gpu: implement Texture
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 47 additions and 7 deletions
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@ -21,6 +21,7 @@ const CommandBuffer = @import("CommandBuffer.zig");
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const ShaderModule = @import("ShaderModule.zig");
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const SwapChain = @import("SwapChain.zig");
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const TextureView = @import("TextureView.zig");
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const Texture = @import("Texture.zig");
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureFormat = @import("enums.zig").TextureFormat;
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@ -518,6 +519,26 @@ const texture_view_vtable = TextureView.VTable{
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}).release,
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};
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fn wrapTexture(texture: c.WGPUTexture) Texture {
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return .{
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.ptr = texture.?,
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.vtable = &texture_vtable,
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};
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}
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const texture_vtable = Texture.VTable{
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.reference = (struct {
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pub fn reference(ptr: *anyopaque) void {
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c.wgpuTextureReference(@ptrCast(c.WGPUTexture, ptr));
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}
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}).reference,
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.release = (struct {
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pub fn release(ptr: *anyopaque) void {
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c.wgpuTextureRelease(@ptrCast(c.WGPUTexture, ptr));
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}
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}).release,
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};
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test "syntax" {
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_ = wrap;
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_ = interface_vtable;
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@ -532,4 +553,5 @@ test "syntax" {
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_ = wrapShaderModule;
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_ = wrapSwapChain;
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_ = wrapTextureView;
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_ = wrapTexture;
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}
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