glfw: add Window.getOpacity
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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1 changed files with 37 additions and 0 deletions
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@ -572,6 +572,27 @@ pub inline fn getContentScale(self: Window) Error!ContentScale {
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return ContentScale{ .x_scale = x_scale, .y_scale = y_scale };
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}
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/// Returns the opacity of the whole window.
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///
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/// This function returns the opacity of the window, including any decorations.
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///
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/// The opacity (or alpha) value is a positive finite number between zero and one, where zero is
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/// fully transparent and one is fully opaque. If the system does not support whole window
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/// transparency, this function always returns one.
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///
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/// The initial opacity value for newly created windows is one.
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///
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/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: window_transparency, glfw.Window.setOpacity
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pub inline fn getOpacity(self: Window) Error!f32 {
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const opacity = c.glfwGetWindowOpacity(self.handle);
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try getError();
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return opacity;
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}
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test "defaultHints" {
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const glfw = @import("main.zig");
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try glfw.init();
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@ -821,3 +842,19 @@ test "getContentScale" {
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_ = try window.getContentScale();
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}
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test "getOpacity" {
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const glfw = @import("main.zig");
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try glfw.init();
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defer glfw.terminate();
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const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
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// return without fail, because most of our CI environments are headless / we cannot open
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// windows on them.
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std.debug.print("note: failed to create window: {}\n", .{err});
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return;
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};
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defer window.destroy();
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_ = try window.getOpacity();
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}
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