gpu: 'dynamic_offsets' should be '?[] const u32' everywhere. (#260)

This commit is contained in:
Michal Ziulek 2022-04-30 17:57:10 +02:00 committed by GitHub
parent e1192877c3
commit 0e64b9608c
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4 changed files with 12 additions and 12 deletions

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@ -36,7 +36,7 @@ pub const VTable = struct {
insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
popDebugGroup: fn (ptr: *anyopaque) void,
pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []u32) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
@ -100,7 +100,7 @@ pub inline fn setBindGroup(
enc: RenderBundleEncoder,
group_index: u32,
group: BindGroup,
dynamic_offsets: []u32,
dynamic_offsets: ?[]const u32,
) void {
enc.vtable.setBindGroup(enc.ptr, group_index, group, dynamic_offsets);
}