core: simplify event iterator

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-08-25 16:51:16 -07:00
parent 8b8489b3e2
commit 09d39fb694
13 changed files with 46 additions and 74 deletions

View file

@ -71,8 +71,7 @@ fn init(app: *Mod, core: *mach.Core.Mod) !void {
}
fn tick(core: *mach.Core.Mod, app: *Mod) !void {
var iter = core.state().pollEvents();
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.close => core.schedule(.exit), // Tell mach.Core to exit the app
else => {},

View file

@ -71,8 +71,7 @@ fn init(app: *Mod, core: *mach.Core.Mod) !void {
}
fn tick(core: *mach.Core.Mod, app: *Mod) !void {
var iter = core.state().pollEvents();
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.close => core.schedule(.exit), // Tell mach.Core to exit the app
else => {},

View file

@ -96,10 +96,9 @@ fn tick(
renderer: *Renderer.Mod,
app: *Mod,
) !void {
var iter = core.state().pollEvents();
var direction = app.state().direction;
var spawning = app.state().spawning;
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -110,12 +110,9 @@ fn tick(
glyphs: *Glyphs.Mod,
app: *Mod,
) !void {
// TODO(important): event polling should occur in mach.Core module and get fired as ECS events.
// TODO(Core)
var iter = core.state().pollEvents();
var direction = app.state().direction;
var spawning = app.state().spawning;
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -185,9 +185,8 @@ fn tick(
) !void {
// TODO(important): event polling should occur in mach.Core module and get fired as ECS events.
// TODO(Core)
var iter = core.state().pollEvents();
var gotta_go_fast = app.state().gotta_go_fast;
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -104,9 +104,7 @@ fn tick(
audio: *mach.Audio.Mod,
app: *Mod,
) !void {
// TODO(Core)
var iter = core.state().pollEvents();
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -118,9 +118,7 @@ fn tick(
audio: *mach.Audio.Mod,
app: *Mod,
) !void {
// TODO(Core)
var iter = core.state().pollEvents();
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| switch (ev.key) {
.down => {

View file

@ -114,12 +114,9 @@ fn tick(
sprite_pipeline: *gfx.SpritePipeline.Mod,
app: *Mod,
) !void {
// TODO(important): event polling should occur in mach.Core module and get fired as ECS events.
// TODO(Core)
var iter = core.state().pollEvents();
var direction = app.state().direction;
var spawning = app.state().spawning;
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -125,12 +125,9 @@ fn tick(
text_pipeline: *gfx.TextPipeline.Mod,
app: *Mod,
) !void {
// TODO(important): event polling should occur in mach.Core module and get fired as ECS events.
// TODO(Core)
var iter = core.state().pollEvents();
var direction = app.state().direction;
var spawning = app.state().spawning;
while (iter.next()) |event| {
while (core.state().nextEvent()) |event| {
switch (event) {
.key_press => |ev| {
switch (ev.key) {

View file

@ -23,15 +23,7 @@ pub const supports_non_blocking = switch (build_options.core_platform) {
.null => true,
};
pub const EventQueue = std.fifo.LinearFifo(Event, .Dynamic);
pub const EventIterator = struct {
queue: *EventQueue,
pub fn next(self: *EventIterator) ?Event {
return self.queue.readItem();
}
};
const EventQueue = std.fifo.LinearFifo(Event, .Dynamic);
/// Set this to true if you intend to drive the main loop yourself.
///
@ -126,8 +118,10 @@ pub const components = .{
},
};
// Callback systems
/// Callback system invoked per tick (e.g. per-frame)
on_tick: ?mach.AnySystem = null,
/// Callback system invoked when application is exiting
on_exit: ?mach.AnySystem = null,
allocator: std.mem.Allocator,
@ -156,6 +150,9 @@ surface: *gpu.Surface,
swap_chain: *gpu.SwapChain,
descriptor: gpu.SwapChain.Descriptor,
// Internal state
events: EventQueue,
// TODO: this needs to be removed.
pub const InitOptions = struct {
allocator: std.mem.Allocator,
@ -200,9 +197,13 @@ fn init(core: *Mod, entities: *mach.Entities.Mod) !void {
title[options.title.len] = 0;
}
var events = EventQueue.init(allocator);
try events.ensureTotalCapacity(8192);
core.init(.{
.allocator = allocator,
.main_window = main_window,
.events = events,
// TODO: remove undefined initialization (disgusting!)
.platform = undefined,
@ -220,7 +221,8 @@ fn init(core: *Mod, entities: *mach.Entities.Mod) !void {
.descriptor = undefined,
});
const state = core.state();
try Platform.init(&state.platform, options);
try Platform.init(&state.platform, core, options);
state.instance = gpu.createInstance(null) orelse {
log.err("failed to create GPU instance", .{});
@ -386,6 +388,7 @@ pub fn deinit(entities: *mach.Entities.Mod, core: *Mod) !void {
state.surface.release();
state.adapter.release();
state.instance.release();
state.events.deinit();
}
pub const InputState = struct {
@ -602,8 +605,10 @@ pub const KeyMods = packed struct(u8) {
_padding: u2 = 0,
};
pub inline fn pollEvents(core: *@This()) EventIterator {
return .{ .platform = core.platform.pollEvents() };
/// Returns the next event until there are no more available. You should check for events during
/// every on_tick()
pub inline fn nextEvent(core: *@This()) ?Event {
return core.events.readItem();
}
/// Sets the window title. The string must be owned by Core, and will not be copied or freed. It is
@ -1063,7 +1068,6 @@ comptime {
assertHasDecl(Platform, "init");
assertHasDecl(Platform, "deinit");
assertHasDecl(Platform, "pollEvents");
assertHasDecl(Platform, "setTitle");
@ -1104,10 +1108,8 @@ fn assertHasField(comptime T: anytype, comptime field_name: []const u8) void {
}
test {
@import("std").testing.refAllDecls(Platform);
_ = Platform;
@import("std").testing.refAllDeclsRecursive(InitOptions);
@import("std").testing.refAllDeclsRecursive(EventIterator);
@import("std").testing.refAllDeclsRecursive(VSyncMode);
@import("std").testing.refAllDeclsRecursive(Size);
@import("std").testing.refAllDeclsRecursive(Position);

