gpu-dawn: remove Mach C shims
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
70ee58c904
commit
0e68ba36eb
5 changed files with 4 additions and 415 deletions
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@ -66,11 +66,6 @@ You should be aware:
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* The `webgpu.h` API is still changing
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* Dawn and gfx-rs/wgpu, although both try to implement `webgpu.h`, do not exactly implement the same interface. There are subtle differences in device discovery & creation for example.
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Some of Dawn's API is not available as a C API today. For example, OpenGL device discovery. You may find the following C shims we build for Mach engine useful for interfacing with Dawn from other languages (copy these into your own project, they are not built into the static dawn library):
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* [dawn_native_mach.h](https://github.com/hexops/mach/blob/main/gpu-dawn/src/dawn/dawn_native_mach.h)
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* [dawn_native-mach.cpp](https://github.com/hexops/mach/blob/main/gpu-dawn/src/dawn/dawn_native_mach.cpp)
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## Generated code
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Dawn itself relies on a fairly large amount of dependencies, generated code, etc. To avoid having any dependency on Google build tools, code generation, etc. we maintain [a minor fork of Dawn which has generated code and third-party dependencies comitted in "generated" branches.](https://github.com/hexops/dawn/tree/main/mach) We are usually up-to-date with the upstream within a few weeks on average.
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@ -504,10 +504,6 @@ fn buildLibMachDawnNative(b: *Builder, step: *std.build.LibExeObjStep, options:
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"-D_DLL",
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}) catch unreachable;
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}
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lib.addCSourceFile(std.fs.path.join(b.allocator, &.{
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(comptime thisDir()), "src/dawn/dawn_native_mach.cpp",
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}) catch unreachable, cpp_flags.items);
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return lib;
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}
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@ -530,7 +526,10 @@ fn buildLibDawnCommon(b: *Builder, step: *std.build.LibExeObjStep, options: Opti
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include("libs/dawn/out/Debug/gen/src"),
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}) catch unreachable;
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appendLangScannedSources(b, lib, options, .{
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.rel_dirs = &.{"libs/dawn/src/dawn/common/"},
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.rel_dirs = &.{
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"libs/dawn/src/dawn/common/",
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"libs/dawn/out/Debug/gen/src/dawn/common/",
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},
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.flags = flags.items,
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.excluding_contains = &.{
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"test",
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@ -1,5 +1,4 @@
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pub const c = @cImport({
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@cInclude("dawn/webgpu.h");
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@cInclude("dawn/dawn_proc.h");
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@cInclude("dawn_native_mach.h");
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});
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@ -1,284 +0,0 @@
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#include <dawn/native/DawnNative.h>
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#include <dawn/native/wgpu_structs_autogen.h>
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#include "dawn/utils/BackendBinding.h"
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#if defined(DAWN_ENABLE_BACKEND_OPENGL)
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#include <dawn/native/OpenGLBackend.h>
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#endif
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#include "dawn_native_mach.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// wgpu::AdapterProperties wrappers
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MACH_EXPORT void machDawnNativeAdapterProperties_deinit(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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delete self;
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}
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MACH_EXPORT uint32_t machDawnNativeAdapterProperties_getVendorID(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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return self->vendorID;
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}
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MACH_EXPORT uint32_t machDawnNativeAdapterProperties_getDeviceID(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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return self->deviceID;
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}
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MACH_EXPORT char const* machDawnNativeAdapterProperties_getName(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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return self->name;
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}
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MACH_EXPORT char const* machDawnNativeAdapterProperties_getDriverDescription(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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return self->driverDescription;
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}
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MACH_EXPORT WGPUAdapterType machDawnNativeAdapterProperties_getAdapterType(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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switch (self->adapterType) {
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case wgpu::AdapterType::DiscreteGPU: return WGPUAdapterType_DiscreteGPU;
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case wgpu::AdapterType::IntegratedGPU: return WGPUAdapterType_IntegratedGPU;
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case wgpu::AdapterType::CPU: return WGPUAdapterType_CPU;
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case wgpu::AdapterType::Unknown: return WGPUAdapterType_Unknown;
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}
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}
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MACH_EXPORT WGPUBackendType machDawnNativeAdapterProperties_getBackendType(MachDawnNativeAdapterProperties properties) {
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auto self = reinterpret_cast<wgpu::AdapterProperties*>(properties);
