gpu: convert *opaque -> opaque for BindGroup

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-07-29 22:14:10 -07:00 committed by Stephen Gutekanst
parent b6eb989dfa
commit 13038afb28
4 changed files with 7 additions and 7 deletions

View file

@ -61,7 +61,7 @@ pub const RenderPassEncoder = *opaque {
/// Default `dynamic_offsets_count`: 0
/// Default `dynamic_offsets`: `null`
pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
pub inline fn setBindGroup(render_pass_encoder: RenderPassEncoder, group_index: u32, group: *BindGroup, dynamic_offset_count: u32, dynamic_offsets: ?[*]const u32) void {
Impl.renderPassEncoderSetBindGroup(render_pass_encoder, group_index, group, dynamic_offset_count, dynamic_offsets);
}