gpu: 'dynamic_offsets' should be '?[] const u32' everywhere. (#260)
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4 changed files with 12 additions and 12 deletions
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@ -37,7 +37,7 @@ pub const VTable = struct {
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insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
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popDebugGroup: fn (ptr: *anyopaque) void,
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pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
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setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []const u32) void,
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setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: ?[]const u32) void,
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setBlendConstant: fn (ptr: *anyopaque, color: *const Color) void,
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setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
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setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
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@ -118,7 +118,7 @@ pub inline fn setBindGroup(
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pass: RenderPassEncoder,
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group_index: u32,
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group: BindGroup,
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dynamic_offsets: []const u32,
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dynamic_offsets: ?[]const u32,
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) void {
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pass.vtable.setBindGroup(pass.ptr, group_index, group, dynamic_offsets);
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}
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