diff --git a/README.md b/README.md index 76276dbe..3bc101c2 100644 --- a/README.md +++ b/README.md @@ -2,11 +2,11 @@ # Mach: game engine & graphics toolkit for the future -Mach is a game engine & graphics toolkit written in [Zig](https://ziglang.org/) for the future: +Written in [Zig](https://ziglang.org/), Mach is for creating games, graphical applications, and desktop/mobile apps: * Data-driven, tooling oriented * Composable -* Competitive with Unity and Unreal in spirit (a fully fledged editor, etc.) +* Competitive with Unity and Unreal in spirit (a fully fledged editor in the future, etc.) boids demo @@ -32,9 +32,19 @@ Follow [@machengine on Twitter](https://twitter.com/machengine) for updates. Contributors are very welcome! There are lots of places you can help out with little knowledge, so feel free to reach out! -## Learn more: [machengine.org](https://machengine.org) +## Sponsor development -[![](https://user-images.githubusercontent.com/3173176/163927590-6a28d30c-6955-4e9f-9a65-88095aa67299.png)](https://machengine.org) + + +No, it’s not Tom from myspace - it’s me, @slimsag! It’s taken [almost a year to get here](https://devlog.hexops.com/2022/mach-v0.1-zig-graphics-in-60s) - staring at broken CI pipelines, C++ compiler errors, [buying hardware](https://twitter.com/slimsag/status/1507506138144681986) to test every OS+arch possible, and more. + +There are few things in life that I am more serious about than this work. I dedicate ~48 hours/week to my dayjob, and ~50h/week to Zig building Mach and running [zigmonthly.org](https://zigmonthly.org). After three years of aggressively pushing for progress in this exact way, [I have no plans to slow down anytime soon.](https://devlog.hexops.com/2021/I-write-code-100-hours-a-week) + +## Learn more & examples: [machengine.org](https://machengine.org) + +
+ +
## Supported platforms