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switch (self->backendType) {
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case wgpu::BackendType::WebGPU: return WGPUBackendType_WebGPU;
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case wgpu::BackendType::D3D11: return WGPUBackendType_D3D11;
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case wgpu::BackendType::D3D12: return WGPUBackendType_D3D12;
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case wgpu::BackendType::Metal: return WGPUBackendType_Metal;
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case wgpu::BackendType::Null: return WGPUBackendType_Null;
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case wgpu::BackendType::OpenGL: return WGPUBackendType_OpenGL;
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case wgpu::BackendType::OpenGLES: return WGPUBackendType_OpenGLES;
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case wgpu::BackendType::Vulkan: return WGPUBackendType_Vulkan;
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}
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}
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// dawn_native::Adapter wrappers
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MACH_EXPORT MachDawnNativeAdapterProperties machDawnNativeAdapter_getProperties(MachDawnNativeAdapter adapter) {
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auto self = reinterpret_cast<dawn_native::Adapter*>(adapter);
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auto cppProperties = new wgpu::AdapterProperties();
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self->GetProperties(cppProperties);
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return reinterpret_cast<MachDawnNativeAdapterProperties>(cppProperties);
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}
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MACH_EXPORT WGPUAdapter machDawnNativeAdapter_get(MachDawnNativeAdapter adapter) {
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return reinterpret_cast<dawn_native::Adapter*>(adapter)->Get();
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}
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// TODO(dawn-native-mach):
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// std::vector<const char*> GetSupportedExtensions() const;
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// WGPUDeviceProperties GetAdapterProperties() const;
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// bool GetLimits(WGPUSupportedLimits* limits) const;
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// void SetUseTieredLimits(bool useTieredLimits);
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// // Check that the Adapter is able to support importing external images. This is necessary
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// // to implement the swapchain and interop APIs in Chromium.
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// bool SupportsExternalImages() const;
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// explicit operator bool() const;
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// TODO(dawn-native-mach): These API* methods correlate to the new API (which is unified between Dawn
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// and wgpu-native?), e.g. dawn_native::Instance::APIRequestAdapter corresponds to wgpuInstanceRequestAdapter
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// These are not implemented in Dawn yet according to austineng, but we should switch to this API once they do:
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//
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// "fyi, the requestAdapter/requestedDevice stuff isn't implemented right now. We just added the interface for it, but still working on the implementation. Today, it'll always fail the callback."
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//
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//
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// bool APIGetLimits(SupportedLimits* limits) const;
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// void APIGetProperties(AdapterProperties* properties) const;
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// bool APIHasFeature(wgpu::FeatureName feature) const;
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// uint32_t APIEnumerateFeatures(wgpu::FeatureName* features) const;
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// void APIRequestDevice(const DeviceDescriptor* descriptor,
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// WGPURequestDeviceCallback callback,
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// void* userdata);
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//
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MACH_EXPORT WGPUDevice machDawnNativeAdapter_createDevice(MachDawnNativeAdapter adapter, MachDawnNativeDawnDeviceDescriptor* deviceDescriptor) {
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auto self = reinterpret_cast<dawn_native::Adapter*>(adapter);
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if (deviceDescriptor == nullptr) {
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return self->CreateDevice();
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}
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std::vector<const char*> cppRequiredExtensions;
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for (int i = 0; i < deviceDescriptor->requiredFeaturesLength; i++)
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cppRequiredExtensions.push_back(deviceDescriptor->requiredFeatures[i]);
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std::vector<const char*> cppForceEnabledToggles;
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for (int i = 0; i < deviceDescriptor->forceEnabledTogglesLength; i++)
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cppForceEnabledToggles.push_back(deviceDescriptor->forceEnabledToggles[i]);
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std::vector<const char*> cppForceDisabledToggles;
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for (int i = 0; i < deviceDescriptor->forceDisabledTogglesLength; i++)
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cppForceDisabledToggles.push_back(deviceDescriptor->forceDisabledToggles[i]);
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auto cppDeviceDescriptor = dawn_native::DawnDeviceDescriptor{
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.requiredFeatures = cppRequiredExtensions,
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.forceEnabledToggles = cppForceEnabledToggles,
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.forceDisabledToggles = cppForceDisabledToggles,
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.requiredLimits = deviceDescriptor->requiredLimits,
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};
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return self->CreateDevice(&cppDeviceDescriptor);
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}
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// TODO(dawn-native-mach):
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// // Create a device on this adapter, note that the interface will change to include at least
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// // a device descriptor and a pointer to backend specific options.
