gpu: implement Texture

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
This commit is contained in:
Stephen Gutekanst 2022-03-09 11:48:39 -07:00 committed by Stephen Gutekanst
parent 13b4a93a87
commit 1563fc7246
4 changed files with 47 additions and 7 deletions

View file

@ -21,6 +21,7 @@ const CommandBuffer = @import("CommandBuffer.zig");
const ShaderModule = @import("ShaderModule.zig");
const SwapChain = @import("SwapChain.zig");
const TextureView = @import("TextureView.zig");
const Texture = @import("Texture.zig");
const TextureUsage = @import("enums.zig").TextureUsage;
const TextureFormat = @import("enums.zig").TextureFormat;
@ -518,6 +519,26 @@ const texture_view_vtable = TextureView.VTable{
}).release,
};
fn wrapTexture(texture: c.WGPUTexture) Texture {
return .{
.ptr = texture.?,
.vtable = &texture_vtable,
};
}
const texture_vtable = Texture.VTable{
.reference = (struct {
pub fn reference(ptr: *anyopaque) void {
c.wgpuTextureReference(@ptrCast(c.WGPUTexture, ptr));
}
}).reference,
.release = (struct {
pub fn release(ptr: *anyopaque) void {
c.wgpuTextureRelease(@ptrCast(c.WGPUTexture, ptr));
}
}).release,
};
test "syntax" {
_ = wrap;
_ = interface_vtable;
@ -532,4 +553,5 @@ test "syntax" {
_ = wrapShaderModule;
_ = wrapSwapChain;
_ = wrapTextureView;
_ = wrapTexture;
}

View file

@ -668,13 +668,6 @@ WGPU_EXPORT void wgpuSamplerSetLabel(WGPUSampler sampler, char const * label);
WGPU_EXPORT void wgpuSamplerReference(WGPUSampler sampler);
WGPU_EXPORT void wgpuSamplerRelease(WGPUSampler sampler);
// Methods of Texture
WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor);
WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture);
WGPU_EXPORT void wgpuTextureSetLabel(WGPUTexture texture, char const * label);
WGPU_EXPORT void wgpuTextureReference(WGPUTexture texture);
WGPU_EXPORT void wgpuTextureRelease(WGPUTexture texture);
typedef enum WGPUSType {
// webgpu.h upstream:
WGPUSType_Invalid = 0x00000000,

23
gpu/src/Texture.zig Normal file
View file

@ -0,0 +1,23 @@
const Texture = @This();
/// The type erased pointer to the Texture implementation
/// Equal to c.WGPUTexture for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
// TODO:
// WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor);
// WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture);
// WGPU_EXPORT void wgpuTextureSetLabel(WGPUTexture texture, char const * label);
};
pub inline fn reference(texture: Texture) void {
texture.vtable.reference(texture.ptr);
}
pub inline fn release(texture: Texture) void {
texture.vtable.release(texture.ptr);
}

View file

@ -36,6 +36,7 @@ pub const CommandBuffer = @import("CommandBuffer.zig");
pub const ShaderModule = @import("ShaderModule.zig");
pub const SwapChain = @import("SwapChain.zig");
pub const TextureView = @import("TextureView.zig");
pub const Texture = @import("Texture.zig");
pub const Feature = @import("enums.zig").Feature;
pub const TextureUsage = @import("enums.zig").TextureUsage;
@ -96,6 +97,7 @@ test "syntax" {
_ = ShaderModule;
_ = SwapChain;
_ = TextureView;
_ = Texture;
_ = Feature;
}