settle module state initialization

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2024-09-22 22:53:02 -07:00 committed by Emi Gutekanst
parent 0e12857154
commit 14ccd5a93c
3 changed files with 12 additions and 11 deletions

View file

@ -57,8 +57,6 @@ windows: mach.Objects(struct {
fullscreen: bool,
}),
global: mach.Object(struct {}),
/// Callback system invoked per tick (e.g. per-frame)
on_tick: ?mach.FunctionID = null,
@ -131,10 +129,8 @@ pub fn init(core: *Core) !void {
// TODO: remove undefined initialization (disgusting!)
const platform: Platform = undefined;
core.* = .{
// TODO: this is a good example of why not *all* state fields should be allowed, must copy
// the ones mach initialized
// Note: since core.windows is initialized for us already, we just copy the pointer.
.windows = core.windows,
.global = core.global,
.allocator = allocator,
.main_window = main_window,