gpu: implement CommandEncoder.finish
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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parent
071100a61e
commit
143567e1c0
2 changed files with 15 additions and 1 deletions
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@ -1,4 +1,5 @@
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const RenderPassEncoder = @import("RenderPassEncoder.zig");
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const RenderPassEncoder = @import("RenderPassEncoder.zig");
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const CommandBuffer = @import("CommandBuffer.zig");
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const CommandEncoder = @This();
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const CommandEncoder = @This();
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@ -19,7 +20,7 @@ pub const VTable = struct {
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// WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize);
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// WGPU_EXPORT void wgpuCommandEncoderCopyTextureToBuffer(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyBuffer const * destination, WGPUExtent3D const * copySize);
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// WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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// WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTexture(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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// WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTextureInternal(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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// WGPU_EXPORT void wgpuCommandEncoderCopyTextureToTextureInternal(WGPUCommandEncoder commandEncoder, WGPUImageCopyTexture const * source, WGPUImageCopyTexture const * destination, WGPUExtent3D const * copySize);
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// WGPU_EXPORT WGPUCommandBuffer wgpuCommandEncoderFinish(WGPUCommandEncoder commandEncoder, WGPUCommandBufferDescriptor const * descriptor);
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finish: fn (ptr: *anyopaque, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer,
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// WGPU_EXPORT void wgpuCommandEncoderInjectValidationError(WGPUCommandEncoder commandEncoder, char const * message);
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// WGPU_EXPORT void wgpuCommandEncoderInjectValidationError(WGPUCommandEncoder commandEncoder, char const * message);
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// WGPU_EXPORT void wgpuCommandEncoderInsertDebugMarker(WGPUCommandEncoder commandEncoder, char const * markerLabel);
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// WGPU_EXPORT void wgpuCommandEncoderInsertDebugMarker(WGPUCommandEncoder commandEncoder, char const * markerLabel);
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// WGPU_EXPORT void wgpuCommandEncoderPopDebugGroup(WGPUCommandEncoder commandEncoder);
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// WGPU_EXPORT void wgpuCommandEncoderPopDebugGroup(WGPUCommandEncoder commandEncoder);
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@ -38,6 +39,10 @@ pub inline fn release(enc: CommandEncoder) void {
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enc.vtable.release(enc.ptr);
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enc.vtable.release(enc.ptr);
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}
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}
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pub inline fn finish(enc: CommandEncoder, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
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return enc.vtable.finish(enc.ptr, descriptor);
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}
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pub inline fn setLabel(enc: CommandEncoder, label: [:0]const u8) void {
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pub inline fn setLabel(enc: CommandEncoder, label: [:0]const u8) void {
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enc.vtable.setLabel(enc.ptr, label);
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enc.vtable.setLabel(enc.ptr, label);
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}
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}
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@ -1006,6 +1006,15 @@ const command_encoder_vtable = CommandEncoder.VTable{
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c.wgpuCommandEncoderRelease(@ptrCast(c.WGPUCommandEncoder, ptr));
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c.wgpuCommandEncoderRelease(@ptrCast(c.WGPUCommandEncoder, ptr));
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}
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}
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}).release,
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}).release,
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.finish = (struct {
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pub fn finish(ptr: *anyopaque, descriptor: ?*const CommandBuffer.Descriptor) CommandBuffer {
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const desc: ?*c.WGPUCommandBufferDescriptor = if (descriptor) |d| &.{
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.nextInChain = null,
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.label = if (d.label) |l| l else "",
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} else null;
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return wrapCommandBuffer(c.wgpuCommandEncoderFinish(@ptrCast(c.WGPUCommandEncoder, ptr), desc));
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}
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}).finish,
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.setLabel = (struct {
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.setLabel = (struct {
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pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void {
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pub fn setLabel(ptr: *anyopaque, label: [:0]const u8) void {
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c.wgpuCommandEncoderSetLabel(@ptrCast(c.WGPUCommandEncoder, ptr), label);
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c.wgpuCommandEncoderSetLabel(@ptrCast(c.WGPUCommandEncoder, ptr), label);
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