all: move mach.Timer, core Timer/Frequency to mach.time module

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-08-25 14:24:09 -07:00
parent d62ddbb6cd
commit 133c89638b
16 changed files with 90 additions and 110 deletions

View file

@ -11,7 +11,7 @@ pub const systems = .{
.tick = .{ .handler = tick },
};
title_timer: mach.Timer,
title_timer: mach.time.Timer,
pipeline: *gpu.RenderPipeline,
pub fn deinit(core: *mach.Core.Mod, app: *Mod) void {
@ -62,7 +62,7 @@ fn init(app: *Mod, core: *mach.Core.Mod) !void {
// Store our render pipeline in our module's state, so we can access it later on.
app.init(.{
.title_timer = try mach.Timer.start(),
.title_timer = try mach.time.Timer.start(),
.pipeline = pipeline,
});
try updateWindowTitle(core);

View file

@ -11,7 +11,7 @@ pub const systems = .{
.tick = .{ .handler = tick },
};
title_timer: mach.Timer,
title_timer: mach.time.Timer,
pipeline: *gpu.RenderPipeline,
pub fn deinit(core: *mach.Core.Mod, app: *Mod) void {
@ -62,7 +62,7 @@ fn init(app: *Mod, core: *mach.Core.Mod) !void {
// Store our render pipeline in our module's state, so we can access it later on.
app.init(.{
.title_timer = try mach.Timer.start(),
.title_timer = try mach.time.Timer.start(),
.pipeline = pipeline,
});
try updateWindowTitle(core);

View file

@ -8,11 +8,11 @@ const Vec2 = math.Vec2;
const Vec3 = math.Vec3;
// Global state for our game module.
timer: mach.Timer,
timer: mach.time.Timer,
player: mach.EntityID,
direction: Vec2 = vec2(0, 0),
spawning: bool = false,
spawn_timer: mach.Timer,
spawn_timer: mach.time.Timer,
// Components our game module defines.
pub const components = .{
@ -82,8 +82,8 @@ fn init(
// file. If this is not done, then app.state() will panic indicating the state was never
// initialized.
app.init(.{
.timer = try mach.Timer.start(),
.spawn_timer = try mach.Timer.start(),
.timer = try mach.time.Timer.start(),
.spawn_timer = try mach.time.Timer.start(),
.player = player,
});

View file

@ -12,12 +12,12 @@ const Mat4x4 = math.Mat4x4;
const Glyphs = @import("Glyphs.zig");
timer: mach.Timer,
timer: mach.time.Timer,
player: mach.EntityID,
direction: Vec2 = vec2(0, 0),
spawning: bool = false,
spawn_timer: mach.Timer,
fps_timer: mach.Timer,
spawn_timer: mach.time.Timer,
fps_timer: mach.time.Timer,
frame_count: usize,
sprites: usize,
rand: std.rand.DefaultPrng,
@ -88,10 +88,10 @@ fn init(
sprite.schedule(.update);
app.init(.{
.timer = try mach.Timer.start(),
.spawn_timer = try mach.Timer.start(),
.timer = try mach.time.Timer.start(),
.spawn_timer = try mach.time.Timer.start(),
.player = player,
.fps_timer = try mach.Timer.start(),
.fps_timer = try mach.time.Timer.start(),
.frame_count = 0,
.sprites = 0,
.rand = std.rand.DefaultPrng.init(1337),

View file

@ -20,10 +20,10 @@ var gpa = std.heap.GeneralPurposeAllocator(.{}){};
info_text: mach.EntityID,
info_text_style: mach.EntityID,
timer: mach.Timer,
timer: mach.time.Timer,
gotta_go_fast: bool = false,
spawn_timer: mach.Timer,
fps_timer: mach.Timer,
spawn_timer: mach.time.Timer,
fps_timer: mach.time.Timer,
frame_count: usize,
frame_rate: usize,
num_sprites_spawned: usize,
@ -141,9 +141,9 @@ fn init(
app.init(.{
.info_text = info_text,
.info_text_style = style1,
.timer = try mach.Timer.start(),
.spawn_timer = try mach.Timer.start(),
.fps_timer = try mach.Timer.start(),
.timer = try mach.time.Timer.start(),
.spawn_timer = try mach.time.Timer.start(),
.fps_timer = try mach.time.Timer.start(),
.frame_count = 0,
.frame_rate = 0,
.num_sprites_spawned = 0,

View file

@ -17,12 +17,12 @@ const Mat4x4 = math.Mat4x4;
// TODO: banish global allocator
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
timer: mach.Timer,
timer: mach.time.Timer,
player: mach.EntityID,
direction: Vec2 = vec2(0, 0),
spawning: bool = false,
spawn_timer: mach.Timer,
fps_timer: mach.Timer,
spawn_timer: mach.time.Timer,
fps_timer: mach.time.Timer,
frame_count: usize,
sprites: usize,
rand: std.rand.DefaultPrng,
@ -92,10 +92,10 @@ fn init(
sprite.schedule(.update);
app.init(.{
.timer = try mach.Timer.start(),
.spawn_timer = try mach.Timer.start(),
.timer = try mach.time.Timer.start(),
.spawn_timer = try mach.time.Timer.start(),
.player = player,
.fps_timer = try mach.Timer.start(),
.fps_timer = try mach.time.Timer.start(),
.frame_count = 0,
.sprites = 0,
.rand = std.rand.DefaultPrng.init(1337),

View file

@ -14,12 +14,12 @@ const Vec3 = math.Vec3;
const Mat3x3 = math.Mat3x3;
const Mat4x4 = math.Mat4x4;
timer: mach.Timer,
timer: mach.time.Timer,
player: mach.EntityID,
direction: Vec2 = vec2(0, 0),
spawning: bool = false,
spawn_timer: mach.Timer,
fps_timer: mach.Timer,
spawn_timer: mach.time.Timer,
fps_timer: mach.time.Timer,
frame_count: usize,
rand: std.rand.DefaultPrng,
time: f32,
@ -104,10 +104,10 @@ fn init(
text.schedule(.update);
app.init(.{
.timer = try mach.Timer.start(),
.spawn_timer = try mach.Timer.start(),
.timer = try mach.time.Timer.start(),
.spawn_timer = try mach.time.Timer.start(),
.player = player,
.fps_timer = try mach.Timer.start(),
.fps_timer = try mach.time.Timer.start(),
.frame_count = 0,
.rand = std.rand.DefaultPrng.init(1337),
.time = 0,