gpu: implement Texture
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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13b4a93a87
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4 changed files with 47 additions and 7 deletions
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@ -21,6 +21,7 @@ const CommandBuffer = @import("CommandBuffer.zig");
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const ShaderModule = @import("ShaderModule.zig");
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const ShaderModule = @import("ShaderModule.zig");
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const SwapChain = @import("SwapChain.zig");
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const SwapChain = @import("SwapChain.zig");
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const TextureView = @import("TextureView.zig");
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const TextureView = @import("TextureView.zig");
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const Texture = @import("Texture.zig");
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureUsage = @import("enums.zig").TextureUsage;
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const TextureFormat = @import("enums.zig").TextureFormat;
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const TextureFormat = @import("enums.zig").TextureFormat;
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@ -518,6 +519,26 @@ const texture_view_vtable = TextureView.VTable{
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}).release,
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}).release,
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};
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};
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fn wrapTexture(texture: c.WGPUTexture) Texture {
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return .{
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.ptr = texture.?,
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.vtable = &texture_vtable,
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};
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}
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const texture_vtable = Texture.VTable{
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.reference = (struct {
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pub fn reference(ptr: *anyopaque) void {
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c.wgpuTextureReference(@ptrCast(c.WGPUTexture, ptr));
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}
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}).reference,
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.release = (struct {
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pub fn release(ptr: *anyopaque) void {
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c.wgpuTextureRelease(@ptrCast(c.WGPUTexture, ptr));
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}
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}).release,
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};
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test "syntax" {
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test "syntax" {
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_ = wrap;
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_ = wrap;
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_ = interface_vtable;
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_ = interface_vtable;
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@ -532,4 +553,5 @@ test "syntax" {
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_ = wrapShaderModule;
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_ = wrapShaderModule;
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_ = wrapSwapChain;
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_ = wrapSwapChain;
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_ = wrapTextureView;
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_ = wrapTextureView;
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_ = wrapTexture;
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}
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}
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@ -668,13 +668,6 @@ WGPU_EXPORT void wgpuSamplerSetLabel(WGPUSampler sampler, char const * label);
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WGPU_EXPORT void wgpuSamplerReference(WGPUSampler sampler);
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WGPU_EXPORT void wgpuSamplerReference(WGPUSampler sampler);
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WGPU_EXPORT void wgpuSamplerRelease(WGPUSampler sampler);
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WGPU_EXPORT void wgpuSamplerRelease(WGPUSampler sampler);
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// Methods of Texture
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WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor);
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WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture);
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WGPU_EXPORT void wgpuTextureSetLabel(WGPUTexture texture, char const * label);
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WGPU_EXPORT void wgpuTextureReference(WGPUTexture texture);
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WGPU_EXPORT void wgpuTextureRelease(WGPUTexture texture);
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typedef enum WGPUSType {
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typedef enum WGPUSType {
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// webgpu.h upstream:
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// webgpu.h upstream:
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WGPUSType_Invalid = 0x00000000,
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WGPUSType_Invalid = 0x00000000,
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23
gpu/src/Texture.zig
Normal file
23
gpu/src/Texture.zig
Normal file
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@ -0,0 +1,23 @@
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const Texture = @This();
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/// The type erased pointer to the Texture implementation
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/// Equal to c.WGPUTexture for NativeInstance.
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ptr: *anyopaque,
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vtable: *const VTable,
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pub const VTable = struct {
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reference: fn (ptr: *anyopaque) void,
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release: fn (ptr: *anyopaque) void,
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// TODO:
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// WGPU_EXPORT WGPUTextureView wgpuTextureCreateView(WGPUTexture texture, WGPUTextureViewDescriptor const * descriptor);
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// WGPU_EXPORT void wgpuTextureDestroy(WGPUTexture texture);
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// WGPU_EXPORT void wgpuTextureSetLabel(WGPUTexture texture, char const * label);
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};
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pub inline fn reference(texture: Texture) void {
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texture.vtable.reference(texture.ptr);
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}
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pub inline fn release(texture: Texture) void {
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texture.vtable.release(texture.ptr);
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}
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@ -36,6 +36,7 @@ pub const CommandBuffer = @import("CommandBuffer.zig");
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pub const ShaderModule = @import("ShaderModule.zig");
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pub const ShaderModule = @import("ShaderModule.zig");
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pub const SwapChain = @import("SwapChain.zig");
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pub const SwapChain = @import("SwapChain.zig");
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pub const TextureView = @import("TextureView.zig");
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pub const TextureView = @import("TextureView.zig");
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pub const Texture = @import("Texture.zig");
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pub const Feature = @import("enums.zig").Feature;
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pub const Feature = @import("enums.zig").Feature;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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pub const TextureUsage = @import("enums.zig").TextureUsage;
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@ -96,6 +97,7 @@ test "syntax" {
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_ = ShaderModule;
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_ = ShaderModule;
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_ = SwapChain;
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_ = SwapChain;
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_ = TextureView;
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_ = TextureView;
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_ = Texture;
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_ = Feature;
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_ = Feature;
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}
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}
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