gpu: implement TextureView
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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3 changed files with 45 additions and 0 deletions
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@ -20,6 +20,7 @@ const Queue = @import("Queue.zig");
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const CommandBuffer = @import("CommandBuffer.zig");
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const ShaderModule = @import("ShaderModule.zig");
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const SwapChain = @import("SwapChain.zig");
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const TextureView = @import("TextureView.zig");
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureFormat = @import("enums.zig").TextureFormat;
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@ -497,6 +498,26 @@ const swap_chain_vtable = SwapChain.VTable{
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}).configure,
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};
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fn wrapTextureView(texture_view: c.WGPUTextureView) TextureView {
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return .{
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.ptr = texture_view.?,
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.vtable = &texture_view_vtable,
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};
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}
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const texture_view_vtable = TextureView.VTable{
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.reference = (struct {
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pub fn reference(ptr: *anyopaque) void {
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c.wgpuTextureViewReference(@ptrCast(c.WGPUTextureView, ptr));
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}
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}).reference,
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.release = (struct {
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pub fn release(ptr: *anyopaque) void {
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c.wgpuTextureViewRelease(@ptrCast(c.WGPUTextureView, ptr));
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}
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}).release,
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};
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test "syntax" {
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_ = wrap;
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_ = interface_vtable;
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@ -510,4 +531,5 @@ test "syntax" {
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_ = wrapQueue;
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_ = wrapShaderModule;
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_ = wrapSwapChain;
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_ = wrapTextureView;
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}
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21
gpu/src/TextureView.zig
Normal file
21
gpu/src/TextureView.zig
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@ -0,0 +1,21 @@
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const TextureView = @This();
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/// The type erased pointer to the TextureView implementation
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/// Equal to c.WGPUTextureView for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT void wgpuTextureViewSetLabel(WGPUTextureView textureView, char const * label);
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};
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pub inline fn reference(texture_view: TextureView) void {
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texture_view.vtable.reference(texture_view.ptr);
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}
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pub inline fn release(texture_view: TextureView) void {
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texture_view.vtable.release(texture_view.ptr);
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}
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@ -35,6 +35,7 @@ pub const Queue = @import("Queue.zig");
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pub const CommandBuffer = @import("CommandBuffer.zig");
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pub const ShaderModule = @import("ShaderModule.zig");
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pub const SwapChain = @import("SwapChain.zig");
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pub const TextureView = @import("TextureView.zig");
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pub const Feature = @import("enums.zig").Feature;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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@ -94,6 +95,7 @@ test "syntax" {
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_ = CommandBuffer;
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_ = ShaderModule;
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_ = SwapChain;
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_ = TextureView;
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_ = Feature;
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}
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