gpu: internalize TextureView types

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 00:03:54 -07:00 committed by Stephen Gutekanst
parent e9dcb49328
commit 0dae027602
4 changed files with 28 additions and 31 deletions

View file

@ -5,7 +5,6 @@ const TextureFormat = @import("texture.zig").TextureFormat;
const TextureAspect = @import("texture.zig").TextureAspect;
const TextureDataLayout = @import("texture.zig").TextureDataLayout;
const TextureView = @import("texture_view.zig").TextureView;
const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
const Buffer = @import("buffer.zig").Buffer;
const ShaderModule = @import("shader_module.zig").ShaderModule;
const limit_u32_undefined = @import("main.zig").limit_u32_undefined;
@ -511,7 +510,7 @@ pub const StorageTextureBindingLayout = extern struct {
next_in_chain: ?*const ChainedStruct = null,
access: StorageTextureAccess = .undef,
format: TextureFormat = .undef,
view_dimension: TextureViewDimension = .dimension_undef,
view_dimension: TextureView.Dimension = .dimension_undef,
};
pub const VertexAttribute = extern struct {