gpu: 'dynamic_offsets' should be '?[] const u32' everywhere. (#260)
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e1192877c3
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4 changed files with 12 additions and 12 deletions
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@ -20,7 +20,7 @@ pub const VTable = struct {
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insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
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popDebugGroup: fn (ptr: *anyopaque) void,
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pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
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setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]u32) void,
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setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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setPipeline: fn (ptr: *anyopaque, pipeline: ComputePipeline) void,
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writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void,
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@ -71,7 +71,7 @@ pub inline fn setBindGroup(
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enc: ComputePassEncoder,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: ?[]u32,
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dynamic_offsets: ?[]const u32,
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) void {
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enc.vtable.setBindGroup(enc.ptr, group_index, group, dynamic_offsets);
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}
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@ -1308,14 +1308,14 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
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ptr: *anyopaque,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: []const u32,
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dynamic_offsets: ?[]const u32,
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) void {
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c.wgpuRenderPassEncoderSetBindGroup(
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@ptrCast(c.WGPURenderPassEncoder, ptr),
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group_index,
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@ptrCast(c.WGPUBindGroup, group.ptr),
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@intCast(u32, dynamic_offsets.len),
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dynamic_offsets.ptr,
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if (dynamic_offsets) |d| @intCast(u32, d.len) else 0,
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if (dynamic_offsets) |d| d.ptr else null,
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);
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}
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}).setBindGroup,
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@ -1505,14 +1505,14 @@ const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
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ptr: *anyopaque,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: []const u32,
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dynamic_offsets: ?[]const u32,
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) void {
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c.wgpuRenderBundleEncoderSetBindGroup(
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@ptrCast(c.WGPURenderBundleEncoder, ptr),
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group_index,
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@ptrCast(c.WGPUBindGroup, group.ptr),
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@intCast(u32, dynamic_offsets.len),
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dynamic_offsets.ptr,
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if (dynamic_offsets) |d| @intCast(u32, d.len) else 0,
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if (dynamic_offsets) |d| d.ptr else null,
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);
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}
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}).setBindGroup,
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@ -36,7 +36,7 @@ pub const VTable = struct {
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insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
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popDebugGroup: fn (ptr: *anyopaque) void,
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pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
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setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []u32) void,
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setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
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setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
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@ -100,7 +100,7 @@ pub inline fn setBindGroup(
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enc: RenderBundleEncoder,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: []u32,
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dynamic_offsets: ?[]const u32,
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) void {
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enc.vtable.setBindGroup(enc.ptr, group_index, group, dynamic_offsets);
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}
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@ -37,7 +37,7 @@ pub const VTable = struct {
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insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
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popDebugGroup: fn (ptr: *anyopaque) void,
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pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
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setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []const u32) void,
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setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
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setBlendConstant: fn (ptr: *anyopaque, color: *const Color) void,
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setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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@ -118,7 +118,7 @@ pub inline fn setBindGroup(
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pass: RenderPassEncoder,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: []const u32,
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dynamic_offsets: ?[]const u32,
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) void {
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pass.vtable.setBindGroup(pass.ptr, group_index, group, dynamic_offsets);
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}
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