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// // On an error, nullptr is returned.
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// WGPUDevice CreateDevice(const DeviceDescriptor* deviceDescriptor = nullptr);
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// TODO(dawn-native-mach):
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// void RequestDevice(const DeviceDescriptor* descriptor,
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// WGPURequestDeviceCallback callback,
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// void* userdata);
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// TODO(dawn-native-mach):
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// // Reset the backend device object for testing purposes.
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// void ResetInternalDeviceForTesting();
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// std::vector<Adapter> wrapper
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typedef struct MachDawnNativeAdaptersImpl* MachDawnNativeAdapters;
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MACH_EXPORT MachDawnNativeAdapter machDawnNativeAdapters_index(MachDawnNativeAdapters adapters, uintptr_t index) {
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auto self = reinterpret_cast<std::vector<dawn_native::Adapter>*>(adapters);
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return reinterpret_cast<MachDawnNativeAdapter>(&(*self)[index]);
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}
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MACH_EXPORT uintptr_t machDawnNativeAdapters_length(MachDawnNativeAdapters adapters) {
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auto self = reinterpret_cast<std::vector<dawn_native::Adapter>*>(adapters);
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return self->size();
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};
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// dawn_native::Instance wrappers
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MACH_EXPORT MachDawnNativeInstance machDawnNativeInstance_init(void) {
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return reinterpret_cast<MachDawnNativeInstance>(new dawn_native::Instance());
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}
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MACH_EXPORT void machDawnNativeInstance_deinit(MachDawnNativeInstance instance) {
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delete reinterpret_cast<dawn_native::Instance*>(instance);
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}
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MACH_EXPORT WGPUInstance machDawnNativeInstance_get(MachDawnNativeInstance instance) {
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return reinterpret_cast<dawn_native::Instance*>(instance)->Get();
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}
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// TODO(dawn-native-mach): These API* methods correlate to the new API (which is unified between Dawn
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// and wgpu-native?), e.g. dawn_native::Instance::APIRequestAdapter corresponds to wgpuInstanceRequestAdapter
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// These are not implemented in Dawn yet according to austineng, but we should switch to this API once they do:
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//
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// "fyi, the requestAdapter/requestedDevice stuff isn't implemented right now. We just added the interface for it, but still working on the implementation. Today, it'll always fail the callback."
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//
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// void APIRequestAdapter(const RequestAdapterOptions* options,
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// WGPURequestAdapterCallback callback,
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// void* userdata);
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MACH_EXPORT void machDawnNativeInstance_discoverDefaultAdapters(MachDawnNativeInstance instance) {
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dawn_native::Instance* self = reinterpret_cast<dawn_native::Instance*>(instance);
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self->DiscoverDefaultAdapters();
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}
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MACH_EXPORT bool machDawnNativeInstance_discoverAdapters(MachDawnNativeInstance instance, WGPUBackendType backendType, const void* options) {
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dawn_native::Instance* self = reinterpret_cast<dawn_native::Instance*>(instance);
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switch (backendType) {
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case WGPUBackendType_OpenGL:
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#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
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{
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auto opt = reinterpret_cast<const MachDawnNativeAdapterDiscoveryOptions_OpenGL*>(options);
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dawn_native::opengl::AdapterDiscoveryOptions adapterOptions = dawn_native::opengl::AdapterDiscoveryOptions();
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adapterOptions.getProc = opt->getProc;
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return self->DiscoverAdapters(&adapterOptions);
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}
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#endif
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case WGPUBackendType_OpenGLES:
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#if defined(DAWN_ENABLE_BACKEND_OPENGLES)
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{
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auto opt = reinterpret_cast<const MachDawnNativeAdapterDiscoveryOptions_OpenGLES*>(options);
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dawn_native::opengl::AdapterDiscoveryOptionsES adapterOptions;
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adapterOptions.getProc = opt->getProc;
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return self->DiscoverAdapters(&adapterOptions);
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}
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#endif
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case WGPUBackendType_WebGPU:
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case WGPUBackendType_D3D11:
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case WGPUBackendType_D3D12:
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case WGPUBackendType_Metal:
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case WGPUBackendType_Null:
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case WGPUBackendType_Vulkan:
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case WGPUBackendType_Force32:
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return false;
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}
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}
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MACH_EXPORT MachDawnNativeAdapters machDawnNativeInstance_getAdapters(MachDawnNativeInstance instance) {
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dawn_native::Instance* self = reinterpret_cast<dawn_native::Instance*>(instance);
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auto cppAdapters = self->GetAdapters();
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auto heapAllocated = new std::vector<dawn_native::Adapter>();
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for (int i=0; i<cppAdapters.size(); i++) heapAllocated->push_back(cppAdapters[i]);
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return reinterpret_cast<MachDawnNativeAdapters>(heapAllocated);
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}
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MACH_EXPORT const DawnProcTable* machDawnNativeGetProcs() {
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return &dawn_native::GetProcs();
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}
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// TODO(dawn-native-mach):
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// const ToggleInfo* GetToggleInfo(const char* toggleName);
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// TODO(dawn-native-mach):
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// // Enables backend validation layers
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// void EnableBackendValidation(bool enableBackendValidation);
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// void SetBackendValidationLevel(BackendValidationLevel validationLevel);
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// TODO(dawn-native-mach):
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// // Enable debug capture on Dawn startup
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// void EnableBeginCaptureOnStartup(bool beginCaptureOnStartup);
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// TODO(dawn-native-mach):
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// void SetPlatform(dawn_platform::Platform* platform);
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// typedef struct MachUtilsBackendBindingImpl* MachUtilsBackendBinding;
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//
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// This is a legacy method. If using OpenGL, it must be used to create a backend binding
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// as Dawn does not yet support the WGPUSurface API for OpenGL yet. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
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MACH_EXPORT MachUtilsBackendBinding machUtilsCreateBinding(WGPUBackendType backendType, GLFWwindow* window, WGPUDevice device) {
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wgpu::BackendType cppBackendType;
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switch (backendType) {
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case WGPUBackendType_WebGPU:
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cppBackendType = wgpu::BackendType::WebGPU;
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break;
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case WGPUBackendType_D3D11:
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cppBackendType = wgpu::BackendType::D3D11;
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break;
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case WGPUBackendType_D3D12:
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cppBackendType = wgpu::BackendType::D3D12;
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break;
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case WGPUBackendType_Metal:
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cppBackendType = wgpu::BackendType::Metal;
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break;
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case WGPUBackendType_Null:
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cppBackendType = wgpu::BackendType::Null;
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break;
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case WGPUBackendType_OpenGL:
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cppBackendType = wgpu::BackendType::OpenGL;
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break;
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case WGPUBackendType_OpenGLES:
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cppBackendType = wgpu::BackendType::OpenGLES;
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break;
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case WGPUBackendType_Vulkan:
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cppBackendType = wgpu::BackendType::Vulkan;
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break;
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case WGPUBackendType_Force32:
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// Force32 is just to force the size of the C enum type to 32-bits, so this is technically
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// an illegal input.
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cppBackendType = wgpu::BackendType::Null;
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break;
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}
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return reinterpret_cast<MachUtilsBackendBinding>(utils::CreateBinding(cppBackendType, window, device));
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}
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// This is a legacy method. If using OpenGL, it must be used to create a backend binding
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// as Dawn does not yet support the WGPUSurface API for OpenGL yet. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
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MACH_EXPORT uint64_t machUtilsBackendBinding_getSwapChainImplementation(MachUtilsBackendBinding binding) {
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auto self = reinterpret_cast<utils::BackendBinding*>(binding);
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return self->GetSwapChainImplementation();
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}
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// This is a legacy method. If using OpenGL, it must be used to create a backend binding
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// as Dawn does not yet support the WGPUSurface API for OpenGL yet. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
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MACH_EXPORT WGPUTextureFormat machUtilsBackendBinding_getPreferredSwapChainTextureFormat(MachUtilsBackendBinding binding) {
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auto self = reinterpret_cast<utils::BackendBinding*>(binding);
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return self->GetPreferredSwapChainTextureFormat();
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}
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#ifdef __cplusplus
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} // extern "C"
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#endif
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@ -1,120 +0,0 @@
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#ifndef MACH_DAWNNATIVE_C_H_
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#define MACH_DAWNNATIVE_C_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if defined(MACH_DAWNNATIVE_C_SHARED_LIBRARY)
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# if defined(_WIN32)
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# if defined(MACH_DAWNNATIVE_C_IMPLEMENTATION)
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# define MACH_EXPORT __declspec(dllexport)
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# else
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# define MACH_EXPORT __declspec(dllimport)
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# endif
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# else // defined(_WIN32)
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# if defined(MACH_DAWNNATIVE_C_IMPLEMENTATION)
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# define MACH_EXPORT __attribute__((visibility("default")))
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# else
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# define MACH_EXPORT
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# endif
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# endif // defined(_WIN32)
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#else // defined(MACH_DAWNNATIVE_C_SHARED_LIBRARY)
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# define MACH_EXPORT
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#endif // defined(MACH_DAWNNATIVE_C_SHARED_LIBRARY)
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#include <dawn/webgpu.h>
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#include <dawn/dawn_proc_table.h>
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// TODO(slimsag): future: Dawn authors want dawn_native::AdapterProperties to eventually be in webgpu.h,
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// and there is a corresponding WGPUAdapterProperties struct today, but there aren't corresponding methods
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// to actually use / work with it today.
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typedef struct MachDawnNativeAdapterPropertiesImpl* MachDawnNativeAdapterProperties;
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MACH_EXPORT void machDawnNativeAdapterProperties_deinit(MachDawnNativeAdapterProperties properties);
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MACH_EXPORT uint32_t machDawnNativeAdapterProperties_getVendorID(MachDawnNativeAdapterProperties properties);
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MACH_EXPORT uint32_t machDawnNativeAdapterProperties_getDeviceID(MachDawnNativeAdapterProperties properties);
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MACH_EXPORT char const* machDawnNativeAdapterProperties_getName(MachDawnNativeAdapterProperties properties);
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MACH_EXPORT char const* machDawnNativeAdapterProperties_getDriverDescription(MachDawnNativeAdapterProperties properties);
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MACH_EXPORT WGPUAdapterType machDawnNativeAdapterProperties_getAdapterType(MachDawnNativeAdapterProperties properties);
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MACH_EXPORT WGPUBackendType machDawnNativeAdapterProperties_getBackendType(MachDawnNativeAdapterProperties properties);
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// An adapter is an object that represent on possibility of creating devices in the system.
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// Most of the time it will represent a combination of a physical GPU and an API. Not that the
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// same GPU can be represented by multiple adapters but on different APIs.
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//
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// The underlying Dawn adapter is owned by the Dawn instance so this is just a reference to an
|
||||
// underlying adapter.
|
||||
typedef struct MachDawnNativeAdapterImpl* MachDawnNativeAdapter;
|
||||
|
||||
MACH_EXPORT WGPUAdapter machDawnNativeAdapter_get(MachDawnNativeAdapter adapter);
|
||||
MACH_EXPORT MachDawnNativeAdapterProperties machDawnNativeAdapter_getProperties(MachDawnNativeAdapter adapter);
|
||||
|
||||
// An optional parameter of Adapter::CreateDevice() to send additional information when creating
|
||||
// a Device. For example, we can use it to enable a workaround, optimization or feature.
