core: simplify event iterator

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-08-25 16:51:16 -07:00
parent 8b8489b3e2
commit 09d39fb694
13 changed files with 46 additions and 74 deletions

View file

@ -71,8 +71,7 @@ fn init(app: *Mod, core: *mach.Core.Mod) !void {
}
fn tick(core: *mach.Core.Mod, app: *Mod) !void {
var iter = core.state().pollEvents();
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.close => core.schedule(.exit), // Tell mach.Core to exit the app
else => {},

View file

@ -71,8 +71,7 @@ fn init(app: *Mod, core: *mach.Core.Mod) !void {
}
fn tick(core: *mach.Core.Mod, app: *Mod) !void {
var iter = core.state().pollEvents();
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.close => core.schedule(.exit), // Tell mach.Core to exit the app
else => {},

View file

@ -96,10 +96,9 @@ fn tick(
renderer: *Renderer.Mod,
app: *Mod,
) !void {
var iter = core.state().pollEvents();
var direction = app.state().direction;
var spawning = app.state().spawning;
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -110,12 +110,9 @@ fn tick(
glyphs: *Glyphs.Mod,
app: *Mod,
) !void {
// TODO(important): event polling should occur in mach.Core module and get fired as ECS events.
// TODO(Core)
var iter = core.state().pollEvents();
var direction = app.state().direction;
var spawning = app.state().spawning;
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -185,9 +185,8 @@ fn tick(
) !void {
// TODO(important): event polling should occur in mach.Core module and get fired as ECS events.
// TODO(Core)
var iter = core.state().pollEvents();
var gotta_go_fast = app.state().gotta_go_fast;
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -104,9 +104,7 @@ fn tick(
audio: *mach.Audio.Mod,
app: *Mod,
) !void {
// TODO(Core)
var iter = core.state().pollEvents();
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -118,9 +118,7 @@ fn tick(
audio: *mach.Audio.Mod,
app: *Mod,
) !void {
// TODO(Core)
var iter = core.state().pollEvents();
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| switch (ev.key) {
.down => {

View file

@ -114,12 +114,9 @@ fn tick(
sprite_pipeline: *gfx.SpritePipeline.Mod,
app: *Mod,
) !void {
// TODO(important): event polling should occur in mach.Core module and get fired as ECS events.
// TODO(Core)
var iter = core.state().pollEvents();
var direction = app.state().direction;
var spawning = app.state().spawning;
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -125,12 +125,9 @@ fn tick(
text_pipeline: *gfx.TextPipeline.Mod,
app: *Mod,
) !void {
// TODO(important): event polling should occur in mach.Core module and get fired as ECS events.
// TODO(Core)
var iter = core.state().pollEvents();
var direction = app.state().direction;
var spawning = app.state().spawning;
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {