examples/core: building without ECS
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
2a13c07d9e
commit
0e12857154
35 changed files with 1365 additions and 4176 deletions
704
src/Core.zig
704
src/Core.zig
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@ -6,6 +6,8 @@ const mach = @import("main.zig");
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const gpu = mach.gpu;
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const log = std.log.scoped(.mach);
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const Core = @This();
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// Whether or not you can drive the main loop in a non-blocking fashion, or if the underlying
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// platform must take control and drive the main loop itself.
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pub const supports_non_blocking = switch (build_options.core_platform) {
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@ -26,102 +28,45 @@ const EventQueue = std.fifo.LinearFifo(Event, .Dynamic);
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/// A panic will occur if `supports_non_blocking == false` for the platform.
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pub var non_blocking = false;
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pub const name = .mach_core;
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pub const mach_module = .mach_core;
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pub const Mod = mach.Mod(@This());
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pub const mach_systems = .{ .main, .init, .presentFrame, .deinit };
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pub const systems = .{
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.init = .{ .handler = init, .description =
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\\ Initialize mach.Core
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},
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windows: mach.Objects(struct {
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// Window title string
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// TODO: document how to set this using a format string
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// TODO: allocation/free strategy
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title: []const u8,
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.start = .{ .handler = start, .description =
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\\ Indicates mach.Core should start its loop and begin scheduling your .app.tick system to run.
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\\
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\\ You should register core.state().on_tick and core.state().on_exit callbacks before scheduling
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\\ this to run.
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},
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// Texture format of the framebuffer (read-only)
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framebuffer_format: gpu.Texture.Format,
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.update = .{ .handler = update, .description =
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\\ TODO
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},
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// Width of the framebuffer in texels (read-only)
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framebuffer_width: u32,
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.present_frame = .{ .handler = presentFrame, .description =
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\\ Send this when rendering has finished and the swapchain should be presented.
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},
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// Height of the framebuffer in texels (read-only)
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framebuffer_height: u32,
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.exit = .{ .handler = exit, .description =
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\\ Send this when you would like to exit the application.
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\\
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\\ When the next .present_frame runs, then core.state().on_exit will be scheduled to run giving
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\\ your app a chance to deinitialize itself after the last frame has been rendered, and
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\\ core.state().on_tick will no longer be sent.
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\\
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\\ When core.state().on_exit runs, it must schedule .mach_core.deinit to run which will cause
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\\ the app to finish.
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},
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// Width of the window in virtual pixels (read-only)
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width: u32,
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.deinit = .{ .handler = deinit, .description =
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\\ Send this once your app is fully deinitialized and you are ready for mach.Core to exit for
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\\ good.
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},
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// Height of the window in virtual pixels (read-only)
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height: u32,
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.started = .{ .handler = fn () void, .description =
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\\ An interrupt signal that mach.Core sends once it has started. This is an interrupt signal to
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\\ be used by the application entrypoint.
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},
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/// Whether the window is fullscreen (read-only)
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fullscreen: bool,
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}),
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.frame_finished = .{ .handler = fn () void, .description =
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\\ An interrupt signal that mach.Core sends once a frame has been finished. This is an interrupt
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\\ signal to be used by the application entrypoint.
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},
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};
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pub const components = .{
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.title = .{ .type = [:0]u8, .description =
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\\ Window title slice. Can be set with a format string and arguments via:
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\\
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\\ ```
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\\ try core.state().printTitle(core_mod.state().main_window, "Hello, {s}!", .{"Mach"});
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\\ ```
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\\
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\\ If setting this component yourself, ensure the buffer is allocated using core.state().allocator
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\\ as it will be freed for you as part of the .deinit event.
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},
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.framebuffer_format = .{ .type = gpu.Texture.Format, .description =
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\\ The texture format of the framebuffer
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},
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.framebuffer_width = .{ .type = u32, .description =
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\\ The width of the framebuffer in texels
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},
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.framebuffer_height = .{ .type = u32, .description =
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\\ The height of the framebuffer in texels
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},
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.width = .{ .type = u32, .description =
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\\ The width of the window in virtual pixels
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},
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.height = .{ .type = u32, .description =
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\\ The height of the window in virtual pixels
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},
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.fullscreen = .{ .type = bool, .description =
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\\ Whether the window should be fullscreen (only respected at .start time)
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},
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};
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global: mach.Object(struct {}),
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/// Callback system invoked per tick (e.g. per-frame)
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on_tick: ?mach.AnySystem = null,
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on_tick: ?mach.FunctionID = null,
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/// Callback system invoked when application is exiting
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on_exit: ?mach.AnySystem = null,
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on_exit: ?mach.FunctionID = null,
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/// Main window of the application
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main_window: mach.EntityID,
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main_window: mach.ObjectID,
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/// Current state of the application
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state: enum {
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@ -153,12 +98,7 @@ events: EventQueue,
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input_state: InputState,
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oom: std.Thread.ResetEvent = .{},
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fn update(core: *Mod, entities: *mach.Entities.Mod) !void {
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_ = core;
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_ = entities;
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}
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fn init(core: *Mod, entities: *mach.Entities.Mod) !void {
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pub fn init(core: *Core) !void {
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// TODO: this needs to be removed.
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const options: InitOptions = .{
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.allocator = std.heap.c_allocator,
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@ -168,10 +108,15 @@ fn init(core: *Mod, entities: *mach.Entities.Mod) !void {
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// TODO: fix all leaks and use options.allocator
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try mach.sysgpu.Impl.init(allocator, .{});
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const main_window = try entities.new();
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try core.set(main_window, .fullscreen, false);
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try core.set(main_window, .width, 1920 / 2);
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try core.set(main_window, .height, 1080 / 2);
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const main_window = try core.windows.new(.{
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.title = options.title, // TODO
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.framebuffer_format = undefined, // TODO: null?
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.framebuffer_width = undefined, // TODO: null?
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.framebuffer_height = undefined, // TODO: null?
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.width = 1920 / 2,
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.height = 1080 / 2,
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.fullscreen = false,
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});
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// Copy window title into owned buffer.
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var title: [256:0]u8 = undefined;
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@ -185,7 +130,12 @@ fn init(core: *Mod, entities: *mach.Entities.Mod) !void {
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// TODO: remove undefined initialization (disgusting!)
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const platform: Platform = undefined;
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core.init(.{
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core.* = .{
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// TODO: this is a good example of why not *all* state fields should be allowed, must copy
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// the ones mach initialized
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.windows = core.windows,
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.global = core.global,
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.allocator = allocator,
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.main_window = main_window,
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.events = events,
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@ -204,20 +154,19 @@ fn init(core: *Mod, entities: *mach.Entities.Mod) !void {
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.surface = undefined,
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.swap_chain = undefined,
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.descriptor = undefined,
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});
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const state = core.state();
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};
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try Platform.init(&state.platform, core, options);
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try Platform.init(&core.platform, core, options);
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state.instance = gpu.createInstance(null) orelse {
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core.instance = gpu.createInstance(null) orelse {
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log.err("failed to create GPU instance", .{});
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std.process.exit(1);
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};
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state.surface = state.instance.createSurface(&state.platform.surface_descriptor);
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core.surface = core.instance.createSurface(&core.platform.surface_descriptor);
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var response: RequestAdapterResponse = undefined;
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state.instance.requestAdapter(&gpu.RequestAdapterOptions{
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.compatible_surface = state.surface,
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core.instance.requestAdapter(&gpu.RequestAdapterOptions{
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.compatible_surface = core.surface,
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.power_preference = options.power_preference,
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.force_fallback_adapter = .false,
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}, &response, requestAdapterCallback);
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@ -241,10 +190,10 @@ fn init(core: *Mod, entities: *mach.Entities.Mod) !void {
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props.driver_description,
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});
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state.adapter = response.adapter.?;
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core.adapter = response.adapter.?;
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// Create a device with default limits/features.
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state.device = response.adapter.?.createDevice(&.{
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core.device = response.adapter.?.createDevice(&.{
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.required_features_count = if (options.required_features) |v| @as(u32, @intCast(v.len)) else 0,
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.required_features = if (options.required_features) |v| @as(?[*]const gpu.FeatureName, v.ptr) else null,
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.required_limits = if (options.required_limits) |limits| @as(?*const gpu.RequiredLimits, &gpu.RequiredLimits{
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@ -256,10 +205,10 @@ fn init(core: *Mod, entities: *mach.Entities.Mod) !void {
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log.err("failed to create GPU device\n", .{});
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std.process.exit(1);
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};
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state.device.setUncapturedErrorCallback({}, printUnhandledErrorCallback);
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state.queue = state.device.getQueue();
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core.device.setUncapturedErrorCallback({}, printUnhandledErrorCallback);
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core.queue = core.device.getQueue();
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state.descriptor = gpu.SwapChain.Descriptor{
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core.descriptor = gpu.SwapChain.Descriptor{
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.label = "main swap chain",
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.usage = options.swap_chain_usage,
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.format = .bgra8_unorm,
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@ -271,30 +220,34 @@ fn init(core: *Mod, entities: *mach.Entities.Mod) !void {
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.triple => .mailbox,
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},
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};
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state.swap_chain = state.device.createSwapChain(state.surface, &state.descriptor);
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core.swap_chain = core.device.createSwapChain(core.surface, &core.descriptor);
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// TODO(important): update this information upon framebuffer resize events
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try core.set(state.main_window, .framebuffer_format, state.descriptor.format);
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try core.set(state.main_window, .framebuffer_width, state.descriptor.width);
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try core.set(state.main_window, .framebuffer_height, state.descriptor.height);
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try core.set(state.main_window, .width, state.platform.size.width);
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try core.set(state.main_window, .height, state.platform.size.height);
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var w = core.windows.get(core.main_window).?;
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w.framebuffer_format = core.descriptor.format;
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w.framebuffer_width = core.descriptor.width;
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w.framebuffer_height = core.descriptor.height;
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w.width = core.platform.size.width;
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w.height = core.platform.size.height;
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core.windows.set(core.main_window, w);
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state.frame = .{ .target = 0 };
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state.input = .{ .target = 1 };
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try state.frame.start();
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try state.input.start();
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core.frame = .{ .target = 0 };
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core.input = .{ .target = 1 };
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try core.frame.start();
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try core.input.start();
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}
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pub fn start(core: *Mod) !void {
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if (core.state().on_tick == null) @panic("core.state().on_tick callback system must be registered");
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if (core.state().on_exit == null) @panic("core.state().on_exit callback system must be registered");
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pub fn tick(core: *Core, present_frame: mach.Call(Core, .present_frame), runner: mach.Runner) void {
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runner.run(core.on_tick.?);
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runner.run(present_frame.id);
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}
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// Signal that mach.Core has started.
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core.schedule(.started);
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pub fn main(core: *Core, present_frame: mach.Call(Core, .presentFrame), runner: mach.Runner) !void {
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if (core.on_tick == null) @panic("core.on_tick callback must be set");
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if (core.on_exit == null) @panic("core.on_exit callback must be set");
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// Schedule the next app tick to run.
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core.scheduleAny(core.state().on_tick.?);
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runner.run(core.on_tick.?);
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runner.run(present_frame.id);
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// If the user doesn't want mach.Core to take control of the main loop, we bail out - the next
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// app tick is already scheduled to run in the future and they'll .present_frame to return
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@ -310,14 +263,16 @@ pub fn start(core: *Mod) !void {
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// The user wants mach.Core to take control of the main loop.
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if (supports_non_blocking) {
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while (core.state().state != .exited) {
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dispatch();
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runner.run(core.on_tick.?);
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runner.run(present_frame.id);
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}
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// Don't return, because Platform.run wouldn't either (marked noreturn due to underlying
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// platform APIs never returning.)
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std.process.exit(0);
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} else {
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// Platform drives the main loop.
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Platform.run(platform_update_callback, .{&mach.mods.mod.mach_core});
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Platform.run(platform_update_callback, .{ core, present_frame.id, runner });
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// Platform.run should be marked noreturn, so this shouldn't ever run. But just in case we
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// accidentally introduce a different Platform.run in the future, we put an exit here for
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@ -326,46 +281,39 @@ pub fn start(core: *Mod) !void {
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}
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}
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fn dispatch() void {
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mach.mods.dispatchUntil(.mach_core, .frame_finished) catch {
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@panic("Dispatch in Core failed");
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};
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fn platform_update_callback(core: *Core, present_frame: mach.FunctionID, runner: mach.Runner) !bool {
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runner.run(core.on_tick.?);
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runner.run(present_frame);
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return core.state != .exited;
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}
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fn platform_update_callback(core: *Mod) !bool {
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// Execute systems until .mach_core.frame_finished is dispatched, signalling a frame was
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// finished.
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try mach.mods.dispatchUntil(.mach_core, .frame_finished);
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pub fn deinit(core: *Core) !void {
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core.state = .exited;
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return core.state().state != .exited;
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}
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pub fn deinit(entities: *mach.Entities.Mod, core: *Mod) !void {
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const state = core.state();
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state.state = .exited;
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var q = try entities.query(.{
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.titles = Mod.read(.title),
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});
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while (q.next()) |v| {
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for (v.titles) |title| {
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state.allocator.free(title);
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}
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}
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// TODO(object)(window-title)
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// var q = try entities.query(.{
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// .titles = Mod.read(.title),
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// });
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// while (q.next()) |v| {
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// for (v.titles) |title| {
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// state.allocator.free(title);
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// }
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// }
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// GPU backend must be released BEFORE platform deinit, otherwise we may enter a race
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// where the GPU might try to present to the window server.
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state.swap_chain.release();
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state.queue.release();
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state.device.release();
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state.surface.release();
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state.adapter.release();
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state.instance.release();
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core.swap_chain.release();
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core.queue.release();
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core.device.release();
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core.surface.release();
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core.adapter.release();
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core.instance.release();
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// Deinit the platform
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state.platform.deinit();
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core.platform.deinit();
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state.events.deinit();
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core.events.deinit();
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}
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/// Returns the next event until there are no more available. You should check for events during
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@ -409,42 +357,49 @@ pub fn outOfMemory(core: *@This()) bool {
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return true;
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}
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/// Sets the window title. The string must be owned by Core, and will not be copied or freed. It is
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/// advised to use the `core.title` buffer for this purpose, e.g.:
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///
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/// ```
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/// const title = try std.fmt.bufPrintZ(&core.title, "Hello, world!", .{});
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/// core.setTitle(title);
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/// ```
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pub inline fn setTitle(core: *@This(), value: [:0]const u8) void {
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return core.platform.setTitle(value);
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}
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// TODO(object)
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// /// Sets the window title. The string must be owned by Core, and will not be copied or freed. It is
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// /// advised to use the `core.title` buffer for this purpose, e.g.:
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// ///
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// /// ```
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// /// const title = try std.fmt.bufPrintZ(&core.title, "Hello, world!", .{});
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// /// core.setTitle(title);
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// /// ```
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// pub inline fn setTitle(core: *@This(), value: [:0]const u8) void {
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// return core.platform.setTitle(value);
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// }
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/// Set the window mode
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pub inline fn setDisplayMode(core: *@This(), mode: DisplayMode) void {
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return core.platform.setDisplayMode(mode);
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}
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// TODO(object)
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// /// Set the window mode
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// pub inline fn setDisplayMode(core: *@This(), mode: DisplayMode) void {
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// return core.platform.setDisplayMode(mode);
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// }
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/// Returns the window mode
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pub inline fn displayMode(core: *@This()) DisplayMode {
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return core.platform.display_mode;
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}
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// TODO(object)
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// /// Returns the window mode
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// pub inline fn displayMode(core: *@This()) DisplayMode {
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// return core.platform.display_mode;
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// }
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pub inline fn setBorder(core: *@This(), value: bool) void {
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return core.platform.setBorder(value);
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}
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// TODO(object)
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// pub inline fn setBorder(core: *@This(), value: bool) void {
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// return core.platform.setBorder(value);
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// }
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pub inline fn border(core: *@This()) bool {
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||||
return core.platform.border;
|
||||
}
|
||||
// TODO(object)
|
||||
// pub inline fn border(core: *@This()) bool {
|
||||
// return core.platform.border;
|
||||
// }
|
||||
|
||||
pub inline fn setHeadless(core: *@This(), value: bool) void {
|
||||
return core.platform.setHeadless(value);
|
||||
}
|
||||
// TODO(object)
|
||||
// pub inline fn setHeadless(core: *@This(), value: bool) void {
|
||||
// return core.platform.setHeadless(value);
|
||||
// }
|
||||
|
||||
pub inline fn headless(core: *@This()) bool {
|
||||
return core.platform.headless;
|
||||
}
|
||||
// TODO(object)
|
||||
// pub inline fn headless(core: *@This()) bool {
|
||||
// return core.platform.headless;
|
||||
// }
|
||||
|
||||
pub fn keyPressed(core: *@This(), key: Key) bool {
|
||||
return core.input_state.isKeyPressed(key);
|
||||
|
|
@ -466,230 +421,246 @@ pub fn mousePosition(core: *@This()) Position {
|
|||
return core.input_state.mouse_position;
|
||||
}
|
||||
|
||||
/// Set refresh rate synchronization mode. Default `.triple`
|
||||
///
|
||||
/// Calling this function also implicitly calls setFrameRateLimit for you:
|
||||
/// ```
|
||||
/// .none => setFrameRateLimit(0) // unlimited
|
||||
/// .double => setFrameRateLimit(0) // unlimited
|
||||
/// .triple => setFrameRateLimit(2 * max_monitor_refresh_rate)
|
||||
/// ```
|
||||
pub inline fn setVSync(core: *@This(), mode: VSyncMode) void {
|
||||
return core.platform.setVSync(mode);
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Set refresh rate synchronization mode. Default `.triple`
|
||||
// ///
|
||||
// /// Calling this function also implicitly calls setFrameRateLimit for you:
|
||||
// /// ```
|
||||
// /// .none => setFrameRateLimit(0) // unlimited
|
||||
// /// .double => setFrameRateLimit(0) // unlimited
|
||||
// /// .triple => setFrameRateLimit(2 * max_monitor_refresh_rate)
|
||||
// /// ```
|
||||
// pub inline fn setVSync(core: *@This(), mode: VSyncMode) void {
|
||||
// return core.platform.setVSync(mode);
|
||||
// }
|
||||
|
||||
/// Returns refresh rate synchronization mode.
|
||||
pub inline fn vsync(core: *@This()) VSyncMode {
|
||||
return core.platform.vsync_mode;
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Returns refresh rate synchronization mode.
|
||||
// pub inline fn vsync(core: *@This()) VSyncMode {
|
||||
// return core.platform.vsync_mode;
|
||||
// }
|
||||
|
||||
/// Sets the frame rate limit. Default 0 (unlimited)
|
||||
///
|
||||
/// This is applied *in addition* to the vsync mode.
|
||||
pub inline fn setFrameRateLimit(core: *@This(), limit: u32) void {
|
||||
core.frame.target = limit;
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Sets the frame rate limit. Default 0 (unlimited)
|
||||
// ///
|
||||
// /// This is applied *in addition* to the vsync mode.
|
||||
// pub inline fn setFrameRateLimit(core: *@This(), limit: u32) void {
|
||||
// core.frame.target = limit;
|
||||
// }
|
||||
|
||||
/// Returns the frame rate limit, or zero if unlimited.
|
||||
pub inline fn frameRateLimit(core: *@This()) u32 {
|
||||
return core.frame.target;
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Returns the frame rate limit, or zero if unlimited.
|
||||
// pub inline fn frameRateLimit(core: *@This()) u32 {
|
||||
// return core.frame.target;
|
||||
// }
|
||||
|
||||
/// Set the window size, in subpixel units.
|
||||
pub inline fn setSize(core: *@This(), value: Size) void {
|
||||
return core.platform.setSize(value);
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Set the window size, in subpixel units.
|
||||
// pub inline fn setSize(core: *@This(), value: Size) void {
|
||||
// return core.platform.setSize(value);
|
||||
// }
|
||||
|
||||
/// Returns the window size, in subpixel units.
|
||||
pub inline fn size(core: *@This()) Size {
|
||||
return core.platform.size;
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Returns the window size, in subpixel units.
|
||||
// pub inline fn size(core: *@This()) Size {
|
||||
// return core.platform.size;
|
||||
// }
|
||||
|
||||
pub inline fn setCursorMode(core: *@This(), mode: CursorMode) void {
|
||||
return core.platform.setCursorMode(mode);
|
||||
}
|
||||
// TODO(object)
|
||||
// pub inline fn setCursorMode(core: *@This(), mode: CursorMode) void {
|
||||
// return core.platform.setCursorMode(mode);
|
||||
// }
|
||||
|
||||
pub inline fn cursorMode(core: *@This()) CursorMode {
|
||||
return core.platform.cursorMode();
|
||||
}
|
||||
// TODO(object)
|
||||
// pub inline fn cursorMode(core: *@This()) CursorMode {
|
||||
// return core.platform.cursorMode();
|
||||
// }
|
||||
|
||||
pub inline fn setCursorShape(core: *@This(), cursor: CursorShape) void {
|
||||
return core.platform.setCursorShape(cursor);
|
||||
}
|
||||
// TODO(object)
|
||||
// pub inline fn setCursorShape(core: *@This(), cursor: CursorShape) void {
|
||||
// return core.platform.setCursorShape(cursor);
|
||||
// }
|
||||
|
||||
pub inline fn cursorShape(core: *@This()) CursorShape {
|
||||
return core.platform.cursorShape();
|
||||
}
|
||||
// TODO(object)
|
||||
// pub inline fn cursorShape(core: *@This()) CursorShape {
|
||||
// return core.platform.cursorShape();
|
||||
// }
|
||||
|
||||
/// Sets the minimum target frequency of the input handling thread.
|
||||
///
|
||||
/// Input handling (the main thread) runs at a variable frequency. The thread blocks until there are
|
||||
/// input events available, or until it needs to unblock in order to achieve the minimum target
|
||||
/// frequency which is your collaboration point of opportunity with the main thread.
|
||||
///
|
||||
/// For example, by default (`setInputFrequency(1)`) mach-core will aim to invoke `updateMainThread`
|
||||
/// at least once per second (but potentially much more, e.g. once per every mouse movement or
|
||||
/// keyboard button press.) If you were to increase the input frequency to say 60hz e.g.
|
||||
/// `setInputFrequency(60)` then mach-core will aim to invoke your `updateMainThread` 60 times per
|
||||
/// second.
|
||||
///
|
||||
/// An input frequency of zero implies unlimited, in which case the main thread will busy-wait.
|
||||
///
|
||||
/// # Multithreaded mach-core behavior
|
||||
///
|
||||
/// On some platforms, mach-core is able to handle input and rendering independently for
|
||||
/// improved performance and responsiveness.
|
||||
///
|
||||
/// | Platform | Threading |
|
||||
/// |----------|-----------------|
|
||||
/// | Desktop | Multi threaded |
|
||||
/// | Browser | Single threaded |
|
||||
/// | Mobile | TBD |
|
||||
///
|
||||
/// On single-threaded platforms, `update` and the (optional) `updateMainThread` callback are
|
||||
/// invoked in sequence, one after the other, on the same thread.
|
||||
///
|
||||
/// On multi-threaded platforms, `init` and `deinit` are called on the main thread, while `update`
|
||||
/// is called on a separate rendering thread. The (optional) `updateMainThread` callback can be
|
||||
/// used in cases where you must run a function on the main OS thread (such as to open a native
|
||||
/// file dialog on macOS, since many system GUI APIs must be run on the main OS thread.) It is
|
||||
/// advised you do not use this callback to run any code except when absolutely neccessary, as
|
||||
/// it is in direct contention with input handling.
|
||||
///
|
||||
/// APIs which are not accessible from a specific thread are declared as such, otherwise can be
|
||||
/// called from any thread as they are internally synchronized.
|
||||
pub inline fn setInputFrequency(core: *@This(), input_frequency: u32) void {
|
||||
core.input.target = input_frequency;
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Sets the minimum target frequency of the input handling thread.
|
||||
// ///
|
||||
// /// Input handling (the main thread) runs at a variable frequency. The thread blocks until there are
|
||||
// /// input events available, or until it needs to unblock in order to achieve the minimum target
|
||||
// /// frequency which is your collaboration point of opportunity with the main thread.
|
||||
// ///
|
||||
// /// For example, by default (`setInputFrequency(1)`) mach-core will aim to invoke `updateMainThread`
|
||||
// /// at least once per second (but potentially much more, e.g. once per every mouse movement or
|
||||
// /// keyboard button press.) If you were to increase the input frequency to say 60hz e.g.
|
||||
// /// `setInputFrequency(60)` then mach-core will aim to invoke your `updateMainThread` 60 times per
|
||||
// /// second.
|
||||
// ///
|
||||
// /// An input frequency of zero implies unlimited, in which case the main thread will busy-wait.
|
||||
// ///
|
||||
// /// # Multithreaded mach-core behavior
|
||||
// ///
|
||||
// /// On some platforms, mach-core is able to handle input and rendering independently for
|
||||
// /// improved performance and responsiveness.
|
||||
// ///
|
||||
// /// | Platform | Threading |
|
||||
// /// |----------|-----------------|
|
||||
// /// | Desktop | Multi threaded |
|
||||
// /// | Browser | Single threaded |
|
||||
// /// | Mobile | TBD |
|
||||
// ///
|
||||
// /// On single-threaded platforms, `update` and the (optional) `updateMainThread` callback are
|
||||
// /// invoked in sequence, one after the other, on the same thread.
|
||||
// ///
|
||||
// /// On multi-threaded platforms, `init` and `deinit` are called on the main thread, while `update`
|
||||
// /// is called on a separate rendering thread. The (optional) `updateMainThread` callback can be
|
||||
// /// used in cases where you must run a function on the main OS thread (such as to open a native
|
||||
// /// file dialog on macOS, since many system GUI APIs must be run on the main OS thread.) It is
|
||||
// /// advised you do not use this callback to run any code except when absolutely neccessary, as
|
||||
// /// it is in direct contention with input handling.
|
||||
// ///
|
||||
// /// APIs which are not accessible from a specific thread are declared as such, otherwise can be
|
||||
// /// called from any thread as they are internally synchronized.
|
||||
// pub inline fn setInputFrequency(core: *@This(), input_frequency: u32) void {
|
||||
// core.input.target = input_frequency;
|
||||
// }
|
||||
|
||||
/// Returns the input frequency, or zero if unlimited (busy-waiting mode)
|
||||
pub inline fn inputFrequency(core: *@This()) u32 {
|
||||
return core.input.target;
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Returns the input frequency, or zero if unlimited (busy-waiting mode)
|
||||
// pub inline fn inputFrequency(core: *@This()) u32 {
|
||||
// return core.input.target;
|
||||
// }
|
||||
|
||||
/// Returns the actual number of frames rendered (`update` calls that returned) in the last second.
|
||||
///
|
||||
/// This is updated once per second.
|
||||
pub inline fn frameRate(core: *@This()) u32 {
|
||||
return core.frame.rate;
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Returns the actual number of frames rendered (`update` calls that returned) in the last second.
|
||||
// ///
|
||||
// /// This is updated once per second.
|
||||
// pub inline fn frameRate(core: *@This()) u32 {
|
||||
// return core.frame.rate;
|
||||
// }
|
||||
|
||||
/// Returns the actual number of input thread iterations in the last second. See setInputFrequency
|
||||
/// for what this means.
|
||||
///
|
||||
/// This is updated once per second.
|
||||
pub inline fn inputRate(core: *@This()) u32 {
|
||||
return core.input.rate;
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Returns the actual number of input thread iterations in the last second. See setInputFrequency
|
||||
// /// for what this means.
|
||||
// ///
|
||||
// /// This is updated once per second.
|
||||
// pub inline fn inputRate(core: *@This()) u32 {
|
||||
// return core.input.rate;
|
||||
// }
|
||||
|
||||
/// Returns the underlying native NSWindow pointer
|
||||
///
|
||||
/// May only be called on macOS.
|
||||
pub fn nativeWindowCocoa(core: *@This()) *anyopaque {
|
||||
return core.platform.nativeWindowCocoa();
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Returns the underlying native NSWindow pointer
|
||||
// ///
|
||||
// /// May only be called on macOS.
|
||||
// pub fn nativeWindowCocoa(core: *@This()) *anyopaque {
|
||||
// return core.platform.nativeWindowCocoa();
|
||||
// }
|
||||
|
||||
/// Returns the underlying native Windows' HWND pointer
|
||||
///
|
||||
/// May only be called on Windows.
|
||||
pub fn nativeWindowWin32(core: *@This()) std.os.windows.HWND {
|
||||
return core.platform.nativeWindowWin32();
|
||||
}
|
||||
// TODO(object)
|
||||
// /// Returns the underlying native Windows' HWND pointer
|
||||
// ///
|
||||
// /// May only be called on Windows.
|
||||
// pub fn nativeWindowWin32(core: *@This()) std.os.windows.HWND {
|
||||
// return core.platform.nativeWindowWin32();
|
||||
// }
|
||||
|
||||
fn presentFrame(core: *Mod, entities: *mach.Entities.Mod) !void {
|
||||
const state: *@This() = core.state();
|
||||
pub fn presentFrame(core: *Core, core_deinit: mach.Call(Core, .deinit), runner: mach.Runner) !void {
|
||||
// TODO(object)(window-title)
|
||||
// // Update windows title
|
||||
// var num_windows: usize = 0;
|
||||
// var q = try entities.query(.{
|
||||
// .ids = mach.Entities.Mod.read(.id),
|
||||
// .titles = Mod.read(.title),
|
||||
// });
|
||||
// while (q.next()) |v| {
|
||||
// for (v.ids, v.titles) |_, title| {
|
||||
// num_windows += 1;
|
||||
// state.platform.setTitle(title);
|
||||
// }
|
||||
// }
|
||||
// if (num_windows > 1) @panic("mach: Core currently only supports a single window");
|
||||
|
||||
// Update windows title
|
||||
var num_windows: usize = 0;
|
||||
var q = try entities.query(.{
|
||||
.ids = mach.Entities.Mod.read(.id),
|
||||
.titles = Mod.read(.title),
|
||||
});
|
||||
while (q.next()) |v| {
|
||||
for (v.ids, v.titles) |_, title| {
|
||||
num_windows += 1;
|
||||
state.platform.setTitle(title);
|
||||
}
|
||||
}
|
||||
if (num_windows > 1) @panic("mach: Core currently only supports a single window");
|
||||
|
||||
_ = try state.platform.update();
|
||||
_ = try core.platform.update();
|
||||
mach.sysgpu.Impl.deviceTick(state.device);
|
||||
state.swap_chain.present();
|
||||
core.swap_chain.present();
|
||||
|
||||
// Update swapchain for the next frame
|
||||
if (state.swap_chain_update.isSet()) blk: {
|
||||
state.swap_chain_update.reset();
|
||||
if (core.swap_chain_update.isSet()) blk: {
|
||||
core.swap_chain_update.reset();
|
||||
|
||||
switch (state.platform.vsync_mode) {
|
||||
.triple => state.frame.target = 2 * state.platform.refresh_rate,
|
||||
else => state.frame.target = 0,
|
||||
switch (core.platform.vsync_mode) {
|
||||
.triple => core.frame.target = 2 * core.platform.refresh_rate,
|
||||
else => core.frame.target = 0,
|
||||
}
|
||||
|
||||
if (state.platform.size.width == 0 or state.platform.size.height == 0) break :blk;
|
||||
if (core.platform.size.width == 0 or core.platform.size.height == 0) break :blk;
|
||||
|
||||
state.descriptor.present_mode = switch (state.platform.vsync_mode) {
|
||||
core.descriptor.present_mode = switch (core.platform.vsync_mode) {
|
||||
.none => .immediate,
|
||||
.double => .fifo,
|
||||
.triple => .mailbox,
|
||||
};
|
||||
state.descriptor.width = @intCast(state.platform.size.width);
|
||||
state.descriptor.height = @intCast(state.platform.size.height);
|
||||
state.swap_chain.release();
|
||||
state.swap_chain = state.device.createSwapChain(state.surface, &state.descriptor);
|
||||
core.descriptor.width = @intCast(core.platform.size.width);
|
||||
core.descriptor.height = @intCast(core.platform.size.height);
|
||||
core.swap_chain.release();
|
||||
core.swap_chain = core.device.createSwapChain(core.surface, &core.descriptor);
|
||||
}
|
||||
|
||||
// TODO(important): update this information in response to resize events rather than
|
||||
// after frame submission
|
||||
try core.set(state.main_window, .framebuffer_format, state.descriptor.format);
|
||||
try core.set(state.main_window, .framebuffer_width, state.descriptor.width);
|
||||
try core.set(state.main_window, .framebuffer_height, state.descriptor.height);
|
||||
try core.set(state.main_window, .width, state.platform.size.width);
|
||||
try core.set(state.main_window, .height, state.platform.size.height);
|
||||
var win = core.windows.get(core.main_window).?;
|
||||
win.framebuffer_format = core.descriptor.format;
|
||||
win.framebuffer_width = core.descriptor.width;
|
||||
win.framebuffer_height = core.descriptor.height;
|
||||
win.width = core.platform.size.width;
|
||||
win.height = core.platform.size.height;
|
||||
core.windows.set(core.main_window, win);
|
||||
|
||||
// Signal that the frame was finished.