View file

@ -23,11 +23,7 @@ pub const Darwin = @This();
allocator: std.mem.Allocator,
core: *Core,
events: Core.EventQueue,
input_state: Core.InputState,
// modifiers: KeyMods,
title: [:0]const u8,
display_mode: DisplayMode,
vsync_mode: VSyncMode,
@ -72,7 +68,12 @@ pub fn run(comptime on_each_update_fn: anytype, args_tuple: std.meta.ArgsTuple(@
}
// Called on the main thread
pub fn init(darwin: *Darwin, options: InitOptions) !void {
pub fn init(
darwin: *Darwin,
core: *Core.Mod,
options: InitOptions,
) !void {
_ = core;
var surface_descriptor = gpu.Surface.Descriptor{};
// TODO: support UIKit.
@ -106,13 +107,9 @@ pub fn init(darwin: *Darwin, options: InitOptions) !void {
window.?.makeKeyAndOrderFront(null);
}
var events = EventQueue.init(options.allocator);
try events.ensureTotalCapacity(2048);
darwin.* = .{
.allocator = options.allocator,
.core = @fieldParentPtr("platform", darwin),
.events = events,
.input_state = .{},
.title = options.title,
.display_mode = options.display_mode,
@ -138,11 +135,6 @@ pub fn update(_: *Darwin) !void {
return;
}
// May be called from any thread.
pub inline fn pollEvents(n: *Darwin) Core.EventIterator {
return .{ .queue = &n.events };
}
// May be called from any thread.
pub fn setTitle(_: *Darwin, _: [:0]const u8) void {
return;

View file

@ -25,11 +25,8 @@ pub const Null = @This();
allocator: std.mem.Allocator,
core: *Core,
events: Core.EventQueue,
input_state: Core.InputState,
modifiers: KeyMods,
title: [:0]u8,
display_mode: DisplayMode,
vsync_mode: VSyncMode,
@ -42,7 +39,14 @@ size: Size,
surface_descriptor: gpu.Surface.Descriptor,
// Called on the main thread
pub fn init(_: *Null, _: InitOptions) !void {
pub fn init(
nul: *Null,
core: *Core.Mod,
options: InitOptions,
) !void {
_ = nul;
_ = options;
_ = core;
return;
}
@ -55,11 +59,6 @@ pub fn update(_: *Null) !void {
return;
}
// May be called from any thread.
pub inline fn pollEvents(n: *Null) Core.EventIterator {
return .{ .queue = &n.events };
}
// May be called from any thread.
pub fn setTitle(_: *Null, _: [:0]const u8) void {
return;

View file

@ -44,7 +44,7 @@ surrogate: u16 = 0,
dinput: *w.IDirectInput8W,
saved_window_rect: w.RECT,
surface_descriptor_from_hwnd: gpu.Surface.DescriptorFromWindowsHWND,
events: EventQueue,
state: *Core,
input_state: Core.InputState,
oom: std.Thread.ResetEvent = .{},
@ -53,11 +53,12 @@ oom: std.Thread.ResetEvent = .{},
// ------------------------------
pub fn init(
self: *Win32,
core: *Core.Mod,
options: InitOptions,
) !void {
self.state = core.state();
self.allocator = options.allocator;
self.core = @fieldParentPtr("platform", self);
self.events = EventQueue.init(self.allocator);
self.size = options.size;
self.input_state = .{};
self.saved_window_rect = .{ .top = 0, .left = 0, .right = 0, .bottom = 0 };
@ -138,7 +139,6 @@ pub fn init(
}
pub fn deinit(self: *Win32) void {
self.events.deinit();
_ = self.dinput.IUnknown_Release();
}
@ -151,10 +151,6 @@ pub fn update(self: *Win32) !void {
}
}
pub fn pollEvents(self: *Win32) EventIterator {
return .{ .queue = &self.events };
}
pub fn setTitle(self: *Win32, title: [:0]const u8) void {
const wtitle = std.unicode.utf8ToUtf16LeAllocZ(self.allocator, title) catch {
self.oom.set();
@ -316,7 +312,7 @@ pub fn outOfMemory(self: *Win32) bool {
}
fn pushEvent(self: *Win32, event: Event) void {
self.events.writeItem(event) catch self.oom.set();
self.state.events.writeItem(event) catch self.oom.set();
}
fn getKeyboardModifiers() mach.Core.KeyMods {