gpu: implement Dawn queueWriteBuffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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604c47400b
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0ded6e635e
1 changed files with 7 additions and 6 deletions
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@ -739,12 +739,13 @@ pub const Interface = gpu.Interface(struct {
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}
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}
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pub inline fn queueWriteBuffer(queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void {
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pub inline fn queueWriteBuffer(queue: *gpu.Queue, buffer: *gpu.Buffer, buffer_offset: u64, data: *anyopaque, size: usize) void {
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_ = queue;
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procs.queueWriteBuffer.?(
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_ = buffer;
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@ptrCast(c.WGPUQueue, queue),
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_ = buffer_offset;
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@ptrCast(c.WGPUBuffer, buffer),
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_ = data;
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buffer_offset,
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_ = size;
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data,
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unreachable;
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size,
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);
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}
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}
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pub inline fn queueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
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pub inline fn queueWriteTexture(queue: *gpu.Queue, data: *anyopaque, data_size: usize, data_layout: *const gpu.Texture.DataLayout, write_size: *const gpu.Extent3D) void {
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