|
||||
core.schedule(.frame_finished);
|
||||
// Record to frame rate frequency monitor that a frame was finished.
|
||||
core.frame.tick();
|
||||
|
||||
switch (core.state().state) {
|
||||
.running => core.scheduleAny(core.state().on_tick.?),
|
||||
switch (core.state) {
|
||||
.running => {},
|
||||
.exiting => {
|
||||
core.scheduleAny(core.state().on_exit.?);
|
||||
core.state().state = .deinitializing;
|
||||
core.state = .deinitializing;
|
||||
runner.run(core.on_exit.?);
|
||||
runner.run(core_deinit.id);
|
||||
},
|
||||
.deinitializing => {},
|
||||
.exited => @panic("application not running"),
|
||||
}
|
||||
|
||||
// Record to frame rate frequency monitor that a frame was finished.
|
||||
state.frame.tick();
|
||||
}
|
||||
|
||||
/// Prints into the window title buffer using a format string and arguments. e.g.
|
||||
///
|
||||
/// ```
|
||||
/// try core.state().printTitle(core_mod, core_mod.state().main_window, "Hello, {s}!", .{"Mach"});
|
||||
/// ```
|
||||
pub fn printTitle(
|
||||
core: *@This(),
|
||||
window_id: mach.EntityID,
|
||||
comptime fmt: []const u8,
|
||||
args: anytype,
|
||||
) !void {
|
||||
_ = window_id;
|
||||
// Allocate and assign a new window title slice.
|
||||
const slice = try std.fmt.allocPrintZ(core.allocator, fmt, args);
|
||||
defer core.allocator.free(slice);
|
||||
core.setTitle(slice);
|
||||
// TODO(object)(window-title)
|
||||
// /// Prints into the window title buffer using a format string and arguments. e.g.
|
||||
// ///
|
||||
// /// ```
|
||||
// /// try core.state().printTitle(core_mod, core_mod.state().main_window, "Hello, {s}!", .{"Mach"});
|
||||
// /// ```
|
||||
// pub fn printTitle(
|
||||
// core: *@This(),
|
||||
// window_id: mach.EntityID,
|
||||
// comptime fmt: []const u8,
|
||||
// args: anytype,
|
||||
// ) !void {
|
||||
// _ = window_id;
|
||||
// // Allocate and assign a new window title slice.
|
||||
// const slice = try std.fmt.allocPrintZ(core.allocator, fmt, args);
|
||||
// defer core.allocator.free(slice);
|
||||
// core.setTitle(slice);
|
||||
|
||||
// TODO: This function does not have access to *core.Mod to update
|
||||
// try core.Mod.set(window_id, .title, slice);
|
||||
// // TODO: This function does not have access to *core.Mod to update
|
||||
// // try core.Mod.set(window_id, .title, slice);
|
||||
// }
|
||||
|
||||
pub fn exit(core: *Core) void {
|
||||
core.state = .exiting;
|
||||
}
|
||||
|
||||
fn exit(core: *Mod) void {
|
||||
core.state().state = .exiting;
|
||||
}
|
||||
|
||||
pub inline fn requestAdapterCallback(
|
||||
inline fn requestAdapterCallback(
|
||||
context: *RequestAdapterResponse,
|
||||
status: gpu.RequestAdapterStatus,
|
||||
adapter: ?*gpu.Adapter,
|
||||
|
|
@ -755,7 +726,8 @@ const Platform = switch (build_options.core_platform) {
|
|||
.null => @import("core/Null.zig"),
|
||||
};
|
||||
|
||||
// TODO: this needs to be removed.
|
||||
// TODO(object): this struct should not exist
|
||||
// TODO: this should not be here, it is exposed because the platform implementations need it.
|
||||
pub const InitOptions = struct {
|
||||
allocator: std.mem.Allocator,
|
||||
is_app: bool = false,
|
||||
|
|
@ -1072,7 +1044,7 @@ pub const Position = struct {
|
|||
y: f64,
|
||||
};
|
||||
|
||||
pub const RequestAdapterResponse = struct {
|
||||
const RequestAdapterResponse = struct {
|
||||
status: gpu.RequestAdapterStatus,
|
||||
adapter: ?*gpu.Adapter,
|
||||
message: ?[*:0]const u8,
|
||||
|
|
|
|||
|
|
@ -77,7 +77,7 @@ pub fn run(comptime on_each_update_fn: anytype, args_tuple: std.meta.ArgsTuple(@
|
|||
|
||||
pub fn init(
|
||||
darwin: *Darwin,
|
||||
core: *Core.Mod,
|
||||
core: *Core,
|
||||
options: InitOptions,
|
||||
) !void {
|
||||
var surface_descriptor = gpu.Surface.Descriptor{};
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@ const MISSING_FEATURES_WAYLAND = [_][]const u8{ "Changing display mode", "VSync"
|
|||
|
||||
pub fn init(
|
||||
linux: *Linux,
|
||||
core: *Core.Mod,
|
||||
core: *Core,
|
||||
options: InitOptions,
|
||||
) !void {
|
||||
linux.allocator = options.allocator;
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ surface_descriptor: gpu.Surface.Descriptor,
|
|||
|
||||
pub fn init(
|
||||
nul: *Null,
|
||||
core: *Core.Mod,
|
||||
core: *Core,
|
||||
options: InitOptions,
|
||||
) !void {
|
||||
_ = nul;
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ state: *Core,
|
|||
// ------------------------------
|
||||
pub fn init(
|
||||
self: *Win32,
|
||||
core: *Core.Mod,
|
||||
core: *Core,
|
||||
options: InitOptions,
|
||||
) !void {
|
||||
self.state = core.state();
|
||||
|
|
|
|||
|
|
@ -71,7 +71,7 @@ modifier_indices: KeyModInd,
|
|||
|
||||
pub fn init(
|
||||
linux: *Linux,
|
||||
core: *Core.Mod,
|
||||
core: *Core,
|
||||
options: InitOptions,
|
||||
) !void {
|
||||
libwaylandclient_global = try LibWaylandClient.load();
|
||||
|
|
|
|||
|
|
@ -67,7 +67,7 @@ surface_descriptor: *gpu.Surface.DescriptorFromXlibWindow,
|
|||
|
||||
pub fn init(
|
||||
linux: *Linux,
|
||||
core: *Core.Mod,
|
||||
core: *Core,
|
||||
options: InitOptions,
|
||||
) !void {
|
||||
// TODO(core): return errors.NotSupported if not supported
|
||||
|
|
|
|||
109
src/main.zig
109
src/main.zig
|
|
@ -4,6 +4,8 @@ const build_options = @import("build-options");
|
|||
const builtin = @import("builtin");
|
||||
const std = @import("std");
|
||||
|
||||
pub const is_debug = builtin.mode == .Debug;
|
||||
|
||||
// Core
|
||||
pub const Core = if (build_options.want_core) @import("Core.zig") else struct {};
|
||||
|
||||
|
|
@ -19,34 +21,86 @@ pub const sysaudio = if (build_options.want_sysaudio) @import("sysaudio/main.zig
|
|||
pub const sysgpu = if (build_options.want_sysgpu) @import("sysgpu/main.zig") else struct {};
|
||||
pub const gpu = if (build_options.want_sysgpu) @import("sysgpu/main.zig").sysgpu else struct {};
|
||||
|
||||
// Module system
|
||||
pub const modules = blk: {
|
||||
if (!@hasDecl(@import("root"), "modules")) {
|
||||
@compileError("expected `pub const modules = .{};` in root file");
|
||||
}
|
||||
break :blk merge(.{
|
||||
builtin_modules,
|
||||
@import("root").modules,
|
||||
});
|
||||
};
|
||||
pub const ModSet = @import("module/main.zig").ModSet;
|
||||
pub const Modules = @import("module/main.zig").Modules(modules);
|
||||
pub const Mod = ModSet(modules).Mod;
|
||||
pub const ModuleName = @import("module/main.zig").ModuleName(modules);
|
||||
pub const EntityID = @import("module/main.zig").EntityID; // TODO: rename to just Entity?
|
||||
pub const Archetype = @import("module/main.zig").Archetype;
|
||||
pub const Modules = @import("module.zig").Modules;
|
||||
|
||||
pub const ModuleID = @import("module/main.zig").ModuleID;
|
||||
pub const SystemID = @import("module/main.zig").SystemID;
|
||||
pub const AnySystem = @import("module/main.zig").AnySystem;
|
||||
pub const merge = @import("module/main.zig").merge;
|
||||
pub const builtin_modules = @import("module/main.zig").builtin_modules;
|
||||
pub const Entities = @import("module/main.zig").Entities;
|
||||
pub const ModuleID = @import("module.zig").ModuleID;
|
||||
pub const ModuleFunctionID = @import("module.zig").ModuleFunctionID;
|
||||
pub const FunctionID = @import("module.zig").FunctionID;
|
||||
pub const Call = @import("module.zig").Call;
|
||||
pub const Runner = @import("module.zig").Runner;
|
||||
|
||||
pub const is_debug = builtin.mode == .Debug;
|
||||
pub const ObjectID = u32;
|
||||
|
||||
// The global set of all Mach modules that may be used in the program.
