glfw: add Window.getOpacity
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
parent
c98b2c73f8
commit
14f4e4aaf2
1 changed files with 37 additions and 0 deletions
|
|
@ -572,6 +572,27 @@ pub inline fn getContentScale(self: Window) Error!ContentScale {
|
||||||
return ContentScale{ .x_scale = x_scale, .y_scale = y_scale };
|
return ContentScale{ .x_scale = x_scale, .y_scale = y_scale };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// Returns the opacity of the whole window.
|
||||||
|
///
|
||||||
|
/// This function returns the opacity of the window, including any decorations.
|
||||||
|
///
|
||||||
|
/// The opacity (or alpha) value is a positive finite number between zero and one, where zero is
|
||||||
|
/// fully transparent and one is fully opaque. If the system does not support whole window
|
||||||
|
/// transparency, this function always returns one.
|
||||||
|
///
|
||||||
|
/// The initial opacity value for newly created windows is one.
|
||||||
|
///
|
||||||
|
/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
|
||||||
|
///
|
||||||
|
/// @thread_safety This function must only be called from the main thread.
|
||||||
|
///
|
||||||
|
/// see also: window_transparency, glfw.Window.setOpacity
|
||||||
|
pub inline fn getOpacity(self: Window) Error!f32 {
|
||||||
|
const opacity = c.glfwGetWindowOpacity(self.handle);
|
||||||
|
try getError();
|
||||||
|
return opacity;
|
||||||
|
}
|
||||||
|
|
||||||
test "defaultHints" {
|
test "defaultHints" {
|
||||||
const glfw = @import("main.zig");
|
const glfw = @import("main.zig");
|
||||||
try glfw.init();
|
try glfw.init();
|
||||||
|
|
@ -821,3 +842,19 @@ test "getContentScale" {
|
||||||
|
|
||||||
_ = try window.getContentScale();
|
_ = try window.getContentScale();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
test "getOpacity" {
|
||||||
|
const glfw = @import("main.zig");
|
||||||
|
try glfw.init();
|
||||||
|
defer glfw.terminate();
|
||||||
|
|
||||||
|
const window = glfw.Window.create(640, 480, "Hello, Zig!", null, null) catch |err| {
|
||||||
|
// return without fail, because most of our CI environments are headless / we cannot open
|
||||||
|
// windows on them.
|
||||||
|
std.debug.print("note: failed to create window: {}\n", .{err});
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
defer window.destroy();
|
||||||
|
|
||||||
|
_ = try window.getOpacity();
|
||||||
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue