gpu: implement Queue.on_submitted_work_done callback

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-08 11:50:21 -07:00 committed by Stephen Gutekanst
parent 687fb132ab
commit 0be5cae328
2 changed files with 54 additions and 17 deletions

View file

@ -354,9 +354,31 @@ const queue_vtable = Queue.VTable{
}
}).release,
.submit = (struct {
pub fn submit(ptr: *anyopaque, command_count: u32, commands: *const CommandBuffer) void {
pub fn submit(queue: Queue, command_count: u32, commands: *const CommandBuffer) void {
const wgpu_queue = @ptrCast(c.WGPUQueue, queue.ptr);
if (queue.on_submitted_work_done) |on_submitted_work_done| {
// Note: signalValue is not available in the web API, and it's usage is undocumented
// kainino says "It's basically reserved for future use, though it's been suggested
// to remove it instead"
const signal_value: u64 = 0;
const callback = (struct {
pub fn callback(status: c.WGPUQueueWorkDoneStatus, userdata: ?*anyopaque) callconv(.C) void {
const _on_submitted_work_done = @ptrCast(*Queue.OnSubmittedWorkDone, @alignCast(@alignOf(*Queue.OnSubmittedWorkDone), userdata));
_on_submitted_work_done.callback(
@intToEnum(Queue.WorkDoneStatus, status),
_on_submitted_work_done.userdata,
);
}
}).callback;
var mut_on_submitted_work_done = on_submitted_work_done;
c.wgpuQueueOnSubmittedWorkDone(wgpu_queue, signal_value, callback, &mut_on_submitted_work_done);
}
c.wgpuQueueSubmit(
@ptrCast(c.WGPUQueue, ptr),
wgpu_queue,
command_count,
@ptrCast(*c.WGPUCommandBuffer, @alignCast(@alignOf(*c.WGPUCommandBuffer), commands.ptr)),
);

View file

@ -2,6 +2,8 @@ const CommandBuffer = @import("CommandBuffer.zig");
const Queue = @This();
on_submitted_work_done: ?OnSubmittedWorkDone = null,
/// The type erased pointer to the Queue implementation
/// Equal to c.WGPUQueue for NativeInstance.
ptr: *anyopaque,
@ -12,11 +14,10 @@ pub const VTable = struct {
release: fn (ptr: *anyopaque) void,
// TODO:
// copyTextureForBrowser: fn (ptr: *anyopaque, source: *const ImageCopyTexture, destination: *const ImageCopyTexture, copy_size: *const Extent3D, options: *const CopyTextureForBrowserOptions) void,
// WGPU_EXPORT void wgpuQueueOnSubmittedWorkDone(WGPUQueue queue, uint64_t signalValue, WGPUQueueWorkDoneCallback callback, void * userdata);
submit: fn (ptr: *anyopaque, command_count: u32, commands: *const CommandBuffer) void,
submit: fn (queue: Queue, command_count: u32, commands: *const CommandBuffer) void,
// TODO:
// queueWriteBuffer: fn (ptr: *anyopaque, buffer: Buffer, buffer_offset: u64, data: *const anyopaque, size: usize);
// queueWriteTexture: fn (ptr: *anyopaque, destination: *const ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D);
// writeBuffer: fn (ptr: *anyopaque, buffer: Buffer, buffer_offset: u64, data: *const anyopaque, size: usize);
// writeTexture: fn (ptr: *anyopaque, destination: *const ImageCopyTexture, data: *const anyopaque, data_size: usize, data_layout: *const TextureDataLayout, write_size: *const Extent3D);
};
pub inline fn reference(queue: Queue) void {
@ -28,24 +29,38 @@ pub inline fn release(queue: Queue) void {
}
pub inline fn submit(queue: Queue, command_count: u32, commands: *const CommandBuffer) void {
queue.vtable.submit(queue.ptr, command_count, commands);
queue.vtable.submit(queue, command_count, commands);
}
// TODO:
// typedef void (*WGPUQueueWorkDoneCallback)(WGPUQueueWorkDoneStatus status, void * userdata);
pub const OnSubmittedWorkDone = struct {
userdata: *anyopaque,
callback: fn (status: WorkDoneStatus, userdata: *anyopaque) void,
// TODO:
// typedef enum WGPUQueueWorkDoneStatus {
// WGPUQueueWorkDoneStatus_Success = 0x00000000,
// WGPUQueueWorkDoneStatus_Error = 0x00000001,
// WGPUQueueWorkDoneStatus_Unknown = 0x00000002,
// WGPUQueueWorkDoneStatus_DeviceLost = 0x00000003,
// WGPUQueueWorkDoneStatus_Force32 = 0x7FFFFFFF
// } WGPUQueueWorkDoneStatus;
fn init(comptime Context: type, userdata: *Context, comptime callback: fn (status: WorkDoneStatus, userdata: *Context) void) OnSubmittedWorkDone {
return .{
.userdata = userdata,
.callback = (struct {
pub inline fn untyped(status: WorkDoneStatus, _userdata: *anyopaque) void {
callback(status, @ptrCast(*Context, @alignCast(@alignOf(*Context), _userdata)));
}
}).untyped,
};
}
};
pub const WorkDoneStatus = enum(u32) {
Success = 0x00000000,
Error = 0x00000001,
Unknown = 0x00000002,
DeviceLost = 0x00000003,
Force32 = 0x7FFFFFFF,
};
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
_ = submit;
_ = OnSubmittedWorkDone;
_ = WorkDoneStatus;
}