|
||||
pub var mods: Modules = undefined;
|
||||
pub fn Objects(comptime T: type) type {
|
||||
return struct {
|
||||
internal: struct {
|
||||
allocator: std.mem.Allocator,
|
||||
id_counter: ObjectID = 0,
|
||||
ids: std.AutoArrayHashMapUnmanaged(ObjectID, u32) = .{},
|
||||
data: std.MultiArrayList(T) = .{},
|
||||
},
|
||||
|
||||
pub const IsMachObjects = void;
|
||||
|
||||
// Only iteration, get(i) and set(i) are supported currently.
|
||||
pub const Slice = struct {
|
||||
len: usize,
|
||||
|
||||
internal: std.MultiArrayList(T).Slice,
|
||||
|
||||
pub fn set(s: *Slice, index: usize, elem: T) void {
|
||||
s.internal.set(index, elem);
|
||||
}
|
||||
|
||||
pub fn get(s: Slice, index: usize) T {
|
||||
return s.internal.get(index);
|
||||
}
|
||||
};
|
||||
|
||||
pub fn new(objs: *@This(), value: T) std.mem.Allocator.Error!ObjectID {
|
||||
const allocator = objs.internal.allocator;
|
||||
const ids = &objs.internal.ids;
|
||||
const data = &objs.internal.data;
|
||||
|
||||
const new_index = try data.addOne(allocator);
|
||||
errdefer _ = data.pop();
|
||||
|
||||
const new_object_id = objs.internal.id_counter;
|
||||
try ids.putNoClobber(allocator, new_object_id, @intCast(new_index));
|
||||
objs.internal.id_counter += 1;
|
||||
data.set(new_index, value);
|
||||
return new_object_id;
|
||||
}
|
||||
|
||||
pub fn set(objs: *@This(), id: ObjectID, value: T) void {
|
||||
const ids = &objs.internal.ids;
|
||||
const data = &objs.internal.data;
|
||||
|
||||
const index = ids.get(id) orelse std.debug.panic("invalid object: {any}", .{id});
|
||||
data.set(index, value);
|
||||
}
|
||||
|
||||
pub fn get(objs: *@This(), id: ObjectID) ?T {
|
||||
const ids = &objs.internal.ids;
|
||||
const data = &objs.internal.data;
|
||||
|
||||
const index = ids.get(id) orelse return null;
|
||||
return data.get(index);
|
||||
}
|
||||
|
||||
pub fn slice(objs: *@This()) Slice {
|
||||
return Slice{ .len = objs.internal.data.len, .internal = objs.internal.data };
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub fn Object(comptime T: type) type {
|
||||
return T;
|
||||
}
|
||||
|
||||
pub fn schedule(v: anytype) @TypeOf(v) {
|
||||
return v;
|
||||
}
|
||||
|
||||
test {
|
||||
// TODO: refactor code so we can use this here:
|
||||
|
|
@ -59,11 +113,6 @@ test {
|
|||
_ = math;
|
||||
_ = testing;
|
||||
_ = time;
|
||||
std.testing.refAllDeclsRecursive(@import("module/Archetype.zig"));
|
||||
std.testing.refAllDeclsRecursive(@import("module/entities.zig"));
|
||||
// std.testing.refAllDeclsRecursive(@import("module/main.zig"));
|
||||
std.testing.refAllDeclsRecursive(@import("module/module.zig"));
|
||||
std.testing.refAllDeclsRecursive(@import("module/StringTable.zig"));
|
||||
std.testing.refAllDeclsRecursive(gamemode);
|
||||
std.testing.refAllDeclsRecursive(math);
|
||||
}
|
||||
|
|
|
|||
368
src/module.zig
Normal file
368
src/module.zig
Normal file
|
|
@ -0,0 +1,368 @@
|
|||
const std = @import("std");
|
||||
|
||||
/// Unique identifier for every module in the program, including those only known at runtime.
|
||||
pub const ModuleID = u32;
|
||||
|
||||
/// Unique identifier for a function within a single module, including those only known at runtime.
|
||||
pub const ModuleFunctionID = u16;
|
||||
|
||||
/// Unique identifier for a function within a module, including those only known at runtime.
|
||||
pub const FunctionID = struct { module_id: ModuleID, fn_id: ModuleFunctionID };
|
||||
|
||||
pub fn Call(module_tag_or_type: anytype, fn_name_tag: anytype) type {
|
||||
return struct {
|
||||
pub const IsMachCall = void;
|
||||
|
||||
pub const module_name = module_tag_or_type;
|
||||
pub const fn_name = fn_name_tag;
|
||||
|
||||
id: FunctionID,
|
||||
};
|
||||
}
|
||||
|
||||
pub const Runner = struct {
|
||||
pub const IsMachRunner = void;
|
||||
|
||||
ctx: *anyopaque,
|
||||
_run: *const fn (ctx: *anyopaque, fn_id: FunctionID) void,
|
||||
|
||||
pub fn run(r: *const @This(), fn_id: FunctionID) void {
|
||||
r._run(r.ctx, fn_id);
|
||||
}
|
||||
};
|
||||
|
||||
pub fn Modules(module_lists: anytype) type {
|
||||
inline for (moduleTuple(module_lists)) |module| {
|
||||
validate(module);
|
||||
}
|
||||
return struct {
|
||||
/// All modules
|
||||
pub const modules = moduleTuple(module_lists);
|
||||
|
||||
/// Enum describing every module name compiled into the program.
|
||||
pub const ModuleName = NameEnum(modules);
|
||||
|
||||
mods: ModulesByName(modules),
|
||||
|
||||
/// Enum describing all declarations for a given comptime-known module.
|
||||
fn ModuleFunctionName(comptime module_name: ModuleName) type {
|
||||
const module = @field(ModuleTypesByName(modules){}, @tagName(module_name));
|
||||
validate(module);
|
||||
|
||||
var enum_fields: []const std.builtin.Type.EnumField = &[0]std.builtin.Type.EnumField{};
|
||||
var i: u32 = 0;
|
||||
inline for (module.mach_systems) |fn_tag| {
|
||||
// TODO: verify decls are Fn or mach.schedule() decl
|
||||
enum_fields = enum_fields ++ [_]std.builtin.Type.EnumField{.{ .name = @tagName(fn_tag), .value = i }};
|
||||
i += 1;
|
||||
}
|
||||
return @Type(.{
|
||||
.Enum = .{
|
||||
.tag_type = if (enum_fields.len > 0) std.math.IntFittingRange(0, enum_fields.len - 1) else u0,
|
||||
.fields = enum_fields,
|
||||
.decls = &[_]std.builtin.Type.Declaration{},
|
||||
.is_exhaustive = true,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
pub fn init(allocator: std.mem.Allocator) @This() {
|
||||
var m: @This() = .{
|
||||
.mods = undefined,
|
||||
};
|
||||
inline for (@typeInfo(@TypeOf(m.mods)).Struct.fields) |field| {
|
||||
// TODO(objects): module-state-init
|
||||
var mod: @TypeOf(@field(m.mods, field.name)) = undefined;
|
||||
inline for (@typeInfo(@TypeOf(mod)).Struct.fields) |mod_field| {
|
||||
if (@typeInfo(mod_field.type) == .Struct and @hasDecl(mod_field.type, "IsMachObjects")) {
|
||||
@field(mod, mod_field.name).internal = .{
|
||||
.allocator = allocator,
|
||||
};
|
||||
}
|
||||
}
|
||||
@field(m.mods, field.name) = mod;
|
||||
}
|
||||
return m;
|
||||
}
|
||||
|
||||
pub fn deinit(m: *@This(), allocator: std.mem.Allocator) void {
|
||||
// TODO
|
||||
_ = m;
|
||||
_ = allocator;
|
||||
}
|
||||
|
||||
pub fn Module(module_tag_or_type: anytype) type {
|
||||
const module_name: ModuleName = blk: {
|
||||
if (@typeInfo(@TypeOf(module_tag_or_type)) == .EnumLiteral or @typeInfo(@TypeOf(module_tag_or_type)) == .Enum) break :blk @as(ModuleName, module_tag_or_type);
|
||||
validate(module_tag_or_type);
|
||||
break :blk module_tag_or_type.mach_module;
|
||||
};
|
||||
|
||||
const module = @field(ModuleTypesByName(modules){}, @tagName(module_name));
|
||||
validate(module);
|
||||
|
||||
return struct {
|
||||
mods: *ModulesByName(modules),
|
||||
modules: *Modules(module_lists),
|
||||
|
||||
pub const mod_name: ModuleName = module_name;
|
||||
|
||||
pub fn getFunction(fn_name: ModuleFunctionName(mod_name)) FunctionID {
|
||||
return .{
|
||||
.module_id = @intFromEnum(mod_name),
|
||||
.fn_id = @intFromEnum(fn_name),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn run(
|
||||
m: *const @This(),
|
||||
comptime fn_name: ModuleFunctionName(module_name),
|
||||
) void {
|
||||
const debug_name = @tagName(module_name) ++ "." ++ @tagName(fn_name);
|
||||
const f = @field(module, @tagName(fn_name));
|
||||
const F = @TypeOf(f);
|
||||
|
||||
if (@typeInfo(F) == .Struct and @typeInfo(F).Struct.is_tuple) {
|
||||
// Run a list of functions instead of a single function
|
||||
// TODO: verify this is a mach.schedule() decl
|
||||
if (module_name != .app) @compileLog(module_name);
|
||||
inline for (f) |schedule_entry| {
|
||||
// TODO: unify with Modules(modules).get(M)
|
||||
const callMod: Module(schedule_entry.@"0") = .{ .mods = m.mods, .modules = m.modules };
|
||||
const callFn = @as(ModuleFunctionName(@TypeOf(callMod).mod_name), schedule_entry.@"1");
|
||||
callMod.run(callFn);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Inject arguments
|
||||
var args: std.meta.ArgsTuple(F) = undefined;
|
||||
outer: inline for (@typeInfo(std.meta.ArgsTuple(F)).Struct.fields) |arg| {
|
||||
if (@typeInfo(arg.type) == .Pointer and
|
||||
@typeInfo(std.meta.Child(arg.type)) == .Struct and
|
||||
comptime isValid(std.meta.Child(arg.type)))
|
||||
{
|
||||
// *Module argument
|
||||
// TODO: better error if @field(m.mods, ...) fails ("module not registered")
|
||||
@field(args, arg.name) = &@field(m.mods, @tagName(std.meta.Child(arg.type).mach_module));
|
||||
continue :outer;
|
||||
}
|
||||
if (@typeInfo(arg.type) == .Struct and @hasDecl(arg.type, "IsMachCall")) {
|
||||
const machCall = arg.type;
|
||||
@field(args, arg.name) = .{
|
||||
.id = Module(@field(machCall, "module_name")).getFunction(@field(machCall, "fn_name")),
|
||||
};
|
||||
continue :outer;
|
||||
}
|
||||
if (@typeInfo(arg.type) == .Struct and @hasDecl(arg.type, "IsMachRunner")) {
|
||||
@field(args, arg.name) = Runner{
|
||||
.ctx = m.modules,
|
||||
._run = (struct {
|
||||
pub fn run(ctx: *anyopaque, fn_id: FunctionID) void {
|
||||
const modules2: *Modules(module_lists) = @ptrCast(@alignCast(ctx));
|
||||
modules2.callDynamic(fn_id);
|
||||
}
|
||||
}).run,
|
||||
};
|
||||
continue :outer;
|
||||
}
|
||||
@compileError("mach: function " ++ debug_name ++ " has an invalid argument(" ++ arg.name ++ ") type: " ++ @typeName(arg.type));
|
||||
}
|
||||
|
||||
const Ret = @typeInfo(F).Fn.return_type orelse void;
|
||||
switch (@typeInfo(Ret)) {
|
||||
// TODO: define error handling of runnable functions
|
||||
.ErrorUnion => @call(.auto, f, args) catch |err| std.debug.panic("error: {s}", .{@errorName(err)}),
|
||||
else => @call(.auto, f, args),
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub fn get(m: *@This(), module_tag_or_type: anytype) Module(module_tag_or_type) {
|
||||
return .{ .mods = &m.mods, .modules = m };
|
||||
}
|
||||
|
||||
pub fn callDynamic(m: *@This(), f: FunctionID) void {
|
||||
const module_name: ModuleName = @enumFromInt(f.module_id);
|
||||
switch (module_name) {
|
||||
inline else => |mod_name| {
|
||||
const module_fn_name: ModuleFunctionName(mod_name) = @enumFromInt(f.fn_id);
|
||||
const mod: Module(mod_name) = .{ .mods = &m.mods, .modules = m };
|
||||
const module = @field(ModuleTypesByName(modules){}, @tagName(mod_name));
|
||||
validate(module);
|
||||
|
||||
switch (module_fn_name) {
|
||||
inline else => |fn_name| mod.run(fn_name),
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// Validates that the given struct is a Mach module.
