all: move mach.Timer, core Timer/Frequency to mach.time module
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
d62ddbb6cd
commit
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16 changed files with 90 additions and 110 deletions
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@ -11,7 +11,7 @@ pub const systems = .{
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.tick = .{ .handler = tick },
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};
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title_timer: mach.Timer,
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title_timer: mach.time.Timer,
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pipeline: *gpu.RenderPipeline,
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pub fn deinit(core: *mach.Core.Mod, app: *Mod) void {
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@ -62,7 +62,7 @@ fn init(app: *Mod, core: *mach.Core.Mod) !void {
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// Store our render pipeline in our module's state, so we can access it later on.
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app.init(.{
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.title_timer = try mach.Timer.start(),
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.title_timer = try mach.time.Timer.start(),
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.pipeline = pipeline,
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});
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try updateWindowTitle(core);
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@ -11,7 +11,7 @@ pub const systems = .{
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.tick = .{ .handler = tick },
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};
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title_timer: mach.Timer,
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title_timer: mach.time.Timer,
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pipeline: *gpu.RenderPipeline,
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pub fn deinit(core: *mach.Core.Mod, app: *Mod) void {
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@ -62,7 +62,7 @@ fn init(app: *Mod, core: *mach.Core.Mod) !void {
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// Store our render pipeline in our module's state, so we can access it later on.
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app.init(.{
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.title_timer = try mach.Timer.start(),
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.title_timer = try mach.time.Timer.start(),
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.pipeline = pipeline,
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});
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try updateWindowTitle(core);
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