gpu: implement Texture
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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4 changed files with 47 additions and 7 deletions
23
gpu/src/Texture.zig
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23
gpu/src/Texture.zig
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const Texture = @This();
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/// The type erased pointer to the Texture implementation
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/// Equal to c.WGPUTexture for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor);
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// WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture);
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// WGPU_EXPORT void wgpuTextureSetLabel(WGPUTexture texture, char const * label);
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};
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pub inline fn reference(texture: Texture) void {
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texture.vtable.reference(texture.ptr);
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}
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pub inline fn release(texture: Texture) void {
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texture.vtable.release(texture.ptr);
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}
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