|
||||
fn validate(comptime module: anytype) void {
|
||||
if (!@hasDecl(module, "mach_module")) @compileError("mach: invalid module, missing `pub const mach_module = .foo_name;` declaration: " ++ @typeName(@TypeOf(module)));
|
||||
if (@typeInfo(@TypeOf(module.mach_module)) != .EnumLiteral) @compileError("mach: invalid module, expected `pub const mach_module = .foo_name;` declaration, found: " ++ @typeName(@TypeOf(module.mach_module)));
|
||||
}
|
||||
|
||||
fn isValid(comptime module: anytype) bool {
|
||||
if (!@hasDecl(module, "mach_module")) return false;
|
||||
if (@typeInfo(@TypeOf(module.mach_module)) != .EnumLiteral) return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Given a tuple of Mach module structs, returns an enum which has every possible comptime-known
|
||||
/// module name.
|
||||
fn NameEnum(comptime mods: anytype) type {
|
||||
var enum_fields: []const std.builtin.Type.EnumField = &[0]std.builtin.Type.EnumField{};
|
||||
for (mods, 0..) |module, i| {
|
||||
validate(module);
|
||||
enum_fields = enum_fields ++ [_]std.builtin.Type.EnumField{.{ .name = @tagName(module.mach_module), .value = i }};
|
||||
}
|
||||
return @Type(.{
|
||||
.Enum = .{
|
||||
.tag_type = std.math.IntFittingRange(0, enum_fields.len - 1),
|
||||
.fields = enum_fields,
|
||||
.decls = &[_]std.builtin.Type.Declaration{},
|
||||
.is_exhaustive = true,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
/// Given a tuple of module structs or module struct tuples:
|
||||
///
|
||||
/// ```
|
||||
/// .{
|
||||
/// .{ Baz, .{ Bar, Foo, .{ Fam } }, Bar },
|
||||
/// Foo,
|
||||
/// Bam,
|
||||
/// .{ Foo, Bam },
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// Returns a flat tuple, deduplicated:
|
||||
///
|
||||
/// .{ Baz, Bar, Foo, Fam, Bar, Bam }
|
||||
///
|
||||
fn moduleTuple(comptime tuple: anytype) ModuleTuple(tuple) {
|
||||
return ModuleTuple(tuple){};
|
||||
}
|
||||
|
||||
/// Type-returning variant of merge()
|
||||
fn ModuleTuple(comptime tuple: anytype) type {
|
||||
if (@typeInfo(@TypeOf(tuple)) != .Struct or !@typeInfo(@TypeOf(tuple)).Struct.is_tuple) {
|
||||
@compileError("Expected to find a tuple, found: " ++ @typeName(@TypeOf(tuple)));
|
||||
}
|
||||
|
||||
var tuple_fields: []const std.builtin.Type.StructField = &[0]std.builtin.Type.StructField{};
|
||||
loop: inline for (tuple) |elem| {
|
||||
if (@typeInfo(@TypeOf(elem)) == .Type and @typeInfo(elem) == .Struct) {
|
||||
// Struct type
|
||||
validate(elem);
|
||||
for (tuple_fields) |field| if (@as(*const type, @ptrCast(field.default_value.?)).* == elem)
|
||||
continue :loop;
|
||||
|
||||
var num_buf: [128]u8 = undefined;
|
||||
tuple_fields = tuple_fields ++ [_]std.builtin.Type.StructField{.{
|
||||
.name = std.fmt.bufPrintZ(&num_buf, "{d}", .{tuple_fields.len}) catch unreachable,
|
||||
.type = type,
|
||||
.default_value = &elem,
|
||||
.is_comptime = false,
|
||||
.alignment = if (@sizeOf(elem) > 0) @alignOf(elem) else 0,
|
||||
}};
|
||||
} else if (@typeInfo(@TypeOf(elem)) == .Struct and @typeInfo(@TypeOf(elem)).Struct.is_tuple) {
|
||||
// Nested tuple
|
||||
inline for (moduleTuple(elem)) |nested| {
|
||||
validate(nested);
|
||||
for (tuple_fields) |field| if (@as(*const type, @ptrCast(field.default_value.?)).* == nested)
|
||||
continue :loop;
|
||||
|
||||
var num_buf: [128]u8 = undefined;
|
||||
tuple_fields = tuple_fields ++ [_]std.builtin.Type.StructField{.{
|
||||
.name = std.fmt.bufPrintZ(&num_buf, "{d}", .{tuple_fields.len}) catch unreachable,
|
||||
.type = type,
|
||||
.default_value = &nested,
|
||||
.is_comptime = false,
|
||||
.alignment = if (@sizeOf(nested) > 0) @alignOf(nested) else 0,
|
||||
}};
|
||||
}
|
||||
} else {
|
||||
@compileError("Expected to find a tuple or struct type, found: " ++ @typeName(@TypeOf(elem)));
|
||||
}
|
||||
}
|
||||
return @Type(.{
|
||||
.Struct = .{
|
||||
.is_tuple = true,
|
||||
.layout = .auto,
|
||||
.decls = &.{},
|
||||
.fields = tuple_fields,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
/// Given .{Foo, Bar, Baz} Mach modules, returns .{.foo = Foo, .bar = Bar, .baz = Baz} with field
|
||||
/// names corresponding to each module's `pub const mach_module = .foo;` name.
|
||||
fn ModuleTypesByName(comptime modules: anytype) type {
|
||||
var fields: []const std.builtin.Type.StructField = &[0]std.builtin.Type.StructField{};
|
||||
for (modules) |M| {
|
||||
fields = fields ++ [_]std.builtin.Type.StructField{.{
|
||||
.name = @tagName(M.mach_module),
|
||||
.type = type,
|
||||
.default_value = &M,
|
||||
.is_comptime = true,
|
||||
.alignment = @alignOf(type),
|
||||
}};
|
||||
}
|
||||
return @Type(.{
|
||||
.Struct = .{
|
||||
.layout = .auto,
|
||||
.is_tuple = false,
|
||||
.fields = fields,
|
||||
.decls = &[_]std.builtin.Type.Declaration{},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
/// Given .{Foo, Bar, Baz} Mach modules, returns .{.foo: Foo = undefined, .bar: Bar = undefined, .baz: Baz = undefined}
|
||||
/// with field names corresponding to each module's `pub const mach_module = .foo;` name, and each Foo type.
|
||||
fn ModulesByName(comptime modules: anytype) type {
|
||||
var fields: []const std.builtin.Type.StructField = &[0]std.builtin.Type.StructField{};
|
||||
for (modules) |M| {
|
||||
fields = fields ++ [_]std.builtin.Type.StructField{.{
|
||||
.name = @tagName(M.mach_module),
|
||||
.type = M,
|
||||
.default_value = &@as(M, undefined),
|
||||
.is_comptime = false,
|
||||
.alignment = @alignOf(M),
|
||||
}};
|
||||
}
|
||||
return @Type(.{
|
||||
.Struct = .{
|
||||
.layout = .auto,
|
||||
.is_tuple = false,
|
||||
.fields = fields,
|
||||
.decls = &[_]std.builtin.Type.Declaration{},
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
// // Returns true if a and b are both functions and are equal
|
||||
// fn isFnAndEqual(comptime a: anytype, comptime b: anytype) bool {
|
||||
// const A = @TypeOf(a);
|
||||
// const B = @TypeOf(b);
|
||||
// if (@typeInfo(A) != .Fn or @typeInfo(B) != .Fn) return false;
|
||||
// const x = @typeInfo(A).Fn;
|
||||
// const y = @typeInfo(B).Fn;
|
||||
// if (x.calling_convention != y.calling_convention) return false;
|
||||
// if (x.is_generic != y.is_generic) return false;
|
||||
// if (x.is_var_args != y.is_var_args) return false;
|
||||
// if ((x.return_type != null) != (y.return_type != null)) return false;
|
||||
// if (x.return_type != null) if (x.return_type.? != y.return_type.?) return false;
|
||||
// if (x.params.len != y.params.len) return false;
|
||||
// if (x.params.ptr != y.params.ptr) return false;
|
||||
// if (A != B) return false;
|
||||
// if (a != b) return false;
|
||||
// return true;
|
||||
// }
|
||||
|
|
@ -1,267 +0,0 @@
|
|||
//! Represents a single archetype. i.e., entities which have a specific set of components. When a
|
||||
//! component is added or removed from an entity, it's archetype changes because the archetype is
|
||||
//! the set of components an entity has.
|
||||
//!
|
||||
//! Database equivalent: a table where rows are entities and columns are components (dense storage).
|
||||
|
||||
const std = @import("std");
|
||||
const Allocator = std.mem.Allocator;
|
||||
const testing = std.testing;
|
||||
const assert = std.debug.assert;
|
||||
const builtin = @import("builtin");
|
||||
|
||||
const is_debug = @import("../main.zig").is_debug;
|
||||
|
||||
const StringTable = @import("StringTable.zig");
|
||||
const ComponentTypesByName = @import("module.zig").ComponentTypesByName;
|
||||
|
||||
const Archetype = @This();
|
||||
|
||||
/// Describes a single column of the archetype (table); i.e. a single type of component
|
||||
pub const Column = struct {
|
||||
/// The unique name of the component this column stores.
|
||||
name: StringTable.Index,
|
||||
|
||||
/// A unique identifier for the programming-language type this column stores. In the case of Zig
|
||||
/// this is a comptime type identifier. For other languages, it may be something else or simply
|
||||
/// zero if unused.
|
||||
///
|
||||
/// This value need only uniquely identify the column type for the duration of a single build of
|
||||
/// the program.
|
||||
type_id: u32,
|
||||
|
||||
/// The size of the component this column stores.
|
||||
size: u32,
|
||||
|
||||
/// The alignment of the component type this column stores.
|
||||
alignment: u16,
|
||||
|
||||
/// The actual memory where the values are stored. The length/capacity is Archetype.len and
|
||||
/// Archetype.capacity, as all columns in an Archetype have identical lengths/capacities.
|
||||
values: []u8,
|
||||
};
|
||||
|
||||
/// The length of the table (in-use number of rows)
|
||||
len: u32,
|
||||
|
||||
/// The capacity of the table (total allocated number of rows)
|
||||
capacity: u32,
|
||||
|
||||
/// Describes the columns in this table. Each column stores all rows for that column.
|
||||
columns: []Column,
|
||||
|
||||
/// A reference to the string table that can be used to identify Column.name's
|
||||
component_names: *StringTable,
|
||||
|
||||
/// A hash composed of all Column.name's, effectively acting as the unique name of this table.
|
||||
hash: u64,
|
||||
|
||||
/// An index to Database.archetypes, used in the event of a *bucket* hash collision (not a collision
|
||||
/// of the .hash field) - see Database.archetypeOrPut for details.
|
||||
next: ?u32 = null,
|
||||
|
||||
pub fn deinit(storage: *Archetype, gpa: Allocator) void {
|
||||
if (storage.capacity > 0) {
|
||||
for (storage.columns) |column| gpa.free(column.values);
|
||||
}
|
||||
gpa.free(storage.columns);
|
||||
}
|
||||
|
||||
/// appends a new row to this table, with all undefined values.
|
||||
pub fn appendUndefined(storage: *Archetype, gpa: Allocator) !u32 {
|
||||
try storage.ensureUnusedCapacity(gpa, 1);
|
||||
assert(storage.len < storage.capacity);
|
||||
const row_index = storage.len;
|
||||
storage.len += 1;
|
||||
return row_index;
|
||||
}
|
||||
|
||||
pub fn undoAppend(storage: *Archetype) void {
|
||||
storage.len -= 1;
|
||||
}
|
||||
|
||||
/// Ensures there is enough unused capacity to store `num_rows`.
|
||||
pub fn ensureUnusedCapacity(storage: *Archetype, gpa: Allocator, num_rows: usize) !void {
|
||||
return storage.ensureTotalCapacity(gpa, storage.len + num_rows);
|
||||
}
|
||||
|
||||
/// Ensures the total capacity is enough to store `new_capacity` rows total.
|
||||
pub fn ensureTotalCapacity(storage: *Archetype, gpa: Allocator, new_capacity: usize) !void {
|
||||
var better_capacity = storage.capacity;
|
||||
if (better_capacity >= new_capacity) return;
|
||||
|
||||
while (true) {
|
||||
better_capacity +|= better_capacity / 2 + 8;
|
||||
if (better_capacity >= new_capacity) break;
|
||||
}
|
||||
|
||||
return storage.setCapacity(gpa, better_capacity);
|
||||
}
|
||||
|
||||
const max_align_padding = 64;
|
||||
|
||||
/// Sets the capacity to exactly `new_capacity` rows total
|
||||
///
|
||||
/// Asserts `new_capacity >= storage.len`, if you want to shrink capacity then change the len
|
||||
/// yourself first.
|
||||
pub fn setCapacity(storage: *Archetype, gpa: Allocator, new_capacity: usize) !void {
|
||||
assert(new_capacity >= storage.len);
|
||||
|
||||
// TODO: ensure columns are sorted by type_id
|
||||
for (storage.columns) |*column| {
|
||||
const old_values = column.values;
|
||||
const new_values = try gpa.alloc(u8, (new_capacity * column.size) + max_align_padding);
|
||||
if (storage.capacity > 0) {
|
||||
// Note: this copies alignment padding (which is fine, since it is a constant amount.)
|
||||
@memcpy(new_values[0..old_values.len], old_values);
|
||||
gpa.free(old_values);
|
||||
}
|
||||
column.values = new_values;
|
||||
}
|
||||
storage.capacity = @as(u32, @intCast(new_capacity));
|
||||
}
|
||||
|
||||
/// Sets the value of the named components (columns) for the given row in the table.
|
||||
pub fn set(storage: *Archetype, row_index: u32, name: StringTable.Index, component: anytype) void {
|
||||
const ColumnType = @TypeOf(component);
|
||||
if (@sizeOf(ColumnType) == 0) return;
|
||||
if (is_debug) debugAssertColumnType(storage, storage.columnByName(name).?, @TypeOf(component));
|
||||
storage.setDynamic(
|
||||
row_index,
|
||||
name,
|
||||
std.mem.asBytes(&component),
|
||||
@alignOf(@TypeOf(component)),
|
||||
typeId(@TypeOf(component)),
|
||||
);
|
||||
}
|
||||
|
||||
pub fn setDynamic(storage: *Archetype, row_index: u32, name: StringTable.Index, component: []const u8, alignment: u16, type_id: u32) void {
|
||||
if (is_debug) {
|
||||
// TODO: improve error messages
|
||||
assert(storage.len != 0 and storage.len >= row_index);
|
||||
assert(storage.columnByName(name).?.type_id == type_id);
|
||||
assert(storage.columnByName(name).?.size == component.len);
|
||||
assert(storage.columnByName(name).?.alignment == alignment);
|
||||
}
|
||||
|
||||
const values = storage.getColumnValuesRaw(name) orelse @panic("no such component");
|
||||
const start = component.len * row_index;
|
||||
@memcpy(values[start .. start + component.len], component);
|
||||
}
|
||||
|
||||
pub fn get(storage: *Archetype, row_index: u32, name: StringTable.Index, comptime ColumnType: type) ?ColumnType {
|
||||
if (is_debug) debugAssertColumnType(storage, storage.columnByName(name) orelse return null, ColumnType);
|
||||
|
||||
const bytes = storage.getDynamic(row_index, name, @sizeOf(ColumnType), @alignOf(ColumnType), typeId(ColumnType)) orelse return null;
|
||||
return @as(*ColumnType, @alignCast(@ptrCast(bytes.ptr))).*;
|
||||
}
|
||||
|
||||
pub fn getDynamic(storage: *Archetype, row_index: u32, name: StringTable.Index, size: u32, alignment: u16, type_id: u32) ?[]u8 {
|
||||
const values = storage.getColumnValuesRaw(name) orelse return null;
|
||||
if (is_debug) {
|
||||
// TODO: improve error messages
|
||||
assert(storage.columnByName(name).?.size == size);
|
||||
assert(storage.columnByName(name).?.alignment == alignment);
|
||||
assert(storage.columnByName(name).?.type_id == type_id);
|
||||
}
|
||||
|
||||
const start = size * row_index;
|
||||
const end = start + size;
|
||||
return values[start..end];
|
||||
}
|
||||
|
||||
/// Swap-removes the specified row with the last row in the table.
|
||||
pub fn remove(storage: *Archetype, row_index: u32) void {
|
||||
assert(row_index < storage.len);
|
||||
if (storage.len > 1 and row_index != storage.len - 1) {
|
||||
for (storage.columns) |column| {
|
||||
const aligned_values = storage.aligned(&column, column.values);
|
||||
const dstStart = column.size * row_index;
|
||||
const dst = aligned_values[dstStart .. dstStart + column.size];
|
||||
const srcStart = column.size * (storage.len - 1);
|
||||
const src = aligned_values[srcStart .. srcStart + column.size];
|
||||
@memcpy(dst, src);
|
||||
}
|
||||
}
|
||||
storage.len -= 1;
|
||||
}
|
||||
|
||||
/// Tells if this archetype has every one of the given components.
|
||||
pub fn hasComponents(storage: *Archetype, names: []const u32) bool {
|
||||
for (names) |name| {
|
||||
if (!storage.hasComponent(name)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Tells if this archetype has a component with the specified name.
|
||||
pub fn hasComponent(storage: *Archetype, name: StringTable.Index) bool {
|
||||
return storage.columnByName(name) != null;
|
||||
}
|
||||
|
||||
/// Given a column.values slice which is unaligned, adds the neccessary padding
|
||||
/// to achieve alignment for the column's data type, and returns the padded slice.
|
||||
inline fn aligned(storage: *Archetype, column: *const Column, values: []u8) []u8 {
|
||||
const aligned_addr = std.mem.alignForward(usize, @intFromPtr(values.ptr), column.alignment);
|
||||
if (is_debug) {
|
||||
const padding_bytes = aligned_addr - @as(usize, @intFromPtr(values.ptr));
|
||||
if (padding_bytes > max_align_padding) @panic("mach: max_align_padding is too low, this is a bug");
|
||||
}
|
||||
return @as([*]u8, @ptrFromInt(aligned_addr))[0 .. storage.capacity * column.size];
|
||||
}
|
||||
|
||||
pub fn getColumnValues(storage: *Archetype, name: StringTable.Index, comptime ColumnType: type) ?[]ColumnType {
|
||||
const values = storage.getColumnValuesRaw(name) orelse return null;
|
||||
if (is_debug) debugAssertColumnType(storage, storage.columnByName(name).?, ColumnType);
|
||||
var ptr = @as([*]ColumnType, @ptrCast(@alignCast(values.ptr)));
|
||||
const column_values = ptr[0..storage.capacity];
|
||||
return column_values;
|
||||
}
|
||||
|
||||
pub fn getColumnValuesRaw(storage: *Archetype, name: StringTable.Index) ?[]u8 {
|
||||
const column = storage.columnByName(name) orelse return null;
|
||||
return storage.aligned(column, column.values);
|
||||
}
|
||||
|
||||
pub inline fn columnByName(storage: *Archetype, name: StringTable.Index) ?*Column {
|
||||
for (storage.columns) |*column| {
|
||||
if (column.name == name) return column;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
pub fn debugPrint(storage: *Archetype) void {
|
||||
std.debug.print("Archetype hash={} len={} capacity={} columns={}\n", .{ storage.hash, storage.len, storage.capacity, storage.columns.len });
|
||||
for (storage.columns, 0..) |*column, i| {
|
||||
std.debug.print("{}. '{s}'\n", .{ i, storage.component_names.string(column.name) });
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns a unique comptime usize integer representing the type T. Value will change across
|
||||
/// different compilations.