|
||||
typedef struct MachDawnNativeDawnDeviceDescriptor {
|
||||
char** requiredFeatures;
|
||||
uintptr_t requiredFeaturesLength;
|
||||
|
||||
char** forceEnabledToggles;
|
||||
uintptr_t forceEnabledTogglesLength;
|
||||
|
||||
char** forceDisabledToggles;
|
||||
uintptr_t forceDisabledTogglesLength;
|
||||
|
||||
// default null
|
||||
WGPURequiredLimits* requiredLimits;
|
||||
} MachDawnNativeDawnDeviceDescriptor;
|
||||
MACH_EXPORT WGPUDevice machDawnNativeAdapter_createDevice(MachDawnNativeAdapter adapter, MachDawnNativeDawnDeviceDescriptor* deviceDescriptor);
|
||||
|
||||
typedef struct MachDawnNativeAdaptersImpl* MachDawnNativeAdapters;
|
||||
MACH_EXPORT MachDawnNativeAdapter machDawnNativeAdapters_index(MachDawnNativeAdapters adapters, uintptr_t index);
|
||||
MACH_EXPORT uintptr_t machDawnNativeAdapters_length(MachDawnNativeAdapters adapters);
|
||||
|
||||
// Represents a connection to dawn_native and is used for dependency injection, discovering
|
||||
// system adapters and injecting custom adapters (like a Swiftshader Vulkan adapter).
|
||||
//
|
||||
// This can be initialized via machDawnNativeInstanceInit and destroyed via
|
||||
// machDawnNativeInstanceDeinit. The instance controls the lifetime of all adapters for the
|
||||
// instance.
|
||||
typedef struct MachDawnNativeInstanceImpl* MachDawnNativeInstance;
|
||||
|
||||
MACH_EXPORT MachDawnNativeInstance machDawnNativeInstance_init(void);
|
||||
MACH_EXPORT void machDawnNativeInstance_deinit(MachDawnNativeInstance);
|
||||
MACH_EXPORT WGPUInstance machDawnNativeInstance_get(MachDawnNativeInstance instance);
|
||||
MACH_EXPORT void machDawnNativeInstance_discoverDefaultAdapters(MachDawnNativeInstance);
|
||||
|
||||
// Adds adapters that can be discovered with the options provided (like a getProcAddress).
|
||||
// You must specify a valid backend type corresponding to the type of MachDawnNativeAdapterDiscoveryOptions_
|
||||
// struct pointer you pass as options.
|
||||
// Returns true on success.
|
||||
MACH_EXPORT bool machDawnNativeInstance_discoverAdapters(MachDawnNativeInstance instance, WGPUBackendType backendType, const void* options);
|
||||
|
||||
MACH_EXPORT MachDawnNativeAdapters machDawnNativeInstance_getAdapters(MachDawnNativeInstance instance);
|
||||
|
||||
// Backend-agnostic API for dawn_native
|
||||
MACH_EXPORT const DawnProcTable* machDawnNativeGetProcs();
|
||||
|
||||
// Backend-specific options which can be passed to discoverAdapters
|
||||
typedef struct MachDawnNativeAdapterDiscoveryOptions_OpenGL {
|
||||
void* (*getProc)(const char*);
|
||||
} MachDawnNativeAdapterDiscoveryOptions_OpenGL;
|
||||
typedef struct MachDawnNativeAdapterDiscoveryOptions_OpenGLES {
|
||||
void* (*getProc)(const char*);
|
||||
} MachDawnNativeAdapterDiscoveryOptions_OpenGLES;
|
||||
|
||||
// utils
|
||||
//
|
||||
// These are legacy methods. If using OpenGL, they must be used to create a backend binding
|
||||
// as Dawn does not yet support the WGPUSurface API for OpenGL yet. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
|
||||
#include <GLFW/glfw3.h>
|
||||
typedef struct MachUtilsBackendBindingImpl* MachUtilsBackendBinding;
|
||||
MACH_EXPORT MachUtilsBackendBinding machUtilsCreateBinding(WGPUBackendType backendType, GLFWwindow* window, WGPUDevice device);
|
||||
MACH_EXPORT uint64_t machUtilsBackendBinding_getSwapChainImplementation(MachUtilsBackendBinding binding);
|
||||
MACH_EXPORT WGPUTextureFormat machUtilsBackendBinding_getPreferredSwapChainTextureFormat(MachUtilsBackendBinding binding);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} // extern "C"
|
||||
#endif
|
||||
|
||||
#endif // MACH_DAWNNATIVE_C_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue