpu/src/surface.zig
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72
libs/gpu/src/surface.zig
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const ChainedStruct = @import("types.zig").ChainedStruct;
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const Impl = @import("interface.zig").Impl;
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pub const Surface = opaque {
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pub const Descriptor = extern struct {
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pub const NextInChain = extern union {
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generic: ?*const ChainedStruct,
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from_android_native_window: *const DescriptorFromAndroidNativeWindow,
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from_canvas_html_selector: *const DescriptorFromCanvasHTMLSelector,
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from_metal_layer: *const DescriptorFromMetalLayer,
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from_wayland_surface: *const DescriptorFromWaylandSurface,
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from_windows_core_window: *const DescriptorFromWindowsCoreWindow,
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from_windows_hwnd: *const DescriptorFromWindowsHWND,
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from_windows_swap_chain_panel: *const DescriptorFromWindowsSwapChainPanel,
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from_xlib_window: *const DescriptorFromXlibWindow,
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};
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next_in_chain: NextInChain = .{ .generic = null },
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label: ?[*:0]const u8 = null,
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};
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pub const DescriptorFromAndroidNativeWindow = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_android_native_window },
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window: *anyopaque,
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};
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pub const DescriptorFromCanvasHTMLSelector = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_canvas_html_selector },
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selector: [*:0]const u8,
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};
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pub const DescriptorFromMetalLayer = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_metal_layer },
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layer: *anyopaque,
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};
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pub const DescriptorFromWaylandSurface = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_wayland_surface },
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display: *anyopaque,
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surface: *anyopaque,
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};
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pub const DescriptorFromWindowsCoreWindow = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_core_window },
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core_window: *anyopaque,
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};
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pub const DescriptorFromWindowsHWND = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_hwnd },
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hinstance: *anyopaque,
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hwnd: *anyopaque,
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};
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pub const DescriptorFromWindowsSwapChainPanel = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_windows_swap_chain_panel },
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swap_chain_panel: *anyopaque,
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};
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pub const DescriptorFromXlibWindow = extern struct {
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chain: ChainedStruct = .{ .next = null, .s_type = .surface_descriptor_from_xlib_window },
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display: *anyopaque,
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window: u32,
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};
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pub inline fn reference(surface: *Surface) void {
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Impl.surfaceReference(surface);
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}
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pub inline fn release(surface: *Surface) void {
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Impl.surfaceRelease(surface);
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}
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};
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