|
||||
pub fn typeId(comptime T: type) u32 {
|
||||
_ = T;
|
||||
return @truncate(@intFromPtr(&struct {
|
||||
var x: u8 = 0;
|
||||
}.x));
|
||||
}
|
||||
|
||||
/// Asserts that T matches the type of the column.
|
||||
pub inline fn debugAssertColumnType(storage: *Archetype, column: *Archetype.Column, comptime T: type) void {
|
||||
if (is_debug) {
|
||||
if (typeId(T) != column.type_id) std.debug.panic("unexpected type: {s} expected: {s}", .{
|
||||
@typeName(T),
|
||||
storage.component_names.string(column.name),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Asserts that a tuple `row` to be e.g. appended to an archetype has values that actually match
|
||||
/// all of the columns of the archetype table.
|
||||
pub inline fn debugAssertRowType(storage: *Archetype, row: anytype) void {
|
||||
if (is_debug) {
|
||||
inline for (std.meta.fields(@TypeOf(row)), 0..) |field, index| {
|
||||
debugAssertColumnType(storage, &storage.columns[index], field.type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,105 +0,0 @@
|
|||
//! Stores null-terminated strings and maps them to unique 32-bit indices.
|
||||
//!
|
||||
//! Lookups are omnidirectional: both (string -> index) and (index -> string) are supported
|
||||
//! operations.
|
||||
//!
|
||||
//! The implementation is based on:
|
||||
//! https://zig.news/andrewrk/how-to-use-hash-map-contexts-to-save-memory-when-doing-a-string-table-3l33
|
||||
|
||||
const std = @import("std");
|
||||
|
||||
const StringTable = @This();
|
||||
|
||||
string_bytes: std.ArrayListUnmanaged(u8) = .{},
|
||||
|
||||
/// Key is string_bytes index.
|
||||
string_table: std.HashMapUnmanaged(u32, void, IndexContext, std.hash_map.default_max_load_percentage) = .{},
|
||||
|
||||
pub const Index = u32;
|
||||
|
||||
/// Returns the index of a string key, if it exists.
|
||||
pub fn index(table: *StringTable, key: []const u8) ?Index {
|
||||
const slice_context: SliceAdapter = .{ .string_bytes = &table.string_bytes };
|
||||
const found_entry = table.string_table.getEntryAdapted(key, slice_context);
|
||||
if (found_entry) |e| return e.key_ptr.*;
|
||||
return null;
|
||||
}
|
||||
|
||||
/// Returns the index of a string key, inserting if not exists.
|
||||
pub fn indexOrPut(table: *StringTable, allocator: std.mem.Allocator, key: []const u8) !Index {
|
||||
const slice_context: SliceAdapter = .{ .string_bytes = &table.string_bytes };
|
||||
const index_context: IndexContext = .{ .string_bytes = &table.string_bytes };
|
||||
const entry = try table.string_table.getOrPutContextAdapted(allocator, key, slice_context, index_context);
|
||||
if (!entry.found_existing) {
|
||||
entry.key_ptr.* = @intCast(table.string_bytes.items.len);
|
||||
try table.string_bytes.appendSlice(allocator, key);
|
||||
try table.string_bytes.append(allocator, '\x00');
|
||||
}
|
||||
return entry.key_ptr.*;
|
||||
}
|
||||
|
||||
/// Returns a null-terminated string given the index
|
||||
pub fn string(table: *StringTable, idx: Index) [:0]const u8 {
|
||||
return std.mem.span(@as([*:0]const u8, @ptrCast(table.string_bytes.items.ptr)) + idx);
|
||||
}
|
||||
|
||||
pub fn deinit(table: *StringTable, allocator: std.mem.Allocator) void {
|
||||
table.string_bytes.deinit(allocator);
|
||||
table.string_table.deinit(allocator);
|
||||
}
|
||||
|
||||
const IndexContext = struct {
|
||||
string_bytes: *std.ArrayListUnmanaged(u8),
|
||||
|
||||
pub fn eql(ctx: IndexContext, a: u32, b: u32) bool {
|
||||
_ = ctx;
|
||||
return a == b;
|
||||
}
|
||||
|
||||
pub fn hash(ctx: IndexContext, x: u32) u64 {
|
||||
const x_slice = std.mem.span(@as([*:0]const u8, @ptrCast(ctx.string_bytes.items.ptr)) + x);
|
||||
return std.hash_map.hashString(x_slice);
|
||||
}
|
||||
};
|
||||
|
||||
const SliceAdapter = struct {
|
||||
string_bytes: *std.ArrayListUnmanaged(u8),
|
||||
|
||||
pub fn eql(adapter: SliceAdapter, a_slice: []const u8, b: u32) bool {
|
||||
const b_slice = std.mem.span(@as([*:0]const u8, @ptrCast(adapter.string_bytes.items.ptr)) + b);
|
||||
return std.mem.eql(u8, a_slice, b_slice);
|
||||
}
|
||||
|
||||
pub fn hash(adapter: SliceAdapter, adapted_key: []const u8) u64 {
|
||||
_ = adapter;
|
||||
return std.hash_map.hashString(adapted_key);
|
||||
}
|
||||
};
|
||||
|
||||
test {
|
||||
const gpa = std.testing.allocator;
|
||||
|
||||
var table: StringTable = .{};
|
||||
defer table.deinit(gpa);
|
||||
|
||||
const index_context: IndexContext = .{ .string_bytes = &table.string_bytes };
|
||||
_ = index_context;
|
||||
|
||||
// "hello" -> index 0
|
||||
const hello_index = try table.indexOrPut(gpa, "hello");
|
||||
try std.testing.expectEqual(@as(Index, 0), hello_index);
|
||||
|
||||
try std.testing.expectEqual(@as(Index, 6), try table.indexOrPut(gpa, "world"));
|
||||
try std.testing.expectEqual(@as(Index, 12), try table.indexOrPut(gpa, "foo"));
|
||||
try std.testing.expectEqual(@as(Index, 16), try table.indexOrPut(gpa, "bar"));
|
||||
try std.testing.expectEqual(@as(Index, 20), try table.indexOrPut(gpa, "baz"));
|
||||
|
||||
// index 0 -> "hello"
|
||||
try std.testing.expectEqualStrings("hello", table.string(hello_index));
|
||||
|
||||
// Lookup "hello" -> index 0
|
||||
try std.testing.expectEqual(hello_index, table.index("hello").?);
|
||||
|
||||
// Lookup "foobar" -> null
|
||||
try std.testing.expectEqual(@as(?Index, null), table.index("foobar"));
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,106 +0,0 @@
|
|||
const std = @import("std");
|
||||
const mach = @import("../main.zig");
|
||||
const testing = std.testing;
|
||||
|
||||
pub const EntityID = @import("entities.zig").EntityID;
|
||||
pub const Database = @import("entities.zig").Database;
|
||||
pub const Archetype = @import("Archetype.zig");
|
||||
pub const ModSet = @import("module.zig").ModSet;
|
||||
pub const Modules = @import("module.zig").Modules;
|
||||
pub const ModuleName = @import("module.zig").ModuleName;
|
||||
pub const ModuleID = @import("module.zig").ModuleID;
|
||||
pub const SystemID = @import("module.zig").SystemID;
|
||||
pub const AnySystem = @import("module.zig").AnySystem;
|
||||
pub const Merge = @import("module.zig").Merge;
|
||||
pub const merge = @import("module.zig").merge;
|
||||
|
||||
pub const builtin_modules = .{Entities};
|
||||
|
||||
/// Builtin .entities module
|
||||
pub const Entities = struct {
|
||||
pub const name = .entities;
|
||||
|
||||
pub const Mod = mach.Mod(@This());
|
||||
|
||||
pub const components = .{
|
||||
.id = .{ .type = EntityID, .description = "Entity ID" },
|
||||
};
|
||||
};
|
||||
|
||||
test {
|
||||
// std.testing.refAllDeclsRecursive(@This());
|
||||
std.testing.refAllDeclsRecursive(@import("Archetype.zig"));
|
||||
std.testing.refAllDeclsRecursive(@import("entities.zig"));
|
||||
std.testing.refAllDeclsRecursive(@import("StringTable.zig"));
|
||||
}
|
||||
|
||||
test "entities DB" {
|
||||
const allocator = testing.allocator;
|
||||
|
||||
const root = struct {
|
||||
pub const modules = merge(.{ builtin_modules, Renderer, Physics });
|
||||
|
||||
const Physics = struct {
|
||||
pointer: u8,
|
||||
|
||||
pub const name = .physics;
|
||||
pub const components = .{
|
||||
.id = .{ .type = u32 },
|
||||
};
|
||||
pub const systems = .{
|
||||
.tick = .{ .handler = tick },
|
||||
};
|
||||
|
||||
fn tick(physics: *mach.ModSet(modules).Mod(Physics)) void {
|
||||
_ = physics;
|
||||
}
|
||||
};
|
||||
|
||||
const Renderer = struct {
|
||||
pub const name = .renderer;
|
||||
pub const components = .{
|
||||
.id = .{ .type = u16 },
|
||||
};
|
||||
pub const systems = .{
|
||||
.tick = .{ .handler = tick },
|
||||
};
|
||||
|
||||
fn tick(
|
||||
physics: *mach.ModSet(modules).Mod(Physics),
|
||||
renderer: *mach.ModSet(modules).Mod(Renderer),
|
||||
) void {
|
||||
_ = renderer;
|
||||
_ = physics;
|
||||
}
|
||||
};
|
||||
};
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Create a world.
|
||||
var world: Modules(root.modules) = undefined;
|
||||
try world.init(allocator);
|
||||
defer world.deinit(allocator);
|
||||
|
||||
// Initialize module state.
|
||||
var entities = &world.mod.entities;
|
||||
var physics = &world.mod.physics;
|
||||
var renderer = &world.mod.renderer;
|
||||
physics.init(.{ .pointer = 123 });
|
||||
_ = physics.state().pointer; // == 123
|
||||
|
||||
const player1 = try entities.new();
|
||||
const player2 = try entities.new();
|
||||
const player3 = try entities.new();
|
||||
try physics.set(player1, .id, 1001);
|
||||
try renderer.set(player1, .id, 1001);
|
||||
|
||||
try physics.set(player2, .id, 1002);
|
||||
try physics.set(player3, .id, 1003);
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// Schedule systems to run
|
||||
world.mod.renderer.schedule(.tick);
|
||||
|
||||
// Dispatch systems
|
||||
try world.dispatch(.{});
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue