diff --git a/README.md b/README.md index fb071cd2..c0cb205d 100644 --- a/README.md +++ b/README.md @@ -1,90 +1,20 @@ -
+
+
-- Data-driven, tooling oriented
-- Composable
-- Competitive with Unity and Unreal in spirit (a fully fledged editor in the future, etc.)
+## Learn more
-
-
-
-
-[Example showcase](https://machengine.org/gpu/)
-
-## Cross-platform graphics in ~60 seconds
-
-```sh
-git clone https://github.com/hexops/mach-examples
-cd mach-examples/
-zig build run-sprite2d
-```
-
-Cross-platform graphics, a unified shader language & compute shaders.
-
-(Requires [zig 0.11.x](https://ziglang.org/) | [known issues](https://github.com/hexops/mach/blob/main/doc/known-issues.md#known-issues))
-
-## Get started with 15+ examples
-
-* Examples showcase: https://machengine.org/gpu/
-
-## Libraries
-
-Mach has many libraries you can use for game development in Zig - **you don't have to use the entire engine.** All our libraries aim to have the same zero-fuss installation, cross compilation, and platform support:
-
-- [mach-glfw](https://github.com/hexops/mach-glfw): Ziggified GLFW bindings with 100% API coverage
-- [mach-freetype](https://github.com/hexops/mach-freetype): Ziggified Freetype 2 & HarfBuzz bindings
-- [mach-gpu-dawn](https://github.com/hexops/mach-gpu-dawn): Google's Dawn WebGPU implementation, cross-compiled with Zig into a single static library
+[machengine.org](https://machengine.org)
## Join the community
-- [Mach Discord server](https://discord.gg/XNG3NZgCqp) - come discuss the future of game engines & graphics in Zig!
-- [machengine.org](https://machengine.org)
-- Follow [@machengine on Twitter](https://twitter.com/machengine) for updates.
-
-Contributors are very welcome! There are lots of places you can help out with little knowledge, so feel free to join the Matrix chat and say hi!
-
-## Sponsor development
-
-
-
-No, it’s not Tom from myspace - it’s me, @slimsag! It’s taken [almost a year to get here](https://devlog.hexops.com/2022/mach-v0.1-zig-graphics-in-60s) - staring at broken CI pipelines, C++ compiler errors, [buying hardware](https://twitter.com/slimsag/status/1507506138144681986) to test every OS+arch possible, and more.
-
-There are few things in life that I am more serious about than this work. I dedicate ~48 hours/week to my dayjob, and ~50h/week to Zig building Mach and running [zigmonthly.org](https://zigmonthly.org). After three years of aggressively pushing for progress in this exact way, [I have no plans to slow down anytime soon.](https://devlog.hexops.com/2021/i-write-code-100-hours-a-week)
-
-## Supported platforms
-
-Mach is still early stages, so far we have support for building from the following OS to the following targets:
-
-| Building for | From macOS x86_64 | From macOS M1/aarch64 | From Linux x86_64 | From Windows x86_64 |
-| ---------------- | ----------------- | --------------------- | ----------------- | ------------------- |
-| macOS x86_64 | ✅ | ✅ | ✅ | ✅ |
-| macOS M1/aarch64 | ✅ | ✅ | ✅ | ✅ |
-| Linux x86_64 | ✅ | ✅ | ✅ | ✅ |
-| Windows x86_64 | ✅ | ✅ | ✅ | ✅ |
-| iOS | 🏃 | 🏃 | 🏃 | 🏃 |
-| Android | 🏃 | 🏃 | 🏃 | 🏃 |
-| Web (Wasm) | 🏃 | 🏃 | 🏃 | 🏃 |
-
-- ✅ Tested and verified via CI.
-- ✔️ Should work, not tested via CI yet.
-- 🏃 Planned or in progress.
-- ⚠️ Implemented, but has known issues (e.g. bugs in Zig.)
-
-## Supported Zig version
-
-Mach works with the new self-hosted Zig compiler only. This means you'll need to use the latest Zig nightly version.
-
-Currently we test using `0.12.0-dev.21+ac95cfe44`. Newer is generally better, but you can download this version here:
-
-- **linux-x86_64**: https://pkg.machengine.org/zig/zig-linux-x86_64-0.12.0-dev.21+ac95cfe44.tar.xz
-- **windows-x86_64**: https://pkg.machengine.org/zig/zig-windows-x86_64-0.12.0-dev.21+ac95cfe44.zip
-- **macos-x86_64** (Intel): https://pkg.machengine.org/zig/zig-macos-x86_64-0.12.0-dev.21+ac95cfe44.tar.xz
-- **macos-aarch64** (Apple Silicon): https://pkg.machengine.org/zig/zig-macos-aarch64-0.12.0-dev.21+ac95cfe44.tar.xz
-
-## Contributing
-
-Please prefix commits / pull requests with the project name (`editor: fix an issue`, `math: fix an issue`, etc.) If you
-don't understand, no worries - just send your PR anyway!
+Join the [Mach community on Discord](https://discord.gg/XNG3NZgCqp) to discuss this project, ask questions, get help, etc.