gpu: implement Dawn renderPassEncoderSetVertexBuffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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2fbf17005c
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1 changed files with 7 additions and 6 deletions
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@ -1003,12 +1003,13 @@ pub const Interface = gpu.Interface(struct {
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}
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}
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pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {
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pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {
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_ = render_pass_encoder;
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procs.renderPassEncoderSetVertexBuffer.?(
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_ = slot;
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@ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
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_ = buffer;
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slot,
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_ = offset;
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@ptrCast(c.WGPUBuffer, buffer),
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_ = size;
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offset,
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unreachable;
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size,
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);
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}
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}
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pub inline fn renderPassEncoderSetViewport(render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {
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pub inline fn renderPassEncoderSetViewport(render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {
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