gpu: implement Device.hasFeature
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
37d8113e24
commit
12a0772654
1 changed files with 8 additions and 2 deletions
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@ -73,8 +73,6 @@ pub const VTable = struct {
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createTexture: fn (ptr: *anyopaque, descriptor: *const Texture.Descriptor) Texture,
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destroy: fn (ptr: *anyopaque) void,
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getQueue: fn (ptr: *anyopaque) Queue,
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// TODO: should hasFeature be a helper method?
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// WGPU_EXPORT bool wgpuDeviceHasFeature(WGPUDevice device, WGPUFeature feature);
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injectError: fn (ptr: *anyopaque, type: ErrorType, message: [*:0]const u8) void,
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loseForTesting: fn (ptr: *anyopaque) void,
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popErrorScope: fn (ptr: *anyopaque, callback: *ErrorCallback) bool,
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@ -93,6 +91,14 @@ pub inline fn release(device: Device) void {
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device.vtable.release(device.ptr);
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}
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/// Tests of the device has this feature & was created with it.
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pub fn hasFeature(device: Device, feature: Feature) bool {
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for (device.features) |f| {
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if (f == feature) return true;
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}
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return false;
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}
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pub inline fn getQueue(device: Device) Queue {
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return device.vtable.getQueue(device.ptr);
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}
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