examples/core: building without ECS

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-09-22 13:25:49 -07:00 committed by Emi Gutekanst
parent 2a13c07d9e
commit 0e12857154
35 changed files with 1365 additions and 4176 deletions

View file

@ -4,6 +4,8 @@ const build_options = @import("build-options");
const builtin = @import("builtin");
const std = @import("std");
pub const is_debug = builtin.mode == .Debug;
// Core
pub const Core = if (build_options.want_core) @import("Core.zig") else struct {};
@ -19,34 +21,86 @@ pub const sysaudio = if (build_options.want_sysaudio) @import("sysaudio/main.zig
pub const sysgpu = if (build_options.want_sysgpu) @import("sysgpu/main.zig") else struct {};
pub const gpu = if (build_options.want_sysgpu) @import("sysgpu/main.zig").sysgpu else struct {};
// Module system
pub const modules = blk: {
if (!@hasDecl(@import("root"), "modules")) {
@compileError("expected `pub const modules = .{};` in root file");
}
break :blk merge(.{
builtin_modules,
@import("root").modules,
});
};
pub const ModSet = @import("module/main.zig").ModSet;
pub const Modules = @import("module/main.zig").Modules(modules);
pub const Mod = ModSet(modules).Mod;
pub const ModuleName = @import("module/main.zig").ModuleName(modules);
pub const EntityID = @import("module/main.zig").EntityID; // TODO: rename to just Entity?
pub const Archetype = @import("module/main.zig").Archetype;
pub const Modules = @import("module.zig").Modules;
pub const ModuleID = @import("module/main.zig").ModuleID;
pub const SystemID = @import("module/main.zig").SystemID;
pub const AnySystem = @import("module/main.zig").AnySystem;
pub const merge = @import("module/main.zig").merge;
pub const builtin_modules = @import("module/main.zig").builtin_modules;
pub const Entities = @import("module/main.zig").Entities;
pub const ModuleID = @import("module.zig").ModuleID;
pub const ModuleFunctionID = @import("module.zig").ModuleFunctionID;
pub const FunctionID = @import("module.zig").FunctionID;
pub const Call = @import("module.zig").Call;
pub const Runner = @import("module.zig").Runner;
pub const is_debug = builtin.mode == .Debug;
pub const ObjectID = u32;
// The global set of all Mach modules that may be used in the program.
pub var mods: Modules = undefined;
pub fn Objects(comptime T: type) type {
return struct {
internal: struct {
allocator: std.mem.Allocator,
id_counter: ObjectID = 0,
ids: std.AutoArrayHashMapUnmanaged(ObjectID, u32) = .{},
data: std.MultiArrayList(T) = .{},
},
pub const IsMachObjects = void;
// Only iteration, get(i) and set(i) are supported currently.
pub const Slice = struct {
len: usize,
internal: std.MultiArrayList(T).Slice,
pub fn set(s: *Slice, index: usize, elem: T) void {
s.internal.set(index, elem);
}
pub fn get(s: Slice, index: usize) T {
return s.internal.get(index);
}
};
pub fn new(objs: *@This(), value: T) std.mem.Allocator.Error!ObjectID {
const allocator = objs.internal.allocator;
const ids = &objs.internal.ids;
const data = &objs.internal.data;
const new_index = try data.addOne(allocator);
errdefer _ = data.pop();
const new_object_id = objs.internal.id_counter;
try ids.putNoClobber(allocator, new_object_id, @intCast(new_index));
objs.internal.id_counter += 1;
data.set(new_index, value);
return new_object_id;
}
pub fn set(objs: *@This(), id: ObjectID, value: T) void {
const ids = &objs.internal.ids;
const data = &objs.internal.data;
const index = ids.get(id) orelse std.debug.panic("invalid object: {any}", .{id});
data.set(index, value);
}
pub fn get(objs: *@This(), id: ObjectID) ?T {
const ids = &objs.internal.ids;
const data = &objs.internal.data;
const index = ids.get(id) orelse return null;
return data.get(index);
}
pub fn slice(objs: *@This()) Slice {
return Slice{ .len = objs.internal.data.len, .internal = objs.internal.data };
}
};
}
pub fn Object(comptime T: type) type {
return T;
}
pub fn schedule(v: anytype) @TypeOf(v) {
return v;
}
test {
// TODO: refactor code so we can use this here:
@ -59,11 +113,6 @@ test {
_ = math;
_ = testing;
_ = time;
std.testing.refAllDeclsRecursive(@import("module/Archetype.zig"));
std.testing.refAllDeclsRecursive(@import("module/entities.zig"));
// std.testing.refAllDeclsRecursive(@import("module/main.zig"));
std.testing.refAllDeclsRecursive(@import("module/module.zig"));
std.testing.refAllDeclsRecursive(@import("module/StringTable.zig"));
std.testing.refAllDeclsRecursive(gamemode);
std.testing.refAllDeclsRecursive(math);
}