gpu: implement Dawn renderPassEncoderSetVertexBuffer

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-30 18:44:50 -07:00 committed by Stephen Gutekanst
parent 2fbf17005c
commit 10f391fe7e

View file

@ -1003,12 +1003,13 @@ pub const Interface = gpu.Interface(struct {
} }
pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void { pub inline fn renderPassEncoderSetVertexBuffer(render_pass_encoder: *gpu.RenderPassEncoder, slot: u32, buffer: *gpu.Buffer, offset: u64, size: u64) void {
_ = render_pass_encoder; procs.renderPassEncoderSetVertexBuffer.?(
_ = slot; @ptrCast(c.WGPURenderPassEncoder, render_pass_encoder),
_ = buffer; slot,
_ = offset; @ptrCast(c.WGPUBuffer, buffer),
_ = size; offset,
unreachable; size,
);
} }
pub inline fn renderPassEncoderSetViewport(render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void { pub inline fn renderPassEncoderSetViewport(render_pass_encoder: *gpu.RenderPassEncoder, x: f32, y: f32, width: f32, height: f32, min_depth: f32, max_depth: f32) void {