gpu: internalize TextureView types
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 28 additions and 31 deletions
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@ -5,7 +5,6 @@ const TextureFormat = @import("texture.zig").TextureFormat;
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const TextureAspect = @import("texture.zig").TextureAspect;
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const TextureDataLayout = @import("texture.zig").TextureDataLayout;
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const TextureView = @import("texture_view.zig").TextureView;
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const TextureViewDimension = @import("texture_view.zig").TextureViewDimension;
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const Buffer = @import("buffer.zig").Buffer;
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const ShaderModule = @import("shader_module.zig").ShaderModule;
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const limit_u32_undefined = @import("main.zig").limit_u32_undefined;
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@ -511,7 +510,7 @@ pub const StorageTextureBindingLayout = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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access: StorageTextureAccess = .undef,
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format: TextureFormat = .undef,
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view_dimension: TextureViewDimension = .dimension_undef,
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view_dimension: TextureView.Dimension = .dimension_undef,
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};
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pub const VertexAttribute = extern struct {
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