gpu: 'dynamic_offsets' should be '?[] const u32' everywhere. (#260)

This commit is contained in:
Michal Ziulek 2022-04-30 17:57:10 +02:00 committed by GitHub
parent e1192877c3
commit 0e64b9608c
Failed to generate hash of commit
4 changed files with 12 additions and 12 deletions

View file

@ -20,7 +20,7 @@ pub const VTable = struct {
insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
popDebugGroup: fn (ptr: *anyopaque) void,
pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]u32) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
setPipeline: fn (ptr: *anyopaque, pipeline: ComputePipeline) void,
writeTimestamp: fn (ptr: *anyopaque, query_set: QuerySet, query_index: u32) void,
@ -71,7 +71,7 @@ pub inline fn setBindGroup(
enc: ComputePassEncoder,
group_index: u32,
group: BindGroup,
dynamic_offsets: ?[]u32,
dynamic_offsets: ?[]const u32,
) void {
enc.vtable.setBindGroup(enc.ptr, group_index, group, dynamic_offsets);
}

View file

@ -1308,14 +1308,14 @@ const render_pass_encoder_vtable = RenderPassEncoder.VTable{
ptr: *anyopaque,
group_index: u32,
group: BindGroup,
dynamic_offsets: []const u32,
dynamic_offsets: ?[]const u32,
) void {
c.wgpuRenderPassEncoderSetBindGroup(
@ptrCast(c.WGPURenderPassEncoder, ptr),
group_index,
@ptrCast(c.WGPUBindGroup, group.ptr),
@intCast(u32, dynamic_offsets.len),
dynamic_offsets.ptr,
if (dynamic_offsets) |d| @intCast(u32, d.len) else 0,
if (dynamic_offsets) |d| d.ptr else null,
);
}
}).setBindGroup,
@ -1505,14 +1505,14 @@ const render_bundle_encoder_vtable = RenderBundleEncoder.VTable{
ptr: *anyopaque,
group_index: u32,
group: BindGroup,
dynamic_offsets: []const u32,
dynamic_offsets: ?[]const u32,
) void {
c.wgpuRenderBundleEncoderSetBindGroup(
@ptrCast(c.WGPURenderBundleEncoder, ptr),
group_index,
@ptrCast(c.WGPUBindGroup, group.ptr),
@intCast(u32, dynamic_offsets.len),
dynamic_offsets.ptr,
if (dynamic_offsets) |d| @intCast(u32, d.len) else 0,
if (dynamic_offsets) |d| d.ptr else null,
);
}
}).setBindGroup,

View file

@ -36,7 +36,7 @@ pub const VTable = struct {
insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
popDebugGroup: fn (ptr: *anyopaque) void,
pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []u32) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
@ -100,7 +100,7 @@ pub inline fn setBindGroup(
enc: RenderBundleEncoder,
group_index: u32,
group: BindGroup,
dynamic_offsets: []u32,
dynamic_offsets: ?[]const u32,
) void {
enc.vtable.setBindGroup(enc.ptr, group_index, group, dynamic_offsets);
}

View file

@ -37,7 +37,7 @@ pub const VTable = struct {
insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
popDebugGroup: fn (ptr: *anyopaque) void,
pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []const u32) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
setBlendConstant: fn (ptr: *anyopaque, color: *const Color) void,
setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
@ -118,7 +118,7 @@ pub inline fn setBindGroup(
pass: RenderPassEncoder,
group_index: u32,
group: BindGroup,
dynamic_offsets: []const u32,
dynamic_offsets: ?[]const u32,
) void {
pass.vtable.setBindGroup(pass.ptr, group_index, group, dynamic_offsets);
}