gpu: convert *opaque -> opaque for BindGroup
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 7 additions and 7 deletions
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@ -5,16 +5,16 @@ const ChainedStruct = @import("types.zig").ChainedStruct;
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const BindGroupLayout = @import("bind_group_layout.zig").BindGroupLayout;
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const Impl = @import("interface.zig").Impl;
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pub const BindGroup = *opaque {
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pub inline fn setLabel(bind_group: BindGroup, label: [*:0]const u8) void {
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pub const BindGroup = opaque {
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pub inline fn setLabel(bind_group: *BindGroup, label: [*:0]const u8) void {
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Impl.bindGroupSetLabel(bind_group, label);
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}
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pub inline fn reference(bind_group: BindGroup) void {
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pub inline fn reference(bind_group: *BindGroup) void {
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Impl.bindGroupReference(bind_group);
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}
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pub inline fn release(bind_group: BindGroup) void {
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pub inline fn release(bind_group: *BindGroup) void {
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Impl.bindGroupRelease(bind_group);
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}
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};
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@ -32,7 +32,7 @@ pub const ComputePassEncoder = *opaque {
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/// Default `dynamic_offset_count`: 0
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/// Default `dynamic_offsets`: null
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pub inline fn setBindGroup(compute_pass_encoder: ComputePassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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pub inline fn setBindGroup(compute_pass_encoder: ComputePassEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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Impl.computePassEncoderSetBindGroup(compute_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
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}
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@ -50,7 +50,7 @@ pub const RenderBundleEncoder = *opaque {
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/// Default `dynamic_offsets_count`: 0
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/// Default `dynamic_offsets`: `null`
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pub inline fn setBindGroup(render_bundle_encoder: RenderBundleEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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pub inline fn setBindGroup(render_bundle_encoder: RenderBundleEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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Impl.renderBundleEncoderSetBindGroup(render_bundle_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
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}
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@ -61,7 +61,7 @@ pub const RenderPassEncoder = *opaque {
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/// Default `dynamic_offsets_count`: 0
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/// Default `dynamic_offsets`: `null`
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pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
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Impl.